
Explore and defend your mine against waves of monsters in this innovative roguelike survival game! Collect and manage your resources, discover buildings with unique effects and unleash mighty heroes to hold monsters out of the mine until the sun rises.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Hold the Mine, explore a long-forgotten mine, gather precious resources, and build powerful structures that synergize with the heroes you unleash along the way. As night falls, defend your mine against relentless waves of monsters.
Your goal? Hold the line and survive until the sun rises!

Each day, you’ll guide your dwarf through the mine with a limited number of expeditions, allowing you to mine several blocks in a row. Optimize your route and let them do the rest! But be careful not to venture too far into the unknown — who knows what dangers lurk in the darkness?


Use your resources to construct powerful buildings with unique effects. Discover blueprints and create smart synergies that boost your progress and defense as the mine grows deeper.


Free heroes trapped within the mine and enhance them using mysterious runes and exotic fruits found along the way. Unlock their abilities and upgrade their stats to unleash their full potential and protect the gate each night.


Certain buildings allow you to use battle-changing powers when the time is right. Use them wisely to help your heroes hold back the army of monsters sent by the cursed tower and prevent the mine's door from being blown up.

12 heroes with over 50 abilities to unlock
75+ buildings and relics with their own unique effects and powers
20+ types of blocks to discover
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺有意思的小品游戏,有点难度但不是很难,玩了4个小时4级天赋就打过最高难度了
Игра и задумка прикольная, но мало разнообразия, за пару часов надоедает
Already a fun game and worth a look. However, there are a lot of rough edges that need to get polished before it's ready for prime time. The progression not transferring between difficulties was enough to put me off of it for now, but there's a lot of QoL issues other reviewers have noticed which should also be addressed. Dev is active and making updates, so I'm leaving a tentative thumbs up and will circle back around on release.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158.5K | 287 | 86% | $14.99 | |
| $158.6K | 1.2K | 97% | $5.59 | |
| $158.4K | 603 | 88% | $8.99 | |
| $158.4K | 320 | 86% | $14.99 | |
| $158.4K | 2K | 71% | $4.99 | |
| $158.6K | 594 | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7K | 194 | 93% | $6.99 | |
| $8.3K | 20 | 80% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $2.8M | 3.9K | 97% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish i could this a "Meh" review. It's kinda fun for a bit. It's mindless and very easy. Macro is everything and simple to understand. Very little depth to mechanics, upgrades or relics. There's almost no micro to impact fights, pretty much an autobattler. Only buy this if you're looking for a simple easy game to play to relax after work or while stoned or something.
Un jeu avec un potentiel de fou, déjà en l'état on a largement de quoi s'amuser. Les prochaines MàJ promettent de nouvelles choses qui vont étoffer le gameplay et le rendre encore plus cool.
构筑空间和怪物的完成度都很一般,与之相对的却是无意义拖时长的局外成长。 目前来说,游戏寿命不多于5局,每局体验相当雷同,不打无尽40分钟、打无尽2个小时。 而所谓的无尽,就是玩家在20天就成长到上限,而怪物数值却能不断膨胀,直到不可能打死的怪物数量>法术+血量上限的时候就死了,看运气死在25到31天中的某一天。 作者大概没有把一个有趣的点子变成一个真正丰富有趣的游戏的能力。
https://youtu.be/6gXsPt_Yw_s Early runs are balanced harshly to leave players without many choices or decisions until they grind enough meta unlocks to get to reasonable runs.
В этой игре интересная концепция и она довольно весело играется, но, к сожалению, на текущий момент весь контент осваивается буквально за 4 часа. Совсем не стоит своих денег, больше похожа на демку.
Simple, basic, fun. The core design works well and the game is getting frequent, good updates. The dev is very active and replies to pretty much every discussion thread. I'm excited to see where this game ends up
底子挺好的,比较有趣的策略玩法。 不过感觉完成度还差的远,各系统在设计上有明显考虑不够周到的地方,内容量也远不够丰富。在打完第一把之后,未来游戏体验就可以望到个大概了。所以感觉定价还是偏高了。待EA期持续完善,并且更低的新史低之后,才比较实惠。 以及,到了今年,重策略的游戏还搞局外数值养成,实在是有些累人。已经有局外解锁了,就实在没必要再安排上数值养成。这个养成进度甚至是需要耗费局内行动点去获取的,这个设计更是典型的昏招。我希望靠玩家自己的理解提升和更多的BD选择来逐步挑战更高的难度,而不希望依靠刷数值。 难得是个创新玩法,还是鼓励一下吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.