
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还不错,就是后面困难就已经很离谱了,一个12级的偷猎一个狙直接秒我后排,很难想象地狱怎么打。打了120小时,通了简单和普通,遗产全10,能力和属性高一点,这还是进去就被秒,那感觉都拉满遗产才可能过困难,有种逼着我刷遗产的感觉。
沉迷于培养不同的战士,搭配不同的组合,在这上边花费了大量时间,更不用说资源管理,越玩越是好玩。贴近于描述现实的设定和各项选择,也是我一直玩的理由。
通关后删除了存档,感觉像是做了一场梦一样,选困难难度重开也打不起兴趣了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于第一个全成就游戏,好多都打完一周目基本不玩了,也没可以去全成就,今天好开心,游戏性的话其实一般,重复太高,每次盘点太费时间了。
好玩
好玩,玩的不累
21113213131231
剧情文本真的不赖,如果慢慢品味,真的会体验到战争的 残酷和无意义。至少对于百姓来说。 游玩性也很高,但是节奏太慢了,使得完整体验一局,时间太长了。希望游戏组 能不能把游戏室内的门都取消掉,这样节奏能快15%,玩家会舒服很多。 一直开门真的是无比烦躁,但收益为零,乐趣为负的事情。(=/=)
还是一样不好玩,无聊
敌进我退,敌驻我扰,敌疲我打,敌退我追。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 10 | 90% | $14.99 | |
| $2.1M | 3.9K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $713.5K | 1.4K | 77% | $14.99 | |
| $462.4K | 955 | 66% | $24.99 | |
| $999.1K | 1.6K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.5M | 5K | 85% | $24.99 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.5M | 9.2K | 95% | $7.99 |