
A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.5Kreviews | 85% | — | $510.5K |
| $16.99 | 227ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do love this game, but there are a lot of issues I have with it. First off, this game is a great horror game and the atmosphere/music were extremely well done. My issue is both the story and the saving of this game. There should be more saves. You can lose maybe an hour worth of progress if you dont backtrack a lot just to save and that can get very tedius. When it comes to the story, I feel the dev had more to say or do but didnt do it. The ending is extremely confusing, and a lot of questions were left unanswered. I would wait for a sale on this game. Its not bad at all, and I was LOVING the first 2 hours of gameplay, but does need some work
Короткая и плохая игра. Отвратительно сделаны позиции статичной камеры на локациях, были ситуации что из-за этого не было видно противника или предметы, причем были моменты когда камера из-за плеча героини, в эти моменты был нормальны обзор, хз что всю игру так не сделали. Гумозная ближняя боевка и такое же управление персонажем. Местами по игре присутствует атмосфера сайлент-хила, но бегатня по локациям дико утомляет. Сюжет шаблонный, ничего интересного. Потраченного времени жаль.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
| 83ratings |
| 80% |
| — |
| not modelled |
| $16.99 | 53ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hollow body is a solid survival horror game, with some interesting resource management decisions to make and an exceptional atmosphere. While it has a couple of rough spots, I do recommend it! It's fun, it's snappy, it's sweet. Pros of Hollow Body: - The inspiration clearly leans a bit more Silent Hill, aesthetically. You can tell, with the way this game depicts decay and rot. Extremely Silent Hill. - This game has excellent intentional camera angles. - Frankly, with how good those camera angles are, tank controls should be the default control scheme (that said, if you play tank controls, you should switch "run" and "reload." It's more comfortable to hold square to run than it is L1. L1 works for stick movement, but feels clunky on the control pad). - The monsters are interesting. Their behavior promotes using mixed melee and ranged combat, and a quick swap function (discussed lower) helps this gameplay style feel smooth. - This game uses fixed item placement rather than adaptive item placement, meaning your resources are defined from the start of the game. The game won't hold your hand, and poor play may force you to return to an earlier save, or even restart entirely. - There's one weapon that gives you its entire ammunition supply for the entire game the moment you pick it up. Extremely cool decision! Completely Neutral Points: - There's an interesting quick access menu that lets you hot swap between your melee and ranged weapons. It also has map access on it. - You can swap to a free-floating, third person camera perspective at any time, and also turn off tank controls and have your movement be camera relative. I think it's a worse way to experience the game for your first time, but it's cool on a second playthrough. Being able to really take in the detail with a more controlled camera is neat. - The ending you get is decided about 1/4 the way through the game, depending on if you're able to talk someone away from a ledge. It's an odd place for something as important as an ending change, but it's fine. The game is short enough you can just save before talking to that NPC and try different combinations before chasing the ending. Cons of Hollow Body: - The game clearly expects you to use control stick movement. There are a couple of inputs mapped to L3, which include quickly setting the camera behind you during the free-camera sections, and then a "look behind you" function for the final segment of the game. Tank controls feel worse on control sticks, where you're more likely to wobble back and forth between left and right. - Quick turn access is pretty bad. It's attached to the same quick menu that the weapons and map are on, and there's a notable delay for that menu to appear. It's typically faster to just use the rather swift rotation to spin around. - The fixed camera angles bug out sometimes, leaving you either accept an inferior player-controlled camera experience, or to navigate blindly. This can be a major issue during combat, and I did die during one combat segment due to this. - Randomised puzzles. I think if the solution to your puzzle can be randomised, it isn't a very interesting puzzle in the first place. - On the topic of puzzles, that's the one spot Hollowbody borrows more from Resident Evil in. You flip switches until a dial is in the right place and memorise names from a list. It's little surprise they were able to randomise the solutions to one of those puzzles. - There are very few save points. Once you approach the end, you'll find yourself relying on the autosave more than manual saves. - The second melee weapon in the game is nigh-unusable. I think half of the healing items I used were from me fumbling with that melee weapon. The first one is the only one you need. Again, though, it's a fun game. It's only a few hours long, it's got some teeth to its difficult and choices, and it's exceptionally atmospheric. It may have some little quibbles, but I think it's worth a play
Atmosphere is this games strong suit. Combat is good enough, but the enviromental story telling is the true draw. Recommended for any survival horror fan.
Overall, I thought this game was solid. Weird, strange, some jank for sure, but solid. Something I would like to see a sequel to somehow someday.
Jogo muito bom
good game, sadly slightly ruined by a level that locks you in an endless route with no end like...to the developer, how on earth did you think that would be fun? for anyone? It just makes people who otherwise enjoyed the game quit and not see the ending. Really very un-fun mechanic in a game with lots of atmosphere and good ideas
this game ♥♥♥♥♥
Nostalgic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| — | 0 | — | — | |
| $1.3M | 2.2K | 88% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510.5K | 2.6K | 97% | $9.99 | |
| $510.4K | 817 | 39% | $17.99 | |
| $510.3K | 427 | 47% | $59.99 | |
| $510.9K | 591 | 80% | $19.99 | |
| $511K | 1.6K | 95% | $24.99 | |
| $511K | 710 | 74% | $13.49 |