
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 4.5Kreviews | 73% | — | $555.6K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great especially for an indie game
Me encanto.
I installed this game. 19 grueling hours went by somehow. And I realized I still haven't gotten an inkling of fun, so why am I playing this? In short: "The game looks good but plays like ♥♥♥♥." - an angry gamer I admit some locations and the environment were very pleasant to look at (although some of the UI looks like low-effort barebone ass), but there's just one miniscule problem: getting there. Getting there means fighting a lot. Fighting a lot means experiencing the horrible gameplay mechanics this game for some reason decided to stick to, and a lot of ♥♥♥♥♥♥♥♥♥♥♥ from yours truly, to you. To list some: If you want to change the difficulty, whether it is up or down, you'll have to find a specific item for each of those actions. Problem is, it's a random drop, and it never ♥♥♥♥♥♥♥ drops. So if you wanted to experiment with already cleared sections, but on a higher difficulty, to either have some "fun" or farm some resources, once you want to progress further back, you're ♥♥♥♥♥♥. The gameplay experience then becomes a devastating entropy to your psyche, unless the gods (RNG) mercifully give you the chance to escape this torment. And also, I haven't found a way to replay bosses on a higher difficulty, "fun" right? The checkpoints are well placed, and there's plenty, with enough spacing to hit the green spot of efficiency. But whenever you're done with the environment and just want to go straight to the boss, there's always that 1 missing checkpoint that could be conveniently placed near the boss or a gameplay mechanic letting you just replay the fight. By the time I make my way to the boss area, half of my HP is down from trying to ignore and evade the mobs and having to fight them every time, and tracing the route there every time is just too time-consuming and frustrating. The checkpoints also offer quick travel between them, but not always? I haven't figured out why. Maybe it's another RNG item? The point is, I haven't been able to come back to a location to upgrade my loot for quite some time, which again I find as a very stupid gameplay mechanic, pointlessly limiting the player and making the experience harsher than it has to be. Fictional difficulty or whatever it's called. This is technically not a gameplay mechanic, but it's very much present through and through the whole game, and since it's not fixed, I might as well call it this game's mechanic. Bugs, glitches, and the game being overall quite unpolished. The game is already hard enough in difficulty. This just makes it so much more unpleasant to plow through, an unnecessary obstacle. I always have these long rants when criticizing games, because the amount of effort put into making these games pleasant is going into polishing my writing as well. I see this game being great. If only it would be worked on for a little bit more, with less but better content, quality over quantity. I really like the setting. The environment is sometimes gorgeous to look at, there are a lot of secrets to discover, and even the story sounds interesting to delve deeper into. The gameplay not only overshadows all of this but, in this case, blocks it entirely, because I don't want to play and experience more. I'm more than willing to give it another try, though, once it becomes at least a little more bearable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a real shame that such an interesting indie game is also advertised for full co-op and then it doesn't work. I don't have NAT issues, and neither do my friends — it simply doesn't work, and has been like this for years (just search online forums) without the developers showing any interest in fixing the problem. The game seems nice, but it's a shame. I bought it specifically for the co-op, which apparently has never worked.
Hellpoint coop is still not working in 2026.....
Un tres bon Souls like petit studio donc pas autant de finition mais ambiance de dingue cloisoné et plein de secret a decouvrir Je recommande fortement
