
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Venia de jugar el hammerwacht 2 muy bueno mundo abierto increible dure mas de 40 horas jugandolo y dije guaooo este debe ser aun mejor y no tremenda cagadaaaa como lo hiceron asko no es mundo libre no tiene arbol de habilidades no tiene sentido asko
Game is kinda entertaining at first, but it gets old extremely fast and doesn't respect your time. You constantly live in the hope to make some "progress" before you die, but HoH2 forces you to trudge through the exact same floor layouts with minimal differences, turning what should be a "one more run" addiction into a chore. Also, it doesn't help that each character only has a handful of skills and the itemization is extremely limited and uninteresting. To top it all off, I am sick and tired of that music. Everything is on a 30-second loop. Have mercy.... Actually, no /uninstall
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est laid, pauvre, illisible, dignes des pires horreurs des années 90, les commandes sont mal foutu, et évidemment je n'irais pas vous faire l'affront de vous parler d'histoire ou de narration, il n'y en a tout simplement pas.
I still think I like the first one more but this one is fun too
This game qualifies me as hobbyless. 10/10 just play it and you will lose your free will to do hobbies like me
The game itself is quite fun, but it currently has a MASSIVE memory leak problem, about 25MB/s accumulates just from idling in the menu. The only way to fix it is by restarting the game. I wanted to play it on my crappy laptop that I take with me, but it’s just not possible. Will update to positive if the issue is resolved
不知道 可能單機玩遊戲有罪吧,做個難度高到不可能前幾次通的"第一關" 配上大又空浪費時間走路的地圖 配上隨機掉落的超少限定資源 配上死亡時或提前結束得扣除40%當局獲取資源,不知道 我覺得真的不太像人類。 "第一關"第一次打起來至少得半小時左右吧,一直繞一直繞找資源 找局內升級,中途還得一直注意不要被圍毆 怪物圍上來沒反應過來就是直接被秒,然後好不容易蒐集完資源 逛到關底,快樂的時間開始了, 什麼叫做BOSS的攻擊範圍超出螢幕 甚麼叫做我拚了一條命上去只能打掉他一階段 讓他的攻擊範圍更誇張更快了,反正我是想不太到第一局進去怎麼打死那東西,攻擊範圍大的誇張,跟玩家比起來就不是一個量級,吃一發都得20%,有些還是多次攻擊 吃到就準備歸西。 且同時還有無限量四面八方小怪供應,配上昏暗的地圖 莫名其妙就會在看不到的時候被放冷箭然後中毒,中一箭又得扣20%的血量,然而回血方式只有自然回血....或是那個整局只能喝一次的血瓶.....或著花費第一局整輪逛完都蒐集不到的金幣獲取第二瓶,難道玩家機體機動性很高到可以躲過所有攻擊嗎? 走路龜速 閃避還行但是會撞攻擊,光靠走路甚至偶爾會被怪物"預判走位"狙擊,有趣 實在有趣。 於是認命了 死回家發現被扣了40%的資源,有趣 實在有趣,難道局外資源很好獲取嗎? 並不,整把蒐集完 死回家剩的那些,只夠點一個局外東西,升級呢? 生了3等,點完所有技能點 恭喜我的戰鬥力提高了...大約10%? 後面升級還越來越難,提升方式極少 要升級升級不了 要裝備也獲得不了幾件, 我知道我繼續打幾把遲早能贏他 但為什麼要呢? 我打贏他只跟我數值到了有關係 那為什麼不去玩增量遊戲? 要來這忍受浪費一堆時間跑地圖還得擔心各種怪物包圍被秒,最後還得每把損失40%資源的天才遊戲, 反正我想不明白,一個靠數值的遊戲"第一關"就長這樣到底何意味,負反饋直接拉滿了,跑圖跑半天 光影一直藏怪偷襲玩家,第一關後半的單隻"普通"怪物同時間內我打他造成傷害比例比他打我還低,甚至還有菁英怪 那更不用比了,一套下來我得掉小半管血,然後玩了半天數值沒啥變化,要裝備沒有 要升級沒有 要技能沒有。 不確定這個難度設計到底怎麼回事,默認玩家方有多人嗎,還是以什麼心態去做的遊戲,或著例如暗黑2剛開始被打也很痛,但人家有成長阿,前面打沒幾隻怪就升級 升級給的屬性成長大方,還多了更多技能能隨便刷,沒熟悉前王難打歸難打,但我能慢慢灌水打阿,我能去農裝備打阿 我能根據情況針對他打阿,那這遊戲啥玩意? 暗黑2幾年前的遊戲了都能做到,這裡做不到? 而且就算打不贏 我開門回家就沒事了,而不是被迫損失40%的資源,他並不會要求我每次出門必須打死巴爾才能回家
Canon Fodder meets Diablo yes
This review will be simple. This is a medieval reskin of Vampire Survivors with grinding. The only reason I would get this is if: 1. You are a Hammerwatch fan and will enjoy anything with HammerTM plastered over it (nothing wrong with that) 2. You want to play Vampire Survivors with abilities for 20 Euro when Vampire Survivors itself is 5 euro. 3. Community seems friendly. First game on weekly mission we played with a high leveled fellow who was extremely nice and helped us find some secrets in the map to get more rewards, this doesn't speak for the rest of the community though as he was the only one to actually speak in voice comms which is fine but I don't know if there is a drooling toxic community. Reasons you shouldn't get this game: 1. 1 GB download, this isn't an issue for alot of people but please keep that into consideration. Also want to point out that 1 GB doesn't mean alot of content, I felt like most of that went into graphics (which I have to give to them look amazing) 2. you are locked into the easiest difficulty for atleast 10 hours, (I realise that I don't have 10 hours on this game yet but after 3 hours I got about a third of unlocking the next difficulty). the easiest difficulty gameplay felt like you were just spamming left click until your mouse broke and holding w, there are some bombs and stuff like that to spice up the gameplay but none of it really matters since nothing in this game actually poses a threat if you've played a first person game before. 3. Once again you are locked into the easiest difficulty for 10 hours. Feels like the game doesn't start until harder difficulties so if you want to actually "experience" the game then you need to play more hours than the refund policy allows which is 2 hours. 4. When I say Vampire Survivor Reskin I mean a litteral reskin, chicken jockeys, skeletons from minecraft and bats are the special enemies in this game. The only thing that is different between these enemies and the one in Vompoire Surveyor is that they look different. Melee is similar as in Vampire but it doesn't feel satisfying which sucks since you will be using melee in this 80% of the time. Something else that is taken from Vampire is the scavenge minigame, if you don't know what that is it is where you pick up items and fill up the xp bar in Vampore. the problem with it in this mode is that if you get hit once by an enemy and will explode in your pants, which stuns and damages you AND you have to go all the way back to get the wood item which is a pain and doesn't feel rewarding at all. 5. Missions. Missions are set up with a story and are supposed to be played in order. The problem comes where if you play it will just select one in which might make sense in theory BUT you if you play a game so you can play them. which means you will be playing and not the at all if you actually want to of the that is Hamburger. End of all this isn't my cup of tea and it left me severely dissapointed for 20 euro, if you want a different take on Bat country from Fampire Surver in a Overwatch setting with classes and such don't let this review bring you down I am just here to warn you if any of these mechanics will ruin the experience for you. also if you are unhappy with the game don't forget to go to help on top left steam support then follow the steps to buy the game again.
Fun multiplayer. Grab it on sale, and the expansion DLC is worth getting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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