
An Urban Survival RPG! Crafting, Exploring and Defending in a desolate metropolis haunted by the mysterious dreamers. Lead a team of 4 survivors through this urban desert of skyscrapers and high-rises, where the streets are crowded with the mutated victims of a strange disease.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 122reviews | 38% | — | $25K |
| $1.39−90% | 26ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.每个黎明给一个技能点。四个人物,必须每一个都加到1级才能升级二级的技能。游戏里四天后的怪多到离谱,而点的技能完全不足以支撑你打下去。连个制作材料的技能都没有。四个角色,难道不能每天四个技能点么?要是不能,打丧尸可以升级给技能点么? 2.建造防御工事,制作长矛,可以在防御工事后面打怪。防御工事做好了,结果开关门必须要有一个人去做,而且我没搞懂开关门的方向,经常费劲巴拉的做完了防御工事,然后门一关,有一个角色孤零零在外面。隔着防御工事的小门儿连传递道具都做不到。开个门要花几秒钟,莫名其妙。丧尸过不去小木门,人类也过不去。这里的人类角色都是小脑萎缩么? 3.制作长矛需要木棍,物品简介里提到木棍可以通过拆卸桌椅获得,拆了几层的桌椅,一个也没有。但是木板积累了几百个,没有制作技能可以吧木板变成木棍。直接地铁老人看手机。钢筋、金属管都有很多,就是不能用。玩的就是一个贴脸肉搏。 4.物资收集只能每层去搜,不会刷新。搜完了以后根据情况拆卸,随机出物资。绝大部分物资都没有用。因为你没有蓝图,想要蓝图只能去升级,游戏时间四天才能让四个人物升一级,等你能解锁蓝图制作的时候,丧尸都没地方站了,轮流骑在你头上拉屎。 5.被打了就掉血,每天啥也不干掉饱腹度。吃东西回血回饱腹度。食物只能一层一层搜,哎,一个生存游戏不能种地,除了每一层随机刷新的物资没有其他获取物资的途径。这一层你搜过了就不会再刷新了。我往下跑了五十层,没有食物。饥荒跟这个一比就可以改名叫舌尖上的异世界了。 6.上来就能找到霰弹枪子弹,我甚至有一箱。但是,没有枪。嘿嘿,请问,我是要把霰弹枪子弹塞进屁眼里,趁着丧尸过来鸡尖我的时候自杀用么? 7,那么多种类的物资,你可以扔到地上去,扔到地上可以堆叠,这个确实不错。但是,无论修直升机还是做武器,为什么死活都没有素材啊。那一地堆叠的材料是用来陪葬的么? 总而言之不推荐购买。 标签有制作,但是不能做材料。木板不能做木棍。没有材料也就做不了武器和设施。 标签有生存,但是不能种地,不能烹饪,食物药品只能捡,而且这一层搜完了,这辈子都不会刷新物资。 一款缺吃少穿,没有武器,没有技能的游戏。有的只有尸山血海。尸是杀不完的丧尸,血海是你的角色掉的血,可能里面还混合了很多当初买这款游戏时进的水吧。
Abandonware.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Korean, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a solid idea and build as well, problem i face is the controls are wonky at times. But other then that is a good game just need a little more work is all and i hope to see more from this dev as they have a good idea just not the skill to make the best yet
救命玩的太累了忙的要死 每个人都要自己操作大傻子饿了连吃都不会能生生把自己饿死 拆解每部分都要点完事了也没提示只能自己频繁看侧栏 开局还巨看脸没有粘合剂铝等必要物品就熬吧 还有翻译什么所有角色要在同一楼层能不能靠点谱呀 总之 八百辈子也不会再开这游戏
버그가 대부분 해결된 모습입니다
No llevo ni una hora jugando, el juego es malo? para nada, soy amante de los tower defense sin embargo el juego en pocos minutos se me hizo tedioso: Tedioso agarrar exactamente el item que necesitas entre otros para craftear, tedioso al ser demasiado preciso con el mouse solo para tomar un objeto, tedioso la presicion para colocar el item en la zona para que pueda usarse en el crafteo. La mecanica de poner el item EN LA MESA para que pueda ser usado me parecio muy interesante y original. Enfrentamientos? No llegue, me canse antes. Lo recomiendo? por supuesto, para mi gusto personal no me gusto pero no es un mal juego, alguien con mas paciencia o que no tenga cosas mas interesantes para jugar le va a meter sus horas y le va a encontrar cosas que yo aun no.
게임은 얼리엑세스 수준이고 버그도 많아서 세이브했던게 작동하지않아서 포기한적도 있습니다. 업데이트도 안하고 있습니다.절대 사지마세요.
Has potential, but still has major crashes & janky mechanical quirks (notably the assist) & Devs still seem to be hammering it out, so hopefully they get it playable, but as it is I never made it off the starting highrise... The only time it spawned both the fuel barrel '&' the jerry cans, it ended up perma-crashing on the morning after the auto-save point I'll have to come back to try it in a year or so
1년넘게 버그가 안고쳐지는중 하루지나고 저장안하고 팅기면 자동저장으로 돌아가는데 찍은 스킬이 사라짐 ㅋㅋㅋㅋㅋㅋ 할인 아니면 절대 사지마 ------------------------------------- 팅기기 방지하려고 세이브를 하고 로드하니 로드하자마자 팅겨버림 패치안할거면 세이브슬롯을 여러개 만들어주던가ㅡㅡ 게임 찾아보니 16년도부터 개발하고 이것저것 수정한거 같은데 몇년동안 치명적인 버그 안잡은거임??
부정적인 평가를 잘 내리지 않는 필자도 부정적인 평가를 내릴정도의 똥작. 인벤토리에 아이템을 수집하고 그걸 가지고 템을 만드는 파밍 기지건설게임의 종류지만 막상 해보면 아이템 정리시스템도 없고 시도떄도없이 충돌이 일어나 게임이 불가능합니다. 심지어 내가 원할떄 세이브를 하는방식이 아니라 게임을 끌때 게임이 저장되는데 오류나기 1초전으로 저장이 되는걸 7번 보고나서 개발자가 손놨음을 꺠달았죠. 세일을 하더라도 이건 구매해서는 안되는 게임입니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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