
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把音乐和动作完美结合在一起的游戏,剧情不错,画风新颖,整体关卡设计的也不错,除了流程略微短了些外,几乎没有什么缺点 个人游戏评分:97/100 个人总评分:97/100
很难找到第二个这么好玩的游戏了,要我说比OKAMI还好玩,好玩多了。我找不到不玩这款游戏的任何理由。 给我弄来两首九寸钉我还说什么了,我说收我钱收少了 [spoiler] KORSICA是对的是好的是完美的是正确的是需要二十部续作来展现她百分之一魅力的 [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hot take. I don't get the hype? Art is great, Sound is great, Gameplay is alright but pretty easy so far. Played the whole first level and boss fight on m&k which i am not great at and still never died and breezed through the boss. Writing and characters are 1/10 Crappy millennial writing and characters. It plays well but millennials are atrocious writers. Don't know if i will return to this one. Can we get these woke millennials out of gaming already before they destroy the whole industry?
Probably one of the best games I played. The game is fun, the characters are fun, the world is fun and the gameplay where everything is synced with the music is genius. The story is also good. It felt nice to have a story that is fun and not ultra adult/heavy. They really did just have fun with it and it shows. Tango truly did a game so good they got shutdown by XBOX (somehow). RIP to Tango and thank you to their entire team for this absolute banger of a video game.
不能跳过的过场动画,恶心人的QTE,弱智一般的堆怪。
Это было классное ритм-приключение! :) Большое спасибо разработчикам Tango Gameworks - за такую титаническую работу! Воссоздать такой интересный "живой мир", где каждый поршень и винтик отбивает четкий ритм, помогая Чаю и его друзьям преодолевать все трудности на пути. Это моя первая игра в подобном жанре - не все шло идеально, но с каждым уровнем, каждой тренировкой - я становилась сильнее и ловчее!:) Музыкальное сопровождение на протяжении всего приключения - просто шикарно! Невольно сидишь и отбиваешь ритм кивая головой вместе с Чаем. Восьмёрочка - просто лапочка (мне кажется она пушистая наощупь :3 ). Интересно было наблюдать за отношениями в команде Чая, как из простой группы людей, которых сплотила одна цель - свергнуть руководство корпорации Vandelay. Они превратились в настоящую семью! И все таки пришли к своей цели!:) Очень советую эту шикарную игру к прохождению! А если Вы и так уже побывали в этом ярком и красочном мире - то может стоит снова вернуться в родное убежище и круто зажечь вместе с Чаем и его командой! :)
Hi-Fi Rush больше года дожидалась своей очереди, чтобы порадовать меня. Надо же как оно бывает. Оказывается, не стоит надумывать себе ограничений, не попробовав сначала игру. Боевка в ритм? Сложно, слуха нет и еще миллион отговорок, да. А по факту вообще не сложно, а даже лютый балдеж с такими вайбами Скотта Пилигрима. Получается что, это hidden gem? Я просто не шарю за игры.
The story isn’t particularly deep or complex, but it hooked me from the beginning and had some great twists that I genuinely didn’t see coming. I also loved how varied the world was. Every chapter had a completely different setting and atmosphere, whether it was a volcano, a garden, a music festival, or something else. The gameplay is easily one of the best I’ve ever played. The game constantly introduces new ideas and builds upon old ones before anything starts to feel repetitive. New combos kept unlocking throughout the game, and the enemy variety was great, with different enemies requiring different approaches, whether it was parrying, dodging, or something else. The rhythm system was also amazing. I never expected to enjoy a rhythm-based game this much, but it ended up being one of my favorite parts of the gameplay. I really liked the characters and how different their personalities were, both among the allies and enemies. I also loved watching the relationships between the characters develop throughout the game. The emails and notes scattered around the world added a lot to the characters and made me more invested in the world. The art style and music are fantastic, and the ending was a great way to finish the game. Most importantly, the game never felt padded or repetitive. Whenever I started getting used to something, it would introduce something new and keep the experience fresh. Hi-Fi RUSH truly respects the players and their time.
Devil May Rythm
I took my time to finally play this, but my God, what a fantastic game. The graphics, gameplay, sound design, soundtrack and characters are all top notch. The cartoony cel-shade design looks great, almost identical to a cartoon. The way the entire scenery moves, woobles and makes noise along the beat gives it way too much personality. The spectacle fighter gameplay is amazing. The way the rhythm is incorporated with it flows smooth, feels fun from start to finish. I have a small problem with some enemies with defenses that require tag assists, which is kind of a flow breaker, but works well enough to mix the difficulty. There are a lot of different enemies that require different strategies, so the game never stays bland as you are always fighting different groups of enemies. One other problem I have with the combat are the super moves. You can only have two active, and you need to swap them midfight with a button before using them. The first attack you get can only be done at the ground, and there is a purchasable air version, but that one can only be done in the air. So to use it, you need to constantly change between each other during the fight. A different button combo to use the second attack would be a better mechanic. Sound design and the soundtrack are incredible. The way everything syncs to the beat, the way your moves and attacks complement the beat with different riffs and slaps, the way the obstacles move along the song, how the song changes through the entire stage. Even the covers and non-licensed songs are great. All the characters have great designs and personalities. I think the development goes a bit too fast, as they become super best friends in tecnically a few hours and some stuff isn't adressed, but they are great either way. The villains also don't get much development, showing up and vanishing in 30 minutes or less. While the game has a good length and doesn't overstays, I really wanted the story to last a bit longer. It feels a bit, well, rushed. Yes, there is a bunch of post game content and minigames, but if it was one hour or two longer just to develop the characters a bit more, it would be a 10/10 for me. Gotta settle for a 9.8/10 though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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