
Open the gate to the egyptian underworld! Hieroglyphika is a roguelike game completely without text but with pictograms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried LVL1 3 times on easy difficulty, died horribly in a no fun way. It´s not the fun and challenging hard like Darksouls it´s just stupitly hard. I love the Idea, that it does not explain stuff, it fits into the theme to find things out, I love the design, I love the sounds. It´s just sad that it´s an impossibly stupid hard game, with a ton of random deaths : (
This game is incredibly terrible. The controls are absolutely ridiculous. Nothing is at all clear as to what it's benefits are... or aren't. Enemies aren't clear as to what they do until its too late. Any game that requires you to die again and again just to understand it is not worth your, or my, time. The game plays like a tabletop RPG but where everyone and everything gets a turn, and I mean everything, each and every trap getting a move-act in sequence. This doesn't make things fun it's just annoying and makes the game feel like a stuttering video in game format. Like a lagging flash game pre-2004 when the processor can't handle all those large sprites. I mean, I do like the visual aesthetic in the "ancient egypt" feel. But that's about the only positive thing I can say.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUG偏多 玩著玩著回合數不動了怪把路封住你打不了他 玩著玩著地圖不動了 去不了下一關 玩法單一 前期很容易死 中期投毒就好了 [strike] 後期碰到BUG我還沒打到 [/strike] 後期也是沒有一個投毒解決不了的事 如果有 那就刷新再投一個 [b] 為什麼通關困難拿不到通關普通的成就啊 還要我再來一次普通模式 [/b]
This is a mad game, old skool gaming values at their best, and the music is absolute FM synthesis heaven!
tl;dr Great aesthetics, but horrible gameplay. This game could be really awesome if the author spent more time working on the gameplay. Too bad he didn't. If you're a game developer yourself please don't repeat the mistakes explained below. Each turn you have to spend about 15 second watching every game event one by one. The gameplay is not RL at all. Yes it's permadeth, but it's so limited that it's more fitting to a board game. Even card games allow more tactical freedom than this one. Every level you are given barely enough turns to finish before powerful monsters enter the dungeon and start chasing you. So you basically have to plan the optimal route and avoid deviating from it. And that's where the RNG kills the last remains of "fun": either monsters will block you wasting your precious turns or you just won't get enough equipment to kill even the last enemy on the level 1. You can avoid him, but it's the main enemy type of level 2, haha. Also there is no other goal than just reaching the stairs and going to the next level. Maybe there is boss or puzzle at the end, but good luck keeping yourself interested long enough.
Creo que el juego esta bien pero se siente muy pesado para jugar. Si jeugas una y se no quieres jugar otra porque se tarda. Una o dos partidas al día apetece. La idea de los jeroglíficos esta chula pero solo ayuda a no tener que traducir. Ojala cambiaran cada partida. Quizás con mas personajes o algún elemento nuevo y mas rápido estaría bien. La ambientación es poco habitual y la musica te mete bastante. Una actualizacion o uan segunda parte con mas elementos seria jugoso.
顶栏第四个准星图标的属性,是命中对吧? 它除了添堵有什么实际意义吗?
👌😄👍 ↘️ ♨️🐵🔥🔥🔥 💥😵
有卡 有中文 有成就
Игра хороша. Интересная идея, хорошее воплощение. Однако есть пара ложек дёгтя в этом меду: 1) Рандомность. Обычно не самый критичный пункт, но тут он решает всё. Если, на первом уровне, не выпало нормального оружия, то даже с хорошей снарягой и магией, долго не протянуть. 2) Баланс снаряжения. Это конечно зависит от привычного стиля игры, но заметил, что собирать героя в атаку выгоднее, т.к. можно убивать, почти всех, одним ударом, имея большой объём здоровья, который ГГ имеет изначально. 3) Отсутствие настроек скорости ходов. Это плюс, для невнимательных игроков, но минус, когда у тебя уже всё под контролем, но ты вынужден смотреть анимацию ловушек и ходы мобов, после каждого шага. 4) Возможно мне просто очень не повезло, но, после выхода из игры, продолжить нельзя. Функция "продолжить" присутствует, но, при попытке продолжить, экран темнеет, но ничего не грузится и даже можно слышать звуки кнопок главного меню. Если хотите пройти игру, то проходите одним заходом, т.к. сохранение может не запуститься.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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