
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.8Kreviews | 41% | — | $14.6M |
| $59.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
way to short of a campain for AU$100. Can't find any MP games
Zero effort to make a quality game. very lazy. Recommend DLC Pack.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏如果卖便宜些我会好评,下面讲讲感受—— 先说优点:1.画面优美,这个一向是家园系列的特色,这一部也还可以,太空大战场面一如既往地壮观;2布雷舰设计很好玩我喜欢;3.操作相比前几部做了很多简化,降低了游玩门槛,对轻度玩家友好。 再说我能接受的部分:1.很多人讲的多元化元素在我这不是雷点,不如说我还支持多元化,如果大量游戏都只卷角色的皮囊也不好。我要看角色我会玩其他游戏,来玩家园就是为了太空歌剧和太空史诗的。多种族也挺好,想看俊白男那俊白男游戏也很多为什么要找这部,家园从第一部就不是老白男带舰队,不如说我又不是白人为什么要关注这点,这作就没有强行政治正确的地方。2.优化问题,我这里玩着轻松60帧以上,至少我个人感觉不出优化问题。3.风格转变问题,我觉得也不一定非要一直做宏大叙事,整点微观的儿女情长也不错。 好了下面讲讲差评原因:1.大型舰船分模块血条不见了,不管多大的船血条就一个,这个设计明显倒退了。2.不更新了留下了很多问题,我就遇到了不明原因的闪退。3.舰船设计偷懒,家园1和2的舰船设计上有不少有意思的细节,这作的船我怎么看怎么像玩具,细节基本没有,主武器副武器愣是没看出来。4.设定偷懒,本来剧情讲得就抽象,有些没补足的设定学卡拉克沙漠一样给个远征手册给玩家看看行不行。5.剧本偷懒,反派这关键时刻降智太厉害,一个巨婴法西斯比起反派更像谐星。讲儿女情长但是儿女情长也讲不明白,讲个人情感的作品多了,这部讲的感觉还没到那些固定套路的及格线。6.打捞杯摧毁的舰船能不能整点自动的,看散了一地的RU我想要资源控制船去捡还得一个个手动,锻炼玩家的手速了简直。7.遭遇战地图偷懒,地图小鼓励多打架我觉得挺好,但不能只有小的地图,前作尺寸的地图也得有吧!让玩家多点选择不好嘛?8。单位行动逻辑奇怪,这个我是感觉出来的,老感觉单位行动会抵触玩家命令,像有脾气似的,我这是在玩家园,不是玩带士气条的其他游戏。这点不好。 差评原因,这作玩下来感觉整个制作态度就是在敷衍玩家,上《家园3》这么大的名头做成这样实在好评不了。这游戏除了皮囊尚可观简直败絮其内。制作配不上售价,如果卖个二三十rmb我觉得还是值一个好评的。
Pomimo, że jestem wielkim fanem serii Homeworld do trzecia cześć, najzwyczajniej pisząc, to szmira. Grafika może i ładna, ale fabuła?! po 60 minutach gry nie wiadomo o co chodzi. Sterowanie mało intuicyjne. Ta gra to jeden wielki niewypał.
Loved the game. Guess I missed whatever the critics were complaining about!
Abandonware, run from this, the story is horrible, only saving grace is the nostalgia behind it
if you go to a website that starts with g ends with a and is run primarily by shady russians it is running at about a 95% discount.. for 95% off, sure! it's not that bad! looks good, story is abysmal from what I've experienced but the mission designs themselves aren't bad, wargames is alright, not super interesting but not the end of the world. if you do not use the website that shall not be named... I think I would rather be in saw in real life then buy this game for 60 it is never worth it for 60 under any circumstance DO NOT BUY IT FULL PRICE.
家园3是自己原先老家园的数值和策略驱动引擎+UE作为视觉和效果引擎的双引擎驱动游戏,开发难度其实非常高。而且因为涉及到两个引擎之间的数据交换需要不停的打包拆包,API沟通效率和开发效率都比以往的单引擎开发低的很多,性能也有一个绝对的上限瓶颈,磕磕绊绊,实际上这游戏内容的开发时间真的不算长。能孵化出来就已经非常好了。画面和场面感、演出是做得很出色的,但是很多方面上感觉还不如Rogue Command的设计,虽然在肉鸽层面效果数值做的更保守,不过成型乐趣很不错,真的可以设计得更有深度的,可惜了。还有一个问题就是建造速度加快和减小的地图使得以前 母舰 - 航母 (以及2的船坞)体系消失了,以前地图大 很多操作需要你跟随一个航母提供修理/补兵/甚至是资源回收点的操作。现在地图那么小,直接母舰f2a爆兵就行了,资源采集船自带资源回收船,船也是跑的飞快不存在去了就回不来的问题。这个也是另一层面上战术选择的削减。我觉得RTS的未来的路应该往AI自动战斗上靠,减少操作量和操作门槛。不然完全跟不上现在其他游戏的“快节奏”。模块和跳我都能捏着鼻子吃,但这非要加的巨构地形和永远整不明白的ai寻路指令才是真的灾难级。 这些年出的RTS作品太多了,传承战地98和物竞天择的Executive Assault 2和Silica、长远规划的战略类作品line war和Dune、结合工厂玩法的Desynced和Industrial Annihilation、还有师承亿万僵尸的生存系新作无感染区、老红警开发组的新作9Bit Armies也发布了。真要迎合大众玩家应该降低上手难度。我说的是上手难度不是上限。可以整个ai操作先看赛博斗蛐蛐,吸引了自然有人愿意尝试难度和上限更高的手操。实在不觉得RTS已经没人做了,反而是更欣欣向荣了,只不过没宣发的越来越多了,挺惋惜其中一些佳作的。
I don't understand how a company can release such a flawed product. This game is a complete and total rip off. If you can get it to run, consider yourself lucky.
浪费时间,本体游戏性一坨答辩,DLC10块都觉得贵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 8.8K | 84% | $49.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| — | 34 | 78% | $24.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| $5K | 8 | 62% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 27.9K | 81% | $29.99 | |
| $14.6M | 203.9K | 83% | $5.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 14.6K | 92% | $25.99 | |
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.4M | 31.4K | 96% | $19.99 |