
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я конечно поставлю рекомендацию, но по факту игра плоха в своей основе, а именно в боёвке, когда на тебя кидают вагон врагов у которых есть неблокируемые атаки в купе с кучей эффектов и учётом того что дальние атаки тут неблокируемые и зачастую трудно эвейдящиеся, то бои превращаются в фрустрацию, с одной стороны ты понимаешь что парировать можно почти всё и это весело, а с другой тебя засыпают кучей неблоков и это мягко говоря подбешивает. В общем баланса нету никакого и чем ближе к концу тем сильнее это ощущается, так же молчу про врагов урон от которых проходит ещё до того как они бьют и лютый спам дальними анперри атаками, сюда же добавляем сегменты с рельсами. Сюжет не плохой, но количество катсцен какое-то запредельное. В целом 6/10, но придётся мириться с немалым количеством минусов.
I originally bought this game with relatively low expectations but was pleasantly surprised with the amount of gameplay depth. It is a hack'n slash first and foremost, but it's neither overwhelming nor suffocating at that, the parry mechanics are forgiving and combat can be further enhanced with special abilities. It can be a bit repetitive (looking at you, shrine helpers... ) but still enjoyable. As for the story, without spoiling anything, it is well written up to a certain point. I was already anticipating who the antagonist was only to be completely mistaken and taken on a serious emotional rollercoaster... Until it wasn't. All I'll say is, what's the point of a difficult choice when, lore wise, it's the equivalent of "well yes, but actually no"? Regardless, it was still a fun experience, and I sincerely appreciate all of it. Hopefully others do too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What if ZZZ wasnt gachaslop and had actually good difficulty instead of goonerslop
好玩 虽然剧情上神宫以后还是跟大部分短流程作品一样开始变得节奏飞快以及没什么铺垫的机械降神展开,但是打得爽就完事了) 弹刀判定很宽松适合我这种菜鸟 美术和音乐也很棒 不过优化稍微烂了一小点,在一些场景上还会掉帧) 8.5/10
This game is the child born from a very passionate threesome between Nier Automata, DMC and Ninja Gaiden, its an amazing action game and if you like the genre youre actively doing yourself a disservice for not buying it. Like seriously, its the whole bundle, amazing boss design, awesome main character moveset, AMAZING soundtrack and a very compelling story once you actually dive into it and collect all the documents in the game. Genuinely indie of the year for me, go grab it NOW.
角色造型、人設、配音都可以看得出很用心 但戰鬥部分就有點令人煩躁 BOSS戰沒問題 打不過多試幾次看清招式就好 但遭遇戰堆怪實在是打起來不夠快活 我寧願打加強血量、攻擊力的單隻菁英怪也不希望同時出現2~3隻有護盾的滿屏彈幕攻擊
用武士刀和次元斩的角色不会二段跳那不是很正常的事吗))))) ———————————————————————————————— 光是敌人视野外的攻击欲望这点就足够我把这游戏差评到死,但自从口味被某动作游戏天尊养刁之后(同时也是我很确信游戏内部分招式演出的灵感来源)我对所有除那之外的ACT都一视同仁,在这个前提下再如此评判该游未免有些苛刻,而在此之前玩的另外两款Unity ACT都简直是灾难,其中一款跟大ip联动的作品更是使我怀疑那就是外包了几个实习生做出来滥竽充数的,所以炎姬给我的感觉居然反而是"哦原来用这个引擎是可以不用做成一坨的",手感上基本不会感觉到烂——它会有反直觉的地方(比如闪避没无敌帧(也不是完全对所有攻击都没无敌帧,但不像多数动作游戏里面那么万能)),但不会有烂的地方,简单的轻重攻击分配和技能释放方式和设计良好的演出既不会复杂到让人想吐也不会显得无聊 剧本能猜到走向但也有一定跌宕起伏,配乐很符合设计风格,饱受洛克人X6 X7的熏陶使我对跳跳乐带来的心理压力完全免疫,战斗的设计也完全没有我上面说的灾难级作品一样堆怪和难处理攻击频率吓死人(会有视野外敌人或多敌人同时进攻几率这种稍微欠缺考虑的方面,但没有特别过分),而且关卡战斗评分十分宽松导致我一周目就拿到了完美评价成就,综合玩下来还是能感受到制作组的一些小巧思,整体体验价值瑕不掩瑜,精致的小作坊独立游戏 ———————————————————————————————— 最后,我想知道你们是怎么说服子安武人来配音的,谁懂打到最终boss听到迪奥的救赎感
Al inicio me sorprendió bastante pero luego me decepcionó y mucho. El combate, sobretodo todo contra jefes me parece bueno pero ya, todo lo demás de este juego es mediocre, el diseño de niveles es insulso, tanto que es la razón por la que lo dropee. Me vi explorando un mapa con bordes invisibles, enemigos reciclados, puzzles simples, y sobretodo vacío sin nada que interactuar o explorar. Y aparte de todo eso está muy mal optimizado, por como se ve este juego no debería consumir ni la mitad de recursos que demanda, no vale la pena ni en oferta y perdón por el hate.
想像以上に楽しめたゲームでした。妖魔との戦闘が楽しく弾く感覚が癖になりました。演出も良くプレイを損なうことなく物語に入り込むことができました。 独特な世界観でキャラクター含め満足のできる作品です。書物などで背景などを探る必要があるのでよく理解するには読み込んだ方がいいです。 多少の粗(立ち絵とモデルの差異、その場に居ない人物のセリフ等)がありましたが、進行に問題がない範囲で全体的に良好なゲームでした。 ネタバレはしませんが、ゲームクリア後のフリー探索や追加要素などが欲しいところでしたので、DLCや続編をほのめかす描写もありましたので楽しみに待っています。 ありがとうございました 。
😬😬
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.6K | 50 | 92% | $5.99 | |
| $108.7K | 389 | 96% | $11.99 | |
| $28.2K | 76 | 93% | $24.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 834 | 55% | $49.99 | |
| $1.3M | 3.2K | 86% | $19.99 | |
| $1.3M | 1.5K | 84% | $29.99 | |
| $1.3M | 1.8K | 83% | $24.99 | |
| $1.3M | 4.4K | 87% | $9.99 | |
| $1.3M | 3.4K | 78% | $9.99 |