
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us." every second miss-click sends you to buy things which give you advantage
Purchased an in game item, Never received it. Asked for a refund and was declined saying I used it. No further assistance. No support. 0/10 DO NOT PUCHASE ANYTHING ON THIS GAME AS THEY WILL TAKE YOUR MONEY AND GIVE YOU NOTHING! if you are playing the game for free it is an ok game but would not recommend supporting dev.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 6.2K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $252.6K | 2.4K | 89% | $5.99 | |
| — | 0 | — | — | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $103.6K | 614 | 89% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself was already pretty mediocre to begin with and gets blown out of the water by other F2P options like Path of Exile or Torchlight Infinite but to make it worse the devs themselves are extremely childish and unprofessional. MrSleepyCat and Graxxytv hold so much power and sway with the devs that if you slight them or do anything they deem as "uncool" all they have to do is tell the devs to ban you and you'll be perma'd within the hour. Not to mention the devs "overhauled" much of the game just to break and introduce a million bugs and issues, and if you were to interact with any of these things willingly OR unknowingly then you will more than likely catch a ban with zero real recourse. If you're a fan of seasonal ARPG's or even standard league style ARPG's then please don't waste your time with this one, go and play POE where you can actually play all of the content with zero walls in the way. Even progression in this game somehow got ruined even more so than it was prior to the current season, unless you know this game like the back of your hand you'll more than likely hit Nightmare mode at the end of the Campaign and be relegated to the most brainless unfun grind for the next 10+ hours trying to scrape together the gear to jump to hell and above. Seasonal "mechanics" that you can interact with are also extremely barebones yet the diehard fans of this game will defend spamming a static chest spawn to farm xp as an engaging and fun way to play. I can go on and on but ultimately all I can say is save yourself the money and go and play the more polished titles within this genre, this tiny team of extremely biased and unproffesional devs are never going to be able to come close to the other games on offer.
🛡️ Hero Siege İnceleme Finlandiyalı ekip Elias Viglione ve Jarno Kulju tarafından geliştirilen Hero Siege, ARPG türünü roguelike elementleri ve pixel-art görselliğiyle harmanlayan, temposu oldukça yüksek bir yapım. İlk bakışta basit bir bağımsız oyun gibi görünse de, içerdiği sezon sistemi, zorluk seviyeleri ve derin loot havuzuyla aslında "küçük ama zehirli" bir ARPG devidir. 📖 Hikâye ve Atmosfer Hero Siege, Tarethiel dünyasında geçiyor. Hikâye çok ön planda olmasa da, dünyayı istila eden iblis ordularına karşı duran kahramanları oynuyoruz. Atmosfer, Grim Dawn kadar ağır ve gerçekçi bir gotiklik sunmasa da, pixel-art tarzına rağmen oldukça kanlı ve karanlık bir yapıya sahip. Diablo 1 ve 2’nin o "zindanda sıkışmışlık" hissini, retro bir görsellikle çok iyi harmanlıyor. ⚔️ Sınıf Sistemi ve Gelişim Hero Siege’de sınıf çeşitliliği oldukça geniş (Viking, Pyromancer, Marksman, Nomad ve DLC’lerle gelen pek çok sınıf). Grim Dawn’ın çift sınıf sistemi burada yok; ancak her karakterin kendine has yetenek ağacı (skill tree) ve pasifleri bulunuyor. Yetenekler: Seviye atladıkça açılan aktif ve pasif yeteneklerle karakterinizi özelleştiriyorsunuz. Stat Dağılımı: Strength, Energy, Armor ve Stamina gibi klasik değerleri manuel olarak dağıtmak, eski usul ARPG severleri tatmin ediyor. 🌀 Oynanış ve Mekanikler Hero Siege, Grim Dawn'a göre çok daha hızlı, adeta bir "bullet hell" (mermi cehennemi) havasında geçiyor. Roguelike Elementleri: Rastgele oluşturulan haritalar ve zindanlar her seferinde farklı bir deneyim sunuyor. Relic Sistemi: Oyun sırasında bulduğunuz ve öldüğünüzde kaybolan (veya bazı modlarda kalan) eserler, karakterinize uçuşma, ateş etme gibi ekstra özellikler katıyor. Sezonluk Yapı: Tıpkı PoE ve Diablo gibi, Hero Siege de sezonlar üzerinden ilerliyor ve her sezon yeni eşyalar, dengeler geliyor. 