
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs are trolls, have 0 plan on how to balance things
Every season is the same: the same problems and the same excuses. Players who abuse exploits aren't banned, and the Studio Panic Art team shows a complete lack of respect for their own community. While many face errors and report them, staff members appear to be having fun in other games and even post about it on Discord, as a form of mockery. My negative review is based on the team's attitude, the lack of professionalism of some members, the absence of punishment for those who abuse exploits, and the repeated lies from all previous seasons. P.S. 04/04/2026 – They put in a queue to enter the game, where you wait about 3 hours to connect, but even then there's no guarantee you'll be able to play for very long, as the disconnection problems continue. On Discord, there's an admin 'The Hat Man' who simply mocks comments about this; apparently, he doesn't care about losing players, he just wants to be right. P.S.1. April 13, 2026 - 126 hours after the horrible launch of Season 9, it's finally possible to enjoy the game as it should have been from day one; however, the solution used to fix the problem was to migrate the account to a less congested region. It's ironic to know that this situation could have been considered weeks before the launch; however, as always, the game staff manages to be inefficient when it comes to decision-making. P.S. 2. April 14, 2026 - Launch of update 6.9.12 and I don't need to wait for Season 10 to maintain the negative review. I farmed for 150 hours after the bad launch and for what?? To nerf all physical builds because they didn't like showing high DPS. Does the "game" deserve a positive review? Yes! So, are you going back to a positive review? NO!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뜨거운물 퀘스트 완료를 하는데 자꾸 튕기노.....하 인디겜 수준 ;
ㅈ망겜 아무것도 안 해도 밴때림 풀어주지도 않음
nerfing stuffs to the ground mid season is not cool
I am sad. Recently reinstalled the game for the old style simple Fantasy twin stick shooter game I played alot and enjoyed. Alas that is gone. They're trying it to make into pixel POE and it sux. I tried the older version but that wont start. So the old game I enjoyed is gone. Why devs why!! They destroyed a good game and replaced it with a totally different one. At least there is the hammerwatch series now.
Aptal Soulforge görevi için aynı bossu 127 miyar kez kesmen gerekiyor belki görev itemı düşer diye. Neyse ki waypoint var kolay spamlay... YOK! ÖYLE BİR WAYPOINT YOK! 15 SANİYE ÖNCE AKTİFLEŞTİRDİĞİN WAYPOINTI RESET ATTIĞIN İÇİN YOK EDECEK OYUN VE AYNI YOLU 3-4 MAP GEÇİP YENİDEN YÜRÜMEN LAZIM. O WAYPOINTI TEKRAR AÇ Kİ RESET ATTIĞINDA YİNE YOK OLSUN ÇOK MANTIKLI EVET
game is fun grindy game but If you have multiple monitors the game is straight dog water because your mouse courser is not locked to the game window in neither full screen or windowed full. often causing deaths because clicking outside the screen will minimize the game. This game for how long its been out shouldn't have so many obvious bugs. -loot filter basically not working vs certain mods and resetting log in. -certain Gems literally not dropping at all -the trade filters weirdly bugging out forcing you to reset to start over. things things should be looked into and fix sooner than later. good game but holy these bugs in this game make me feel like I'm stubbing my toe every time it happens and they happen constantly.
A lot of lag and overload, which I don't get even in higher-spec games. It is Pay-to-Win (P2W); you have to pay for the OP (overpowered) classes because they nerf the free ones. Cross-platform purchases don't carry over: if you buy a class on PC, you have to buy it again on mobile, even when using the same account. Poor balancing: the whole season revolves around just 1 or 2 meta classes, while all the others are completely useless.
Kesinlikle önermiyorum. Her sezon başında sunucu sorunlarıyla oyuna girmeyi bekliyorsunuz; oyun sizi ne zaman içeri alırsa ancak o zaman oynayabiliyorsunuz. Yine her sezona mutlaka bir hile ya da bug ile başlıyorsunuz. Çünkü beta sürecinde en fazla 20 kişiyle test yapıldığı için oyunun pek çok yönü yeterince denenmemiş oluyor. Bu yüzden kastığınız karakterler sezon ortasında güçlüyse, bir gecede nerf yiyip oynanmaz hale gelebiliyor. Üstelik hâlâ sorunlu bir tarafı kaldıysa, bir hafta sonra tekrar nerf alıyor. Kesinlikle önermiyorum, oyunu inanılmaz derecede acemi bir ekip yönetiyor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8M | 9.5K | 87% | $14.99 | |
| $252.6K | 2.4K | 89% | $5.99 | |
| — | 0 | — | — | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $103.6K | 614 | 89% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 6.2K | 97% | $29.99 |