
Enter the world of the ultimate assassin. HITMAN World of Assassination delivers the definitive stealth action experience, putting you in the shoes of Agent 47, a master assassin. Explore immersive locations, uncover hidden secrets, and eliminate targets with complete freedom of approach.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.86/day in the week to Sep 8 → 43.29/day in the week after.
About
Enter the world of the ultimate assassin. HITMAN World of Assassination brings together the best of HITMAN, HITMAN 2 and HITMAN 3 including the main campaign, contracts mode, escalations, elusive target arcades and featured live content.

Suit up for a spy-thriller adventure where all your deadly abilities are put to the test across more than 20 locations.

Your deadliest weapon is creativity. Unlock new gear and up your game on highly replayable missions.

Travel a living, breathing world, filled with intriguing characters and lethal opportunities.

A new way to play on your own terms, that combines rogue-like elements and deep strategic planning with a persistent and infinitely replayable gameplay experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 69.4Kreviews | 87% | — | $39.5M |
| $99.99 | 59.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DLC almadan oynamayı düşünüyorsanız yanlızca kafasıyla oynarsınız beyler bu oyunu yapanlarında....
Always online with the worse servers I've ever seen. Disconnected every 2 minutes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #78, worst CA #100 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 42.63/day in the week to Jul 21 → 54.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $69.99 |
| 2.4Kratings |
| 80% |
| — |
| not modelled |
| Free | 327ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super
This game is very good
Gráficos increíbles y el único juego únicamente de sigilo que he visto.
good
9/10 see mission press mission try to kill in creative way. waste 3 hours. just end up shooting guy in the head and escaping instead of assasinating. would recomend
[b]Playtime:[/b] 80 hours [b]Genre:[/b] Masterclass Stealth Sandbox / Tactical Assassination [b]Verdict:[/b] An absolute monument of the stealth genre that I personally adored from start to finish without a single major hitch, though it certainly carries some genuinely frustrating flaws that deserve to be called out. [h1]1. Smashing the Crybaby Reviews & The "Rigid Puzzle" Myth[/h1] [b]The Action-Hero Disappointment: When you read negative reviews complaining that the game is a restrictive puzzle box that punishes freedom, let's be entirely honest: those are just impatient players who tried to treat a meticulous assassination simulator like a braindead third-person shooter, got gunned down by guards in thirty seconds, and threw a tantrum on the forums. [b]Living, Breathing Sandboxes: Hitman isn't a mindless hack-and-slash; it's a criminal autopsy. The levels are breathtaking, intricate clockworks filled with NPC patrol routines, hidden disguises, and alternate routes that offer near-infinite creative freedom for anyone with a working brain cell and a bit of patience. [h1]2. The Real Flaws: Corporate Greed, Always-Online & AI Quirks[/h1] [b]The Kafkaesque Steam Store Trap: Let's not sugarcoat it—IO Interactive's commercial model is an absolute mess designed to fleece newcomers. Between the sneaky "Part One" edition on the store page that gives you a tiny fraction of the game, menus riddled with frustrating red padlocks, and confusing DLC requirements for missing legacy missions, buying the game requires an engineering degree. [b]The Always-Online Madness: Forcing a single-player game to maintain a permanent server connection is a downright archaic insult. Getting kicked right out of a tense mission because of a minor connection blip will test the patience of a saint. [b]Inconsistent AI & Freelancer Frustrations: The artificial intelligence frequently bounces between utter brilliance and lobotomized blindness—either failing to spot a body half-hidden in a corner or instantly wall-hacking you through tinted glass. Combine that with punishing rogue-lite spikes in Freelancer mode where a single random bug can wipe out hours of progress, and you have some genuine headaches. [h1]3. The Glorious Positives: Masterpiece Design & The Freelancer Abyss[/h1] [b]Stunning Architecture & Direction: Despite those annoyances, the core strengths completely obliterate the negatives. The art direction and microscopic attention to detail across every destination—from a sunlit Italian vineyard to a vertiginous Dubai skyscraper or a pounding Berlin techno club—are practically peerless. [b]The Ultimate Tactical Satisfaction: Executing a meticulously planned, multi-step assassination strategy after an hour of quiet scouting delivers a rush of adrenaline and pure professional pride that no other modern game touches. [b]The Freelancer Time Sink: The Freelancer rogue-lite mode is an absolute masterpiece of replayability, forcing you to think on your feet, improvise under pressure, and manage your gear when everything inevitably goes sideways. [h1]Bottom Line[/h1] I personally experienced zero issues and loved every single second of my 80 hours in the shadows. Just watch out for the store page traps, bring plenty of patience, and dive headfirst into one of the greatest tactical sandboxes ever built.
Top tier immersion and satisfying amount of content.
masterclass in stealth games, cinematic and you can take missions however you want to
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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