
In a world where a robot revolution failed, the last humans search for a way to survive and escape. Beacon of Neyda is a side-scrolling action-strategy game where you must survive waves of enemies while creating and upgrading your base as you explore a world in ruins.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
The ‘rusty ones’ roam the dead lands of a world left in ruins after their failed revolution. As humanity teeters on the edge of extinction, you must help the last survivors find a way to escape.
Beacon of Neyda is a action-strategy game where you build and defend your base against relentless waves of enemies.
Repair the main tower in every base to win. Each base creates a safe space, but be careful, fighting alone is not always the best option. Defend yourself and protect the core of your base at all cost!
Explore different abandoned locations and be careful, as your surroundings can also be dangerous. Research new technologies to improve your constructions and discover the history behind this world, its truths and its lies.
In Beacon of Neyda you are the last hope of this world… Are you up to the challenge?
Genres
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Beautiful Cyberpunk Tower Defense![/h1] [code]This fantastic game and more on [url=https://store.steampowered.com/curator/28519188-Hardcore-Reviews]Hardcore Reviews! [/url]⚡[/code] Beacon of Neyda is a cyberpunk tower defense with a strong identity. Set in a post apocalyptic world where machines rebel against humanity, the story feels very inspired by Terminator, which works well and gives context to the action. https://steamcommunity.com/sharedfiles/filedetails/?id=3777762032 Gameplay mixes classic tower defense with active control. You build towers, barricades, and energy networks, but you also move your character, shoot enemies, and collect resources. There are different energy types, drones, and upgrades, making the game deeper than it looks at first. https://steamcommunity.com/sharedfiles/filedetails/?id=3777762136 In short the pixelart is one of the best parts. Animations, colors, and overall atmosphere are excellent. Sound and music also help a lot with immersion. It can be challenging and takes time to learn, but it’s very rewarding. A great indie game that deserves more attention. https://youtu.be/QsJIvDTgxsw Thanks for reading!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Brazil, Turkish, Italian, German, Polish, Russian, Simplified Chinese, Korean, Japanese
| $11.25−25% |
| 6ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 19 hours in this game, I load my save at the 4th map, and all my upgrades are gone, back to 3 HP and the starting rifle.. no other weapons, no sprint boots.. nothing, in the middle of the final map. uninstalled.
There are a coupleof things that make this game more frustrating to play than it is fun. 1. You cant remap controls. Just why!? I will never remember to navigate left and right in yhe build menu with triggers. Bumpers are the choice for that kind of navigation almost universally. Same for shooting with X and interacting with A. I waste bullets and time endlessly. Its frustrating. 2. Walking past an elevator is just as likely to send you up/down as past it. If your analoge stick isn’t perfectly level, you are going on a trip. If you could bind movement contols to d-pad, this would be a non-issue. 3. After choosing to construct something, you can't actually build it. He will go to start hammering, but then stop over and over with no progress. After initiating construction you have to run back and forth a little while to actually start the bulding. 4. The tutorial misleads you about barrier construction. They have you place it outside the energy zone. Later when you have bots, they won't be able to repair them. Even later you will get a barrier upgrade that extends even further. That will also not get repaired if you didn't place the barrier far enough back, and as an added bonus, it will bait your repair drone outside of the powered zone where it will uselessly fall to the ground. Awesome. Most of this wouldn't be a deal breaker if you weren't doing things on a timer. If you could move buildings instead of recycling them losing cores. If it didn't take so long to get in and out of an elevator. But it that's how it is. So you spend more time feeling frustrated than enjoying the gorgeous art and story. FFS this is almost a great game. How did they miss these kind of details in playtesting? Awful. I'll be returning it.
The art is gorgeous, the game is sadly just a worse version of Kingdom: Two Crowns (and its gazillion spin offs).
I like how it looks. But not so much the game. It is the kind of game that I could enjoy someone else on YT or Twitch playing it. But I don't have the patience for it. And also, the tutorial sucks. The buttons shown on screen (either for the controller, or the keyboard) are messed up. It has potential, But I won't buy this game again.
Pretty decent game. My main gripe with Kingdom-like games is that most of them really lack in terms of story - Beacon of Neyda is still on somewhat weak side, but I just love the setting and the different AI stories. I dunno there's just something special about AIs trying their all to fulfill their purpose and failing/succeeding to some degree, all the while this purpose is not malicious (we have enough malicious AI in stories, honestly). Most of the story (90% or something) is through different computer logs and they are pretty nice, painting a pretty cohesive picture of sudden chaos and aftershock. Controls are on a bit clunky side, game probably was designed with gamepad in mind as a focus, so keyboard buttons are weird and you can't reasign them. Game mechanics are pretty easily understandable. More variety of enemies/structures could be desired (you have 1 tower each for defence/expand/drones/barricade categories, with drones having 3 types that can be changed freely, while enemies have 1 huge robot, 2 big robots, 2 small robots (one of the fast), 1 hover robot and 1 corrupted drone), but those that are there are nice to look at and are nicely animated. Frankly Kingdom also lacks in this regard. No real reason to replay, since story and maps are completely linear. My only gripe with this is the same as with any other Kindgom-like game - the painfully slow movement speed, when you need to go from one side of the map to the other. Overall a pretty nice game, wouldn't mind a DLC of sorts. Another plus - it's short and sweet. Took me 12 hrs to beat fully, with only 1 actual fail that forced me to restart the map.
A solid game for fans of kingdom and traditional tower defense. Trade the Greed or Zombies for rusted robots and have fun scavenging scrap metal. I will say this game could be really dope if it had some kind of coop but it would need a playerbase to support multiplayer first, it's super early.
Вы забыли сохраниться? ну опуск получается, потому что этьа помойка может просто зависнуть, и конечно же автосохранений в ней не придумано, потому что разрабы ауты
An entertaining game with original systems and beautiful art and atmosphere! Recommended !!
I've been waiting for this game since the demo. I enjoy kingdom-like games, so, I've completed the game in 3 evenings :) Despite some repeated routine, I can't say that there is too much of it. Just build a defence next to power tower, collector-bot before it, and enjoy steady flow of scrap, which comes to you itself from time to time, while you scout undenground. All things: sound, visuals and gameplay are top notch. Some things could be better: 1 I wish there were an auto-save, I really lost 30 minutes progess a couple of times, until I remembered how it use to be back then, when there was no auto-save in any game. 2 Delays for switching ammo type and for beginning of fire could be shorter. 3 It's nice to have power boots, but I wish there were something even faster, like boots v2, or at least one direction/ one-use fast travel tool, so, you don't need to run, literally, from one corner to another.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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