게임 자체는 클래식한 소울라이크 입니다. 출시된 시기를 생각해 보면 당연하겠지만. 나쁘지는 않아요. 단지 점프 액션이 너무 많아서 지금 내가 소울라이크를 하는 건지 플래포머 게임을 하는 건지 헷갈릴 지경입니다. 그래서 개인적으로 어릴 때 이후로 플래포머 게임을 별로 즐기지 않는 개인적인 취향 탓에 플레이 하면서 정말 괴로운 순간이 많았습니다. 3D에 카메라 고정형이 아닌 게임에서 점프를 하면 거리감을 알기 힘든데 그로 인한 게임 진행의 불편함이 꽤 심하거든요. 적한테 공격 당해 죽은 거 보다 떨어져서 죽은 게 더 많을 거 같네요. 아무튼 그거 말고도 클래식한 소울라이크 특유의 스토리텔링도 괜히 다크소울을 따라하는 느낌이 있어서 도대체 처음부터 끝까지 NPC의 대화나 뭐나 하나도 말이 되는 게 없고 귀담아 들을 유의미한 내용도 없습니다. 뭔가 정보가 있기는 있는데 뭐가 뭔지 너무나 아리송하거나 헛소리거나. 다 그 모양입니다. 게다가 이벤트 퀘스트를 진행해야 만나게 되는 진 최종보스. 설계적으로 악랄한 게 회복 아이템 소지 개수 업그레이드를 무의미하게 만들어 버립니다. 이 게임은 회복 아이템 소지 갯수를 업그레이드해도 죽었다 살아나면 기본 2개만 소지한 상태로 시작하거든요. 그래서 업그레이드한 만큼 소지 개수를 늘리려면 적을 때려서 흡수를 해야하는데.. 진 최종보스는 죽으면 바로 보스전이 시작되기 때문에 다른 일반 적과 싸울 기회 자체가 원천 봉쇄 되어 있기 때문에 무조건 회복 아이템 2개로 고정입니다. 정말 어처구니 없죠. 아무튼 그 외에도 죄다 비슷해 보이는 배경이라 길 찾기가 역대급으로 복잡하고 상점 같은 건 아예 존재하지 않으며 레벨업을 통한 능력치 상승도 뭔가 알 수 없는 계산식이 적용되어 있는지 공격력이 오르지 않는다던지... 아무튼 이리 저리 불쾌하고 불편한 거 투성입니다. 다크소울이 어렵지만 불편한 건 별로 없다는 걸 생각해 보면 이건 제작진이 소울라이크=불편한 게임이라고 착각한 건 아닐까 합니다. 결론적으로 소울라이크는 다 해봐서 뭐라도 좋으니 해봐야겠다면 한번 해보세요. 괴작이고 불편하지만 기본은 하니까. 하지만 플래포머 게임을 싫어하고 길 찾기를 싫어한다면 각오는 좀 해야 할 겁니다.
Quienquiera que condene a un juego por ser la copia de otro debería recordar que juegos como Street Fighter y Mortal Kombat también lo son. Eso no le da al que copia el derecho a reclamar el mérito del original, pero sí el que le da su aporte a la fórmula base. Y teniendo en cuenta el pequeño presupuesto de este juego, éste es, a su manera, una obra maestra de la gestión de recursos de los desarrolladores: mis respetos. Entendido eso, Hellpoint es un muy buen soulslike, para mi gusto más disfrutable que la fórmula original del género, ya que puedo saltar, moverme ágilmente, en ciertos casos de forma espectacular, y tener una base de operaciones amplia y hermosa sin contenedores vacíos ni NPCs que me hagan comentarios deprimentes. Además, no nos engañemos: los gráficos son más bonitos, aquel port fue apenas aceptable. La ambientación general es hermosa y terrorífica, con tanto negro que puede que haga falta apagar la luz de la habitación o estudio para jugarlo. Los enemigos tienen patrones claros pero en ciertos casos variables, de modo que morir es inevitable. hay buenas ideas como los fantasmas, y una calidad de vida relativamente buena, incluyendo la interfaz y la gestión de inventario. Desafortunadamente, como con todos los soulslike, es recomendable tener una guía a la mano, especialmente para planear la build base del personaje y la localización del arma inicial característica de tu build, pero en tiempos de Internet eso no es gran problema. Como es un tipo de juego que disfruto a pasos de tortuga porque no soy un pro, puede que edite la reseña cuando haya avanzado mucho más que ahora, pero dentro de lo que he experimentado, es una experiencia muy disfrutable, tan dura como su inspiración, pero más bonita más allá del terror.
Ce jeu est vraiment une perle, il y a tellement de choses a dire que je ne sais pas par ou commencé. On dirait un Soul like pas cher au premier abord, mais tout dans son design est immersif, l'ambiance sombre, horrifique, les zones immenses et labyrinthiques qui recelent des secrets qui peuvent tout changer. Un simple passage secret qui ouvre une zone gigantesque, ou vous donne une carte d'acces qui vous permet d'accédé a une zone a laquel vous n'avez normalement acces que des heures et des heures plus tard, des quetes cachées. Les equipements sont tres variés et la difficulté est la constament pour vous rappeler qu'on ne plaisante pas. A mon sens, c'est un des meilleur soul like auquel j'ai jamais joué, si vous reussisisez a surmonté cette solitude pesante que vous ressentez et ce stress de jouer en solo si vous n'avez pas de potes. Hellpoint vous laissera j'espere un souvenir inoubliable, une experience comme aucune autre, comme il l'a fait pour moi. J'ai encore du mal a croire qu'un tel jeu existe et qu'une personne ai pu réalisé un tel niveau de lvl design... Merci pour ce que vous avez fait.
Nahhhh I'm good. Double this and give it to the next person.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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