
Hearing noises? Seeing things? Call Home Safety Hotline! Our operators are standing by, waiting to give you the answers you need to protect your home from all manner of pests and household hazards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3Kreviews | 91% | — | $1.7M |
| $19.99 | 313ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
컨셉 굳. 재미는.. 그럭저럭.. 플레이 좀 지루.. 엔딩은... 흠...
Home Safety Hotline is an exceptionally creative horror title that proves fear can be built through imagination rather than constant shocks. Developed and published by Night Signal Entertainment, the game places players behind the desk of a customer support representative working for a hotline that assists homeowners dealing with unusual and often terrifying household problems. What begins as a seemingly ordinary job quickly evolves into an unsettling investigation of bizarre infestations, mysterious entities, and supernatural occurrences. Its unique premise immediately separates it from traditional horror games, offering an experience driven by observation, deduction, and storytelling instead of combat or survival mechanics. The core gameplay revolves around answering phone calls from worried customers, carefully listening to every detail they provide, and consulting an expanding database to identify exactly what is threatening their homes. Success depends on paying close attention to subtle clues hidden within conversations, as even the smallest detail can point toward the correct diagnosis. Once the proper hazard has been identified, players must provide the appropriate safety advice. Incorrect recommendations can have serious consequences, making every call feel meaningful and adding tension to what initially appears to be a routine desk job. The gameplay loop remains simple but becomes increasingly engaging as new entries and more complex cases are introduced. One of the game's greatest achievements is its atmosphere. Rather than relying on visual spectacle, Home Safety Hotline embraces a retro computer interface inspired by the early days of desktop operating systems, complete with low-resolution graphics, CRT-style presentation, and an excellent soundtrack that blends relaxing jazz with subtle unease. The contrast between the familiar workplace setting and the disturbing reports from callers creates a constant sense of dread. Because players rarely witness the horrors directly, the game allows imagination to fill in the gaps, often making its monsters far more frightening than explicit visual encounters. The writing is consistently impressive throughout the experience. Every caller has a believable personality, with conversations ranging from humorous misunderstandings to genuinely disturbing emergencies. Their reactions, fears, and uncertainty make each interaction feel authentic while gradually revealing a larger mystery hidden beneath the hotline's everyday operations. Instead of presenting lengthy exposition, the narrative unfolds naturally through conversations, internal documents, emails, and the ever-growing catalog of strange creatures. This approach rewards attentive players and encourages them to piece together the broader story through careful investigation. The database itself deserves special recognition because it functions as both a gameplay mechanic and an important world-building tool. Each entry contains detailed information about different pests, paranormal entities, and unexplained hazards, complete with identifying characteristics and recommended responses. The catalog steadily expands as players progress, introducing increasingly bizarre and imaginative threats inspired by folklore, urban legends, and original concepts. Searching through these files becomes surprisingly satisfying, transforming research into an enjoyable detective exercise that keeps every new case fresh and unpredictable. Another strength lies in how the game respects the player's intelligence. There are few obvious solutions, and progress depends on thoughtful analysis rather than guesswork. Similar symptoms may describe entirely different threats, forcing players to compare multiple possibilities before making a decision. This emphasis on logic makes successful diagnoses feel rewarding and encourages players to become increasingly familiar with the hotline's growing encyclopedia of dangers. At the same time, the learning curve becomes noticeably steeper during later shifts, and players who prefer faster-paced gameplay may find the deliberate investigative process somewhat demanding. Although Home Safety Hotline excels in originality, it is a relatively concise experience. The gameplay formula remains largely consistent from beginning to end, and players seeking varied mechanics or lengthy campaigns may wish there were additional systems to complement the investigation. However, the focused design ultimately works in the game's favor because it never overstays its welcome. Every shift introduces enough fresh cases and narrative developments to maintain curiosity until the conclusion. The production values also deserve praise despite the intentionally minimalist presentation. The sound design is remarkably effective, using ambient office noises, convincing voice performances, and carefully timed audio cues to build suspense. Accessibility options, including settings that reduce imagery associated with common phobias, demonstrate thoughtful design without compromising the atmosphere. Combined with its polished interface and consistent visual identity, the game creates an immersive experience that feels both nostalgic and unsettling. Home Safety Hotline succeeds because it transforms an ordinary customer service simulation into an unforgettable psychological horror experience. Its blend of investigative gameplay, excellent environmental storytelling, memorable world-building, and distinctive analog presentation offers something genuinely different from the majority of modern horror games. While its slower pace and specialized mechanics may not appeal to every player, those who appreciate mystery, deduction, and atmospheric storytelling will discover an experience that remains compelling long after the final phone call. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 131ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baby Hotline, please hold me close to you Baby flatline, still time to do it too (ha-ha-ha!) Baby snack time, chow down to earth But in your head she's a Hoarder of quarters And no boundary boredom-dom Boundary boredom!
처음에는 하위 공포물 같은 느낌이 들어 재밌게 했고 두 가지 결말을 보고 난 뒤에는 팀버튼, 기예르모 델 토르 감독의 작품에 영향을 많이 받았나... 싶은 생각이 듦 난 뮤지컬 좋아해서 붐업
Oh I liked this one. I loved the 90 vibe, the lore, reports, the voice acting. The little stories. it creeped me more than once. Sometimes, it can be difficult, because creatures overlap. It is very linear, but it is also very short, so I have no problem with that. A good game for a chilly evening with a bucket of tea.
your call is very important to us! please stay on the line.
I really like Home Safety Hotline. It creates a wonderful world of creepy fae creatures and tasks you with identifying them in what are essentially tricky, but quite fair, puzzles. I wouldn’t say it’s ever scary as much as it is very creepy, with some of the creatures you investigate being chilling conceptually, and a great analogue horror atmosphere throughout, but no big scares to speak of. The Seasonal Worker DLC is also good, though it takes on more of a comedic tone for much of it, and I did notice it felt less polished in some areas. Still worth the money though, and I would recommend this one.
Analog horror has a special charm, so getting to play a game where I solve these kinds of issues is just right for me! I had lots of fun, especially with the followup calls if I messed up. Even though getting the perfect run would be the ultimate dream, this game does sadly lose some charm once you beat it, as the scenarios it presents aren't really unique afterward.
I really enjoyed this one. Since there is no time limit in the base game I read a bunch and actually learned something new about common pests. Getting the “good?” ending was easy, but my inner perfectionist didn't let me stop there, and I just had to see all those coupons. This game is for someone, who pays a lot of attention to details and has a good memory. By the end it got a bit hard remembering everything (leprechauns amiright), but it felt rewarding getting the answers right. DLC is also nice. Very whimsical and adds some really interesting critters. Worth it in my opinion. Unfortunately this game isn't very replayable, unless you are an achievement hunter, despite having an endless mode. But that's the genre ig I enjoyed myself playing it: 8/10
Very cool short game with a fantastic atmosphere, but I got whiplash from the ending. I don't regret playing it, but I think the game tries to set a specific tone only to pull the rug out from under you after you get the promotion. Didn't work for me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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