
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Going into the game I knew very little and assumed it was a regular RPG but soon realised it sat more comfortably in the phycological horror genre. I'm not one to write reviews but this game sat for around 2 years in my library before I gave it a chance and I wish I had done so sooner. Although the game isn't particularly long, it works perfectly because it prioritizes quality over quantity. The content is rich in lore and delivered at a satisfying pace, rather than becoming oversaturated, repetitive, or unnecessarily drawn out. The combat is incredibly satisfying too and I even found myself being emotional when it was wrapping up near the end. The sound design is probably the best I've ever had the pleasure of playing through, I specifically found the Blindness trial particularly creepy. Overall a 9.5/10.
This is a very tight game. Given where it came from, it's far better than one would expect. I did experience a few bugs, like being stuck in the geography, but that happened to me in [i]Elden Ring[/i] for crying out loud, so I can't be mad about it and don't think the people griping about it are being fair - this game was made by a handful of people, not a massive AAA studio. That it looks and performs as well as it does is an absolute triumph, and speaks to the dedication of the team at NinjaTheory. The boss fights are all fantastic, each with wildly different movesets and environmental hazards (so to speak). I can't say much more without getting into spoiler territory and I really don't want to. I knew almost nothing about this game when I played it, except that you play as a ye olde Celtic warrior and it "deals with" mental illness. And I am [b]so[/b] glad for it. So if you want more, play it. It's a 10 hour game, you can squeeze it in. I haven't experienced psychosis before, but there are other things I can relate to in this game. It deliberately achieves something other games have attributed to them after-the-fact, the idea that overcoming an obstacle in a game can act as a stand-in for depression (etc.) (see [i]How Souls Games Save You[/i] by Daryl Talks Games, and all the videos he cites in that to see what I mean). And especially after watching the mini-documentary once I finished, the respect and care that went into portraying things like voice-hearing and suicidal ideation is beautifully accomplished. I'll probably play a chapter or two over again to look for things they pointed out as representative of various symptoms. It isn't perfect. But for what it is, it's about as close to perfect as it could be. I'm grateful I played this, and I encourage anyone on the fence to take the leap.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 127.7K | 82% | $14.99 | |
| $41.9M | 132.3K | 97% | $19.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.9K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.3K | 334 | 68% | $24.99 | |
| $24.9K | 130 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Красивая игра с интересным сюжетом, единственное что бесило это тотемы который встречаются в каждой главе и если пропустил хоть один то приходится возвращаться или загружать главу, доходить до того места где этот собственно тотем и тогда уже с ним взаимодействовать но опять же это лишь для достижения так что не так уж и плохо
I love the combat of the game and the lore of Norse Mythology.
A masterpiece of story telling, really great sword combat, interesting puzzles in beautiful and often horrifying environments. A few minor annoying flaws but nothing that wasn't easily overcome. Highly recommended if you like dark fantasy.
Great game! I can't wait to play the second one!
解密有点折磨,战斗有点无聊,旁白有点吵闹,但是这就是第九艺术
Joguinho bem fuddid. Requisitos para jogar na madrugada!! ✅ Ter feito crisma. ✅ Jogar de fone (Com direito a acuso master). ✅ Não olhar para trás quando ouvir um barulho no quarto. ✅ Ignorar qualquer sombra no canto da visão. ✅ Evitar ir ao banheiro no meio da madrugada.
jogo imersivo, vale muito a pena jogar com um bom fone de ouvido. historia interessante e bem desenvolvida. sistema de combate bem desenvolvido.
Great story—it's like playing a movie.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.