
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 4.5Kreviews | 73% | — | $555.6K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实还不错,但设计跳跳乐的那位工作人员应该被处以极刑,销量不好他得负80%责任。
ちゃんとソウルソウルしてる。面白い。 でもね、なんていうかね、プロモーションのカットがセンスなさ過ぎて、プレイした人間はなぜこのカットにしたのか聞きたい。ヂスプロモーションというか、、、 勿体ないの一言。
⸸⸸⸸ Sed et benignitas et misericordia subsequetur me omnibus diebus vitae meae et habitabo in domo Domini in longitudine dierum ⸸⸸⸸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comprei esperando um Soulslike no espaço. Recebi um pesadelo cósmico onde cada corredor parece dizer: "Você tem certeza de que quer continuar?" Hellpoint é como se Dark Souls, Event Horizon e um encanamento industrial abandonado tivessem tido um filho extremamente mal-humorado. A estação espacial é um labirinto gigantesco, cheio de atalhos, segredos e criaturas que claramente acordaram decididas a estragar o seu dia. A sensação de exploração é fantástica, principalmente quando você finalmente entende como aquele monte de corredores se conecta. O combate é pesado, exige paciência e, como manda a tradição do gênero, pune qualquer excesso de confiança. A melhor parte é que o jogo raramente pega na sua mão. A pior parte é que o jogo raramente pega na sua mão. Você passa boa parte do tempo pensando: "Será que estou indo para o lugar certo?" A resposta costuma ser: "Provavelmente não... mas agora já foi." Apesar de algumas arestas técnicas e de um orçamento claramente menor que o dos gigantes do gênero, Hellpoint compensa com personalidade, atmosfera e uma ambientação que consegue ser tão fascinante quanto perturbadora. Nota: 9/10. Só não leva 10 porque, em alguns momentos, eu não sabia se estava perdido de propósito ou se o mapa tinha sido projetado por um arquiteto que odiava a humanidade. Ainda assim, adorei cada minuto dessa confusão espacial.
cool
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das spiel is einfach scheiße, ich liebe souls likes und bin eher n durchschnittlicher spieler, und das hier ist das erste souls like, was mieser ist als dünnschiss nach ner 8 millionen scoville currywurstchallenge. ne jetzt im ernst, es macht keinen spaß, ist langweilig durchdacht, und bietet irgendwie überhaupt nichts im gegensatz zu den anderen souls likes da draußen, einziger pluspunkt, ist dass das setting mega cool aussieht aber das war es auch.
跳跳乐魂游,卧槽~~~我实在是受不了啦!! 30小时左右通关的一周目,查了各种攻略想打隐藏BOSS过真结局。点错了,过了普通结局。 想着多周目快速过一遍真真结局,跑图中再次品尝了制作组对魂游的独特理解之后我决定放弃。 制作组对魂游的独特理解: 1、游戏中各种跳跳乐,死了直接从开。 2、篝火之间无法直接传送,需要特定消耗品链接之后才能传送。 3、篝火无法刷新怪物,也就是无法刷魂,想要刷怪只能用返回加载游戏。 4、血瓶固定为两2瓶,使用后直接满血,攻击敌人会恢复血瓶数量。升级血瓶数量后,依旧固定2瓶,需要攻击敌人来增加血瓶数量。 5、武器技能无法直接使用,需要刷怪提升熟练度才能使用技能。 《地狱时刻》给我的感觉特像《迸发》,同样乌漆嘛黑的地图,无意义的岔路,绕到不行各种连通捷径,跳跳乐我跳完拿到道具,不给一条直接回去的路,而是要我再跳回去......无语了!不是绕个一百八十里把地图连通在一起就叫优秀的地图设计。《地狱时刻》的地图设计也就比《迸发2》好那么一点。 流程引导不明确,物品道具是随便放置的,没有起到引导作用。打完三个神之后也不说到哪里上交收集数据打最终BOSS。 平心而论,《地狱时刻》不算很难,正常玩15小时左右就能通关。 我花了大量时间挂机找攻略。小众魂游攻略太少,很多攻略都讲得不清不楚,各种重复跑图找路,找NPC,找材料,给我找吐了。
WUÄH! Ist das ätzend. Gott sei Dank im Sale bei Instant gekauft. Alles andere würde mich ärgern.
Cool setting and concept, but just plays like an unfinished dark souls.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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