
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雖然理解官方的結局用意 但還是希望有分支結局.....
游戏玩法太无聊了,比手游都无聊,这款游戏的战斗和探索机制像极了刚被手游厂开除的35岁程序员再投了几家简历没人理会之后为了打发时间在平板电脑上搓出来的无聊小游戏。
养了很久的队伍,难度越来越高,一把很久不想玩了,想通关了,到boss,被一枪秒了。。。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5K | 85% | $24.99 | |
| $3.4M | 9.1K | 95% | $7.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.4M | 42.3K | 72% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 10 | 90% | $14.99 | |
| $2.1M | 3.9K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $223.9K | 1.6K | 79% | $4.99 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $461.9K | 955 | 66% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The writing is atrocious, which wouldn't be that big of a deal except there is so much of it.
为什么我的更新不了 重新下载连特么游戏都无法下载完成 无法连接到服务器
小游戏竟然有如此丰满的文笔,游戏真的好玩。不枉我支持国产老早就购买了,没想到真能给人惊喜呀。
作为玩过一代的人来说,这一代进步挺大,作为国产游戏来说还不错。但是前期体验很好,后期设计却少,并且由于地图太大,导致后期都是枯燥乏味的全自动刷图,资源我都不想捡了。总而言之算过得去吧,国产能加点印象分
Сюда бы еще мастерскую. Завести модов. Эта игра очень хорошая площадка для всяких кастомных персонажей, карт, ивентов. Сюда бы пак модов на персонажей из аниме "Йормунганд" и "Пираты Черной лагуны" (да в целом тут, каждый вспомнит подходящих под сюжет персонажей из анимешек) и игрушка была бы просто огонь.
坐等3代,之前刚出的时候只顾着通关,没认真看剧情。这次看剧情之后有点意难平,结尾很明显这个故事没有结束,希望还能有第三代。
我男主作为特种兵主c一直用到结局,堆力量跟敏捷,带的冲锋枪,600多的输出秒天秒地;后面就随便带点回血加属性的就行;战术带的沉默,感觉挺好用的,打boss对面技能都放不出来就没了;然后主角30级后可以去特训营提高等级上限。最后总结下是款不错的游戏,但后期确实太重复了,期待下部作品,当然我感觉大概率是不会有了0.0
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.