
Hello Neighbor is a Stealth Horror Game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. Play against an advanced AI that learns from your actions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 14 → 34.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 86% | — | $22.9M |
| $29.99 | 38.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think working with the workshop buying the vgn mod was AMAZING
THX BEST TIME 2017-2022
какой-то долбаебик забрал всю мою мебель и вырастил у меня на дворе дерево, но потом я его отпиздил поэтому норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 19.33/day in the week to Aug 5 → 28.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +11 more
| $29.99 |
| 5.2Kratings |
| 68% |
| — |
| not modelled |
| $29.99 | 138ratings | 54% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
| $9.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a game called
Fun
my views on this game has changed significantly over the years. at the time, i would binge watch a lot of the videos that were being made on this specific game because i just really liked this game and could not stop being excited about it. it's no wonder it gained popularity early on, the early alphas seemed very promising and had a great, unsettling atmosphere to them what made it intriguing was how unsuspecting it was along with its overall mysteries, however it seemed like as the alphas progress, the developers seem to shift away towards what made the game engaging in the first place, and even expanding the house to a more abstract one. i liked the older houses because it actually looked like a house you would see in a neighborhood, yet... something about it just feels off the older alphas were difficult, but not because the game was really confusing to follow (in fact, the task was pretty straightforward), it was difficult because the neighbor was getting really good at figuring out the player's patterns. however, that seemed to have worsened as newer alphas get released. the sudden shift when comparing Alpha 3 to Alpha 2 is just insane. even back then i still really enjoyed what this game had to offer, heck, i even used to enjoy watching YouTubers play Alpha 4, along with the full game. i was a real huge fan back then as the years pass by, i've started realizing the amount of issues this game has. apart from the bugs that pretty much everyone that played the game keeps on talking about, the game was just so infuriating to figure out on your own. you're honestly better off heading to YouTube and find some guide there because the game is so unreasonably cryptic. the whole "mysterious atmosphere" was gone and it just became... whatever this is. the story was also just really hard to follow too and you're left with more questions than answers because none of this just makes any sense at all. i was really relieved when i finally was able to complete this game for once because i just didn't really enjoy this that much, which was really unfortunate, given this game was part of my childhood honestly, i'm not entirely against the style they were trying to go for in the full game, but the execution was just not it. it's so jarring when you compare, idk, Act 3 to the earlier alphas of the game, like the atmosphere created by both of these games are so different. genuinely insane how much worse it's gotten over time i don't have any issues with games having lore (though i admittedly could care less about the lore of games), but i wished it didn't take up the entirety of the game. when focusing on the lore however, it is just all over the place. and why is it so scattered too? rather than keeping it in one game, there's spin-off games, books, and a film adaptation too. so if you want to figure out the MYSTERIOUS lore of this game, then simply just playing this won't be enough it IS worth mentioning they've definitely seemed to improved with their newer games (and KINDA have learned some of their mistakes), however, i gotta say, i don't really find myself interested in these newer games at all, especially with the style they're trying to go for (but i think that's because of my huge nostalgia bias. perhaps i'll give them a chance in the near future, who knows) all in all though, it's pretty unfortunate that a once seemingly promising game became more distorted as fame got to the best of the developers and i just don't think this game is really worth anyone's time anyways. i do find myself coming back to this game occasionally, but only due to nostalgia. that's really about it sometimes i wonder how this game would've turned out if they kept the older style the older versions were going for and expanded onto it
имба, но мне по ебалу прилетела лопата соседа
Hello, Neighbor
чотко
very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 24 | 100% | $3.99 | |
| — | 138 | 54% | $29.99 | |
| — | 0 | — | — | |
| $998.2K | 4.4K | 82% | $9.99 | |
| $5.6K | 73 | 85% | $4.99 | |
| $1.4K | 7 | 43% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8M | 12.4K | 62% | $39.99 | |
| $22.8M | 47.2K | 90% | $20.99 | |
| $22.8M | 25.6K | 65% | $39.99 | |
| $22.8M | 12.1K | 89% | $69.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $23M | 27.4K | 91% | $49.99 |