
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $25K — a different platform, not this one.
Highrisers - An Urban Survival Rpg. Humanity has been struck by a mysterious prion disease, which left those infected trapped in an eternal dream. Unable to wake up, they transformed and changed into the mysterious dreamers: sleepwalking, zombielike creatures that shun the light. They now dwell in the dimly lit urban canyons of the cities and the lower levels of highrise buildings, hiding away from the sun; only to come out at night, trying to get those who still resist. Four survivors are stuck on a skyscraper in a desolated metropolis, and only through tenaciousness, tinkering and teamwork will they prevail. Scavenging Without the comfort of a functioning society, cities start becoming a harsh and hostile environment very quickly. In order to survive and find a way out, the team must search every nook and cranny of the building and scavenge everything they can get their hands on. They have to explore the buildings, scavenge for spare parts, tools and food; and prepare for the nightly onslaught of the dreamers. Crafting From simple clubs over crossbows to improvised firearms and explosives: with the right materials, tools and a good amount of ingeniousness, the survivors can craft an arsenal to be reckoned with. And it's not just weapons: barricades, workbenches, tools, machinery, medicine, food and much more is available. Research Before crafting comes research. Many of the more advanced inventions require certain skills. And while there is quite a lot of useful knowledge to acquire, the survivors don't have the time to learn everything. With the right combination, they might make it through another night. Teamwork Luckily, the survivors can pool their resources, their skills and their knowledge. If they work together and combine their abilities, they increase their chances of survival tremendously. An old, crashed helicopter on the rooftop is their only chance. Although it will never reach full flight capabilities again, they can use it to jump from rooftop to rooftop, thus slowly making their way out of the city. FEATURES Individual skill trees, which will unlock new recipes, perks, options and powerful interactions between the four characters A sheer endless amount of crafting recipes, spare parts, weapons and barricades - it's up to you how to tackle each new building Countless procedurally generated levels per skyscraper create infinite high-rise buildings of various types and with different challenges Repair the helicopter: modify and improve the HC-27 to escape, transport more goods and fly longer distances Confront the dreamers: The mutated humans that dwell in the darkness will try to get you. You must fight them, lure them, immobilize them, hide from them, deter them and stall them until sunrise redeems you - for another day Carefully plan ahead in order to survive the night. Special floors that can be found in the buildings allow for extra valueable loot or special interactions
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.39−90% | 26ratings | 62% | — | not modelled |
| $13.99 | 122reviews | 38% | — | $25K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 74% | $9.99 | |
| $25K | 122 | 38% | $13.99 | |
| — | 15 | 66% | $0.89 | |
| — | 70 | 80% | $24.99 | |
| — | 4 | 86% | $14.99 | |
| — | 18 | 70% | Free |