
You’ve crash landed on a dangerous alien planet with no food, medicine, or prospects, but you do know one thing—you are absolutely desperate for friendship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Welcome to Hiveswap Friendsim, a darkly comedic episodic visual novel set in the Homestuck/Hiveswap universe, created by American author and artist Andrew Hussie.
You’ve crash landed on a dangerous alien planet with no food, medicine, or prospects, but you do know one thing—you are absolutely desperate for friendship.
Travel from grimy underground clubs to stately mansions, meeting trolls up and down the hemospectrum along the way.
Hiveswap Friendsim is a quick, loosely-canonical visual novel adventure following the efforts of the unnamed protagonist (that’s you!) to survive and maybe even thrive on the harsh surface of ALTERNIA.
Set in the time of Hiveswap: Act 1 and featuring characters from Hiveswap: Act 2, this episodic visual novel, is sure to satisfy Homestuck and Hiveswap fans who are eager for a darker stroll across the Alternian landscape.

You heard us! Purchasing Hiveswap Friendsim unlocks all 18 volumes of the visual novel adventure.
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 1.4Kreviews | 92% | — | $569.9K |
| $2.24−85% | 44ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hiveswap Friendsim is an eccentric, emotionally chaotic, and surprisingly heartfelt visual novel that expands the Homestuck universe through a series of strange friendship stories filled with absurd humor, emotional vulnerability, and endless personality. Developed by What Pumpkin Games and published by Fellow Traveller, the game acts as both a companion piece to Hiveswap and a major exploration of Alternian culture, placing players into a bizarre alien society where survival depends less on combat and more on navigating social disasters, awkward conversations, and emotionally unstable trolls. While the game is heavily rooted in Homestuck’s unique style of storytelling, it succeeds remarkably well at building a memorable cast and delivering one of the most personality-driven visual novels available on Steam. The premise is intentionally ridiculous from the very beginning. After crash-landing on the dangerous alien planet Alternia, the unnamed protagonist quickly realizes they are completely unequipped to survive alone. Instead of becoming a hero or warrior, the player spends the game desperately attempting to make friends with the local trolls while navigating the bizarre rules and social structures of Alternian society. This setup forms the basis for eighteen episodic visual novel chapters, each focused on different trolls and wildly different social encounters that range from hilarious disasters to unexpectedly emotional conversations. One of the game’s strongest aspects is easily its writing. Friendsim captures the chaotic energy, internet-influenced humor, and emotionally messy storytelling style that made Homestuck so memorable in the first place. Conversations constantly bounce between absurd jokes, awkward social interactions, emotional confessions, philosophical rambling, and complete nonsense without warning. Characters often speak in exaggerated typing quirks and strange dialogue patterns that initially feel comedic, but many gradually reveal genuine emotional depth beneath their bizarre personalities. The episodic structure works extremely well because each volume feels like a self-contained story centered around a particular emotional dynamic or social situation. Some chapters focus almost entirely on escalating comedy and ridiculous misunderstandings, while others unexpectedly become introspective explorations of loneliness, insecurity, trauma, or emotional isolation. This tonal unpredictability helps keep the experience fresh throughout the entire collection. Since most episodes remain relatively short, the game also avoids overstaying its welcome before introducing new characters and scenarios. One of the most impressive achievements of Friendsim is how effectively it develops such a large cast. Many trolls initially appear to be defined entirely by exaggerated gimmicks or bizarre personality traits, but conversations often reveal emotional vulnerabilities and hidden insecurities that make them feel surprisingly human despite their alien setting. Some of the strongest routes become unexpectedly touching once the comedy gives way to quieter emotional moments. The game consistently rewards players who invest emotionally in characters that first seem ridiculous or shallow. The world-building is another major strength. Friendsim greatly expands the understanding of Alternia beyond what was originally shown in Homestuck, exploring dangerous social hierarchies, underground clubs, bizarre workplaces, violent traditions, and everyday troll life in surprising detail. Casual conversations constantly reveal new information about how this brutal alien society functions, helping the world feel much larger and more believable. Even when the game becomes chaotic and comedic, the setting itself remains remarkably well-developed. Visually, the game is extremely expressive for a visual novel. Character portraits are colorful, highly stylized, and filled with personality, making every conversation feel lively and animated