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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can have a little fun with the campaign, at least. Problem is that said campaign is only about 3-5 hours depending on how many deaths booting you back to the previous checkpoint occur. Story's nothing to write home about, though I feel like using the Koreans as the invader is a bit of a cowardly move so as to not get the game banned in the much more feasible threat China. It also feels a bit weird seeing the Koreans largely armed with (presumably stolen) US firearms, but that's a minor quibble. Nothing particularly unique or interesting about this game. Just grab it during a sale if you're curious.
pretty underrated.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried all mentioned fixes this game is toast just plain locks up
Pretty fun. It does show its age since the performance isn't amazing, but campaign is memorable and enjoyable even if its short
Homefront is a pretty unoffensive shooter. It feels like a Call of Duty clone that many companies were trying to release in the early 2010s, but it has a *more* original story which gets some brownie points, in my opinion. Unfortunately, I just don't think the game is very good - everything is just pretty average about the game, and so I can't recommend it. I always find it funny how somehow this game got a sequel 5 years later when no one was expecting it (at least I wasn't) 4/10
достаточно хорошая игра для 11 года выпуска, однозначно рекомендую
Неплохой шутер на вечерок. Есть, где поймать рофлинку, где удивиться, а где даже немного проявить интерес. Для кал оф дути подобного тира 15 летней давности очень даже недурно. И да, 4 часа это время, за которое я прошёл сюжетку на нормале. Так что буквально шутер на вечерок
Great game, great story, easy gameplay, really fun to play, highly recommend.
Oyunu tam güzel yapıyorlarmış son anda vazgeçip bırakmış gibiler. Hikaye hayvan gibi potansiyel barındırırken sen bunu git 3-4 saat gibi bir süreye sıkıştır. İşin kötüsü oyunu hem zor da hem de kolay da oynadım, ve her ikisinde de yapay zeka felaket kötü; tek değişen size verdikleri hasar. Bunların dışında multiplayerı biraz güzel, bir-iki el oynadım, ama değmez. İndirimdeyken bile almayın. Paranıza yazık.
Die Kampagne ist zwar gut gestaltet und macht Spaß, aber die hat man in 3 Stunden durch. Der Multiplayer ist tot da die letzten 4 es auf privaten Servern spielen müssen oder nach 3 Toden das Spiel verlassen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 10.1K | 25% | Free | |
| $34.2M | 20.7K | 47% | $69.99 | |
| $40.8M | 26.6K | 45% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 6.4K | 82% | $29.99 | |
| $7.1M | 28.6K | 89% | $9.99 | |
| $7M | 14.3K | 80% | $19.99 |