
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一关的boss过不了,难度设定不合理,红光提示下还搞快慢刀简直干扰玩家判断,真的蠢
2時間ほどでギブアップ 射撃、射撃回避要素が面白くない 殴ったら自動ロックオンも欲しかった パリィのご褒美はスキルのCD短縮だけ?なのかは分からないがダメージに直結してる感が薄い アスレチックが長い ストーリーが眠い
熟练之后打起来非常爽,但是只限BOSS战,小怪打的我有一股无名火,还有就是二周目开始直接给我卡飞了,你们到底在里面塞了什么
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 2.5K | 78% | $9.74 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 2K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 389 | 96% | $11.99 | |
| $28.2K | 76 | 93% | $24.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리는 기대하지 마셈 캐릭터 꼴리면 하셈 첫 보스 꺠고 별로면 환불하고 괜찮으면 계속해보셈 잡몹전이 노잼임 할인할때 사셈
Годный тренажер парирования с приятной графикой и хорошим звуковым сопровождением. Комбо красочные, визуал сочный, кнопки геймпада разъебаны, все отлично. Сюжет предсказуемый, но сойдет. А вот по виду локаций создается впечатление что это порт с консолей. Из минусов - разве что сомнительная система рейтинга комбо, которая считает слишком скучным тот факт, что за одну ульту ты победил всю волну врагов.
动作设计流程,Boss设计优秀。剧情经典,重点是人物形象的设计和表现,非常生动,观感体验极佳
Divertido e carismático.
боёвка быстро затягивает, в месте с аниме графикой
評価 10/10 とても面白かったです。 一番の不安点として、ゲームのボリュームでしたが思ってた以上に長く個人的には丁度良かったです(難易度巫女でプレイしたため時間がかかっただけかもしれません) 良かった点はとにかくパリィが気持ち良いです。 どのコマンド技を出そうか、どのタイミングで攻撃がくるか等、考えながら戦うのが楽しく最後まで飽きずにプレイできました。 また、戦闘だけでなくストーリーも一級品であり、一つ一つ謎が解けていくのが楽しかったです。 悪かった点は、戦闘のテンポが少し悪く感じました。 パリィした後に他の敵から攻撃が飛んできてまたパリィして...を繰り返して、思うように反撃できなかったり、スキルを使ってる最中に攻撃されてダウンしたり、思ってた程の爽快感はありませんでした。 それでもとても楽しめました。 ただ、できればスキル使用時は無敵またはひるみ無効にしたり、パリィ成功時の攻撃手段を増やしたり爽快感に繋がる戦闘にしてほしいと感じました。 また、所々ゲームシステムの粗さは目につきましたが、どれも些細なことでした(例:その場にいないキャラのボイスが聞こえる、既存立ち絵の使用等)。 まとめとして、完成度はとても高く、このまま終わるにはあまりにも勿体ないと感じる作品でした。 次回作またはDLCをとても楽しみに待っています。
Thoroughly surprised how much I enjoyed this game. Picked it up on a whim during the summer sale and ended up getting the 100% and replaying some bosses a few times. Combat felt great with lots of different combo options and the parry window is very generous so it wasn't hard to get the timing down. My only real gripe is, as other reviews have said, the game does like to take control away from you a lot during levels. Usually as enemies are spawning in a room for the first time. It was annoying but not really that bad. Gonna go look for more games like this to scratch my flashy action game itch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.