💎 Loot ve Crafting Loot sistemi oyunun kalbi. Eşyalar; Common’dan başlayıp Angelic ve Mythic seviyelerine kadar uzanıyor. Özellikle "Angelic" eşyalar, oyundaki en büyük motivasyon kaynağı. Eşyalara soket açma, rün dizme ve geliştirme mekanikleri, küçük bir bağımsız oyundan beklenmeyecek kadar detaylı. 🤝 Multiplayer ve Topluluk Grim Dawn’ın aksine, Hero Siege multiplayer (online) odaklı bir oyun. Arkadaşlarınızla lobiler kurup zindan temizlemek veya halka açık oyunlara katılmak çok kolay. Pazar (Market) sistemi sayesinde oyuncular arası ticaret de oldukça canlı. ⚖️ Diğer ARPG’lerle Kıyaslama Grim Dawn: Grim Dawn çok daha yavaş, taktiksel ve hikâye odaklıyken; Hero Siege reflekslere dayalı, hızlı ve "loot odaklı" bir aksiyon sunuyor. Diablo 2: Hero Siege’in rün sistemi (Runewords) ve zorluk aşamaları (Normal, Nightmare, Hell, Inferno) doğrudan D2 ilhamlıdır. Path of Exile: Karmaşıklık olarak PoE’nin yanına yaklaşamaz ama "hızlıca bir zindan temizleyip çıkayım" diyenler için çok daha erişilebilir. Last Epoch: Last Epoch’un modern animasyonlarına kıyasla Hero Siege daha nostaljik ve kaotik. ✅ Artıları (+) • Yüksek tempo ve akıcı hack & slash deneyimi. • Çok sayıda sınıf ve build seçeneği. • Bağımlılık yapıcı loot ve rün sistemi. • Düşük sistem gereksinimleri ile her bilgisayarda akıcı çalışması. • Sürekli güncellenen sezonluk içerikler. ❌ Eksileri (–) • Pixel-art tarzı, görsel şölen arayanları tatmin etmeyebilir. • Bazı sezon geçişlerinde dengeleme sorunları yaşanabiliyor. • En iyi sınıfların çoğu DLC (ek paket) arkasında kilitli. • Grim Dawn kadar derin bir lore/hikâye anlatımı yok. 🎯 Sonuç & Benim Görüşüm Hero Siege, "Cebimde kalsın, canım sıkıldığında girip binlerce yaratık keseyim" diyebileceğiniz en iyi ARPG-Roguelike kırmasıdır. Grim Dawn’ın o ağırbaşlı yapısından çıkıp biraz daha "arcade" ve hızlı bir macera arıyorsanız, Hero Siege sizi yüzlerce saat içine çekebilir. ⭐ Benim Puanım: 7.5 / 10
I adore ARPGs. I found this one about a week after the season start and started playing. It seemed really great... right up until they decided to nerf all physical damage weapon-based builds by 50-70%... I had just made it into the highest difficulty, then my character was nuked from orbit. That is a VERY feels bad moment. The irony here is three fold: 1. Caster magic damage builds are easily doing WAY more damage than phys builds 2. There is a node in the passive tree to go unarmed, which again, does WAY more damage than a weapon-based build 3. The dev had promised NOT to perform mid-league balancing to begin with... If that is how they handle mid-league balancing, this is not the game for me. Who wants to spend 70+ hours building up a character to have it demolished like that?
This game was once really a cool small diablo clone. Today it feels like I am playing an AD, not a game. WTF happened to this game after 13 years!? Those microtransaction are also "semi optional". You click somewhere, it pushes a purchase option on you. If those "optional" microtransactions would be only visible in the main menu, ok I would not be bothered. But midgame its a HARD NO from me.
People whine about non issues, frames on any modern machine are fine (game selected the wrong gpu for me tho, just a word of caution), the game itself is like a mix between diablo 2 and path of exile. Get it on sale.
After painstakingly playing over 300 hours in single-player mode, my computer crashed and restarted, which directly deleted and erased my game character. I’ve tried every possible method to recover it, but no luck. I also contacted the developer via email but received no reply!!! I hope you can refund the money I spent on the DLC back to my account so I can go play other games!!! Also, there’s a high chance that a single-player crash will wipe out the items in the last few pages of the character’s stash!!! The single-player game I paid for turned out to be a piece of ♥♥♥♥!!!!!!!!!!
这游戏有病吧莫名其妙的被封,而且买的500多的装饰品也被封,买了dlc角色用不了
Нет ну реально ♥♥♥♥♥♥♥♥ игра, если не брать в расчет прошлые версии. Что было до 9 мне совсем не нравилось, поэтому игру долго не приобретал, считая её тем еще калом. Но вот, стукнул 9 сезон и я облизался на аукцион и привязку лута к серверам - не прогадал! Залип на ~14 часов подряд, долгое время мне не попадалась такая прекрасная дрочильня. Не знаю, сколько еще продлится наслаждение, но спустя 43 часа желания играть не пропало.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.