despite the largely static presentation. Each troll has a unique design that perfectly reflects their dialogue style and behavior, while backgrounds and interface elements reinforce the strange and chaotic atmosphere of the Homestuck universe. The art direction succeeds at modernizing the franchise’s aesthetic while still maintaining its original identity. The soundtrack is excellent as well. Music has always been a defining part of Homestuck’s appeal, and Friendsim continues that tradition with energetic, emotional, and atmospheric tracks that perfectly match the game’s constantly shifting tone. Some songs amplify the absurd humor and chaotic pacing while others support surprisingly emotional scenes with genuine sincerity. Combined with the expressive artwork and strong dialogue, the soundtrack helps create a uniquely memorable atmosphere. Another positive aspect is the game’s accessibility in terms of gameplay structure. Friendsim functions almost entirely as a dialogue-driven visual novel, allowing players to focus on reading and character interaction without complicated mechanics interrupting the experience. Choices occasionally alter scenes or outcomes, but the primary focus remains on storytelling and character development. The short episodic format also makes the game easy to enjoy in smaller sessions. However, Friendsim also struggles with several weaknesses. The most obvious issue is how heavily it depends on familiarity with Homestuck and related material. Although the game introduces new concepts gradually, much of the humor, emotional impact, and world-building assumes players already understand Homestuck’s tone, references, and storytelling style. Newcomers unfamiliar with the franchise may quickly feel overwhelmed by the unusual terminology, typing quirks, complicated social systems, and endless references scattered throughout the dialogue. The quality of individual chapters also varies somewhat. Certain routes contain genuinely excellent emotional storytelling and memorable character development, while others feel overly reliant on inside jokes or chaotic humor without enough narrative depth to support them. Because the cast is so large, some trolls naturally receive far stronger writing than others. The pacing can occasionally become exhausting during longer sessions as well. Dialogue is dense, conversations move rapidly between emotional extremes, and the game constantly bombards players with humor, references, and layered social interactions. Players unfamiliar with Homestuck’s intentionally chaotic storytelling style may eventually find the nonstop dialogue overwhelming. Despite these issues, Hiveswap Friendsim succeeds because of its confidence and personality. The game fully embraces every strange aspect of the Homestuck universe without trying to simplify or soften its identity. Beneath the absurd comedy and chaotic dialogue lies a surprisingly sincere story about friendship, loneliness, emotional connection, and trying to survive inside a hostile and confusing world. For longtime Homestuck fans, Friendsim feels like a massive expansion of a beloved universe filled with memorable side stories and emotionally rich character interactions. For newcomers, the experience may sometimes feel incomprehensible, but even then, the sheer creativity and energy behind the game remain difficult to ignore. Its combination of emotional storytelling, bizarre humor, colorful presentation, and unforgettable characters makes Hiveswap Friendsim one of the most distinctive visual novels currently available on Steam. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $12.99 |
| 20ratings |
| 62% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо компании ват пампкин геймс за то что теперь из-за них у меня есть так много друзей, лмао
i regret buying ts. do NOT buy this game if you dont want to: 1. feel dirty 2. rip your ♥♥♥♥♥♥♥ eyes out and make them bleed 3. blow your brains out and MOST OF ALL 4. be dissapointed with your favorite characters if I hadn't bought this as a bundle and had played it in the first two weeks of purchase, I would have happily returned all my money. this game isn't worth any of your cash.
an homestuck
its ♥♥♥♥♥♥♥
didn't like it that much
This is very explicitly a friendship sim and not a dating sim, yet I can't help but be in love with at least half of the girls in the cast. The writing in most of the chapters is just that good. In terms of story navigation, this is kind of like a baby's first VN, but when it comes to VNs I'm basically baby so that's good for me - I just like Homestuck lol. And speaking of which, I wish James Roach could just take over the entire ownership of the franchise from Hussie cuz honestly the chapter that Hussie wrote is easily the weakest and makes a bad first impression, and that's NOT unusual these days. They fell off and are a terrible boss/manager/IP owner/whatever.
Mmm L O R E
Everyone knows zebruh is the best one in the whole game!
Don't waste your ♥♥♥♥♥♥♥ time dude the entire game and why I played it for 30 hours is best described as a car crash so horrific you can't look away
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Players by region
Where this game's players are, estimated from review languages.
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