
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was forced to accept the fate of restarting while being overwhelmed by a horde of monsters. But unexpectedly, an achievement for the Final Battle popped up. It was truly overwhelming—so much so that I keep going back to it, trying to explain it with logic over and over, in a series of futile interpretations. When I failed under the means of revenge provided by my father, I could still ignore that failure. I would still take back Senua from my father, no matter what—using every means he gave me, defeating him, begging him, even selling my soul. I would still take Senua back. I failed. I was defeated by the monsters. But I am not anchored by that failure. I am still afraid of the monsters I’ve met along the way. I am afraid of getting hurt, of feeling pain, of others' murmurs and sharp laughter. But everything is different now. The things that frighten me no longer stand like gods above me. I don't need to kill them. I only need to know what I want. That is enough. I only need the courage to bear the weight of that choice. My interpretation is futile. I know that. But in the days to come, I can try to move my position—to dismantle the illusion of dominant reality. And I don't mind using whatever tools reality offers me, to get closer to where I want to be—to the place that I call "me."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 127.7K | 82% | $14.99 | |
| $41.9M | 132.3K | 97% | $19.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.9K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.3K | 334 | 68% | $24.99 | |
| $24.9K | 130 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Go through it if you dare!
Hellblade is a unique game with insane story telling, good combat & amazing voice acting 8/10
es muy buen juego
soooooooo goooooooooood
Made me feel things that no video game - no piece of fiction for that matter - ever has. Superbly written and fiercely, uncompromisingly arresting, the swings that Hellblade takes are worth celebrating on their own. It delivers on a lot of its promise too, but the gameplay itself keeps me from labeling this a masterpiece. It took me a while to understand the games design language, which led to a fair bit of puzzle frustration for me, and the combat grows monotonous very quickly, with only a half dozen or so enemy types all the way through the final boss. Still, it's an achievement of the medium no doubt, and is absolutely singular.
Good game. Audio for this game is up there with darkwood and what not.
Coming to the party late on this one. I understand the hype and praise for it though!! Absolutely beautiful game, even after all this time. The entire design of the game was phenomenal, from the graphics, to story, to combat, to music, to sound design. ESPECIALLY the sound design. Definitely recommend playing this one and going through this curated experience.
nice games
Vamos lá, dou um 7,5 para esse jogo. Os combates e a parte de tensão são legais, mas nada desafiador, os puzzles eu sinceramente assisti um vídeo falando onde estavam, pois não é divertido, eu gosto de usar a cabeça e pensar, mas esses puzzles visuais pra te fazer perder tempo e sem nexo são sem criatividade, poderiam por outros puzzles mais interessantes, esse é um dos pontos do jogo que não faz ele ter um 9 ou 10 como nota, a história é boa, porém confusa, e o fato dele ganhar 7,5 é a falta de dublagem, pois ou você joga ou presta atenção nas legendas, a mulher e as vozes falam o tempo todo, as runas também contam história, então não dá para prestar atenção direito pois ou fica de olho na legenda ou no que está a sua volta, acredito que deixei muitas partes da história passar por não ter como fazer as duas coisas, afinal o jogo te cobra atenção para duas coisas ao mesmo tempo. O jogo em si é bom e tem potencial, mas também tem muitas coisas que poderiam ser melhores. Uma dublagem PT-BR melhoraria e muito o game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.