
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Idk why people don't like this game. It's like the first one but better. After you get some stats under your belt, it is a phenomenal game. 9/10
I do not recommend this game for anyone. I have 120+ hours, every character has beat the boss at lvl 20, and some have advanced further. The final boss fight and the quest fights against the wraith are very unenjoyable. They are highly repetitive, and both constantly either silence you, teleport, or evade all your attacks, and the wraith runs away constantly. So you spend 5-10 minutes chasing the boss all over the place. It sucks, worst part of the game. Who cares if I can beat or not, who cares how hard it is? I spend 90% of both fights waiting to either not be silenced or disarmed, or running around trying to find something to hit again. Terrible boss fight designs. They are frustrating, not fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我将用未来20年的时间去尝试理解死亡后强制扣除40%资源的天才设计
Been here since the release of the first game. This one always leaves you wondering what the next cool thing you'll unlock will be, until it stops abruptly not that far into it and you're left hoping for the next update. But it never comes, and with the latest dlc, the developers have proven they're more interested in making a quick buck than ever changing or adding anything substantial to the game. It especially stings after so many years of experience, feedback, and big promises. Your money is definitely better spent elsewhere.
I absolutely love this game, but it has a glaring issue with the save files - Please, get it sorted, it is incredibly frustrating to suddenly lose all of the progress on a character and having to start from scratch - Make it simple to save, make it efficient.
I played ~10 hours of the game before it became too monotonous to hold my interest. It's really fun, but it felt shallow/incomplete. Pretty sad to come back a year later and see that basically nothing has changed :(
A really bad roguelite, it takes hours before you start to see any variety in the runs, and only one or two “builds” are viable.
[h1]Amazing Hammerwatch Game!!![/h1] In all honesty I got this game gifted too me by a friend. I have all the other Hammerwatch games. So this helped me complete my Hammerwatch collection. (I did buy the new xpac Celestial Ruins DLC! The priest Rocks! lol) As for the game its real good, very Hammerwatchy if you played the other games. It starts out slow and yes you will die a lot. Its got that Diablo feel and I'm sure this plays real well on Steam deck. I love the pixel art of Hammerwatch games, it feels old-school but has all the new bells and whistles we like in these Hack&Slash ARPG Roguelite games. I also love how you build up the town and find people to unlock more features that helps your character and all this benefits your alts also. I made all the classes and they all are a blast to play with and more so with class specializations. Here is some pro tips for peeps saying its too hard, more so when soloing. Smash everything, you will get Stone, Iron, Wood and Gold from boxes and jars. Always explore the whole map, this is due to there are lots of power ups and chests to help build up your character and make them stronger. Another thing, don't be a hero lol If you think its getting hard head back to town and use the gold to level up and buy new gear and level up your town, then head back in!!! Just a note: There are a few bugs with the game, like mobs spawning in bushes and trees but a good AOE attack will still kill them. Also with the new xpac, there is a few bugs due to that also, but so far noting game breaking. I can see them adding more to this and with Workshop I'm sure there will be more cool things in the future! I recommend this one 100%.
遊戲本身不好玩.但是各種MOD安裝下去.就很好玩. 本身設定一堆坑爹的想走魂系折磨人模式.比如說.你在2周目階段等級就被壓死在某上限.你這樣去到下一個周目就被各種虐.你就得待在這周目好好來回賺錢升級低等裝備.然後進去下一周目才能打到更好裝備.再換掉上一輪你農半天的裝備.要是能夠不設等級上限.這問題就不大了.反正設計師.規劃者就是想折磨人.又懶得動腦做好平衡.. 但是各種玩家的MOD一裝上.各種奇爬關卡.逆天裝備.還有讓弱勢職業變強的技能優化.甚至是直接魔改變畫出特殊職業.不用等甚麼DLC.直接很好玩 注意.我是說官方的設定不好玩.而是開放給玩家設計者的空間.讓這遊戲變好玩
enjoy spending a whole boss fight silenced and unable to do anything RNG rage sim. The game refuses to give any of the actual items that are decent and provide a power creep. All you ever get is the common and uncommon perks and skills, which makes the game feel abysmal to play.. super slow grindy zero power fantasy. Enjoy being a weak ass ♥♥♥♥♥ forever. Also what kind of developer make a dungeon crawler with zero pick up range..... seriously im tired of standing on the center of every drop to pick it up. If you like farming vendor trash with no real progression this game is 100% for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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