
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.
Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!

Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!

Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!

Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

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Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
请调整色欲层魅魔,前期太夸张了,初见体验很差,应对提示:需要带即时高伤害武器 美术和音乐太顶级了,目前依旧能给到好评! (感谢亲爱的Steam好友的礼物,让我度过了愉快的周末!)
一个字难。容错率非常低,开局随不到想要的本局基本查无此人。外部构筑所需钱币惊人,给的提升聊胜于无,除了画面目前不如很多同类吸血鬼
第二关色欲界难度太高,尤其是开局第一波还没有发育起来的时候,魅魔的爱心子弹速度快、发射完就隐匿离开,玩家闪现过去甚至打它一下都来不及,伤害也很高一直挨打。急需补丁削弱这一类怪物进行完善
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Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉第一关做出来是防退款的,因为第二关不论是难度还是机制都高得离谱,简直就像一坨构式,当然更因为我打通了第二关之后直接黑屏了,存档没存上,哈哈,成就都弹出来了,结果要重新打。 20260718:第二关的角色也解锁了,真的是不知道设计这么恶心的机制究竟是图什么,到解锁地点前是要跑365里路的,跑的过程中是要同时打小怪躲齿轮的,到了地方之后是要继续打一个塔+躲机制+打小怪的,打塔的过程中是一口血也不给的。(当然在这过程中又一次的、我打完甚至剧情都过完了,到小boss,被打死之后直接黑屏,依旧没保存上,又要重打。)看得出制作组是要在第二关展现他们的游戏设计水准,但在如此短的培养时间里塞这么异常的难度阶梯实在是让人感觉是不是故意折磨玩家,再加上黑屏卡死这种恶性bug,体验极差,建议尽快修复。
love the artstyle, the soundtrack, the deckbuilding, the story concept and the whole atmosphere. it's clear how much love and care was put into the game and i can't wait for full release! i finished all of the available story content and most of the achievements at the time i'm writing this and i had a lot of fun but there isn't that much to do and the replayability isn't that satisfying once you tried all of the weapons. a little tip for people saying that the 2nd circle is too hard: buy upgrades from the offering! i was struggling and when i bought upgrades i beat it on the first try 0__0 overall, its a beautiful game and i recommend trying it even at early access! hurry up devs i want more TwT
小提示:【局外加点】的【天赋树】在选关地图的【左上角】,那个深渊。 第二关的小怪,跑得比你快,移动还有拖焰。第二关的精英怪,超快跟踪弹,还能好几只一起放跟踪弹,拐弯角度360°瞬拐的跟踪弹你怕不怕,以为进地狱了(虽然本来就是地狱)第一关已经能割草的情况下,第二关给我吓哭了。 隔天第二关过了,只要技能堆到全屏AOE就行。 建议1:能不能让怪死了就变暗,你那受击动画和死亡动画让我完全分不清 哪些怪没死,哪些怪死了。 建议2:第二关通的那局满屏的自己的技能特效给我闪瞎了要,还从自己技能特效缝里找BOSS的技能。 建议3:拾取范围你百分比增加有用吗?假设默认是1,你加到100%也才2吧,我三步捡不到改成走一步能捡到有毛用啊,还得浪费多少选技能机会,一次+10%???? 建议4:又要满地图找祭坛,又要捡经验,这两件事就是冲突的,全图磁铁经常一局见不到一个,你到底让我原地打怪升级,还是不捡经验满地跑呢。 建议5:有些技能感觉真弱啊,比如那个白鸽。。 我点个不推荐,希望作者能看到这些(我更新的)建议 ↑
余り人にはお勧めできないかな アーリィアクセスだから余りマイナスな事は言いたくないんだけども 色欲で羽ペン使っているんだけど武器のリロールしても内容が全く変わらないのはどういうこと? 並びはかわるけどアストロラーベ、月輪の閃光、星々の揺籃しか出てこない(6×2で12回連続ですよ… これ仕様なのかな?だったら拡張性も何もないんだけどな 追記 暫くやって理解できたわ、キャラの絵で武器が固定なんだな…だったらキャラ自体を変えておくれよ 武器選択の時リロール意味ないよ あとこれも仕様なんだろうけど武器も強化も全て埋まって強化LVを上げるだけの状態になっても全然関係ない強化が出てきてスキップせざるをえなくなるのはどうにかして欲しいところ 個人的には楽しめてるから今後のVUに期待したい
游戏内容目前不多,但是画风和主题曲mili主唱,就值这个价了,后续还有大更新,还是推荐的
Podendo ser relevante, vale dizer que este é o meu primeiro jogo que decidi apoiar e adquirir durante seu Acesso Antecipado, em meus quase 13 anos de uso da Steam. Eu não gostava da ideia de experimentar um jogo incompleto, por mais que eu adore como o formato de demonstrações funcione. Talvez porque faça parecer que um acesso antecipado modifique a impressão do jogo muito mais vezes se comparado com uma demo, ou talvez porque pareça um live-service. Estranho, vindo de alguém que acompanha atualizações de balanço de personagem em jogos de luta com o maior louvor. Parece até hipocrisia; bem, isso mudou agora. — — — Esse jogo é apaixonante em todas as suas dimensões. A trama é instigante e de arranjo pertinente, com humor e drama entrelaçados, que autenticam as personagens para além de suas referências externas. Encaixado num ambiente simultaneamente confortável e incerto, com seu fulcro e círculos, onde elas se nutrem e se expõem. Um visual e estilo deslumbrantes, músicas e sonoplastia egrégias, fica impossível não querer consumir mais desta franquia, mesmo estando fora do jogo. A gameplay em si possui muito carisma com seu ciclo principal, sistemas de progressão e profundidade nas combinações das cartas, armas e modificadoras, mesmo que ainda estejam reapropriando os simples pilares deste gênero. Estou otimista de que vão encontrar o balanço apropriado para estes embates conforme desenvolvem, e por isso decidi dar meu suporte desde o início. Eu também me propus a ajudar relatando bugs e feedbacks justamente porque quero que essa obra-prima quebre estes grilhões que entregamos como uma medalha para significar perfeição, e vá muito mais adiante, criando um novo elogio por si só. Ainda tem muito o que se retificar neste jardim, porém a presença de todos os interessados é aguardada, ainda mais com este preço de entrada.
Неожиданно классный survivors-like. Да, вот так сразу. Случайным образом стим предложил данный проект. Первые мысли были скорее отрицательные — очередной клон популярной игры, да еще в раннем доступе. Фу! Но, посмотрев трейлер и полистав описание, было решено дать игре шанс. Благо, цена небольшая. Да и дело было вечером, делать было нечего. Спустя три часа игры мой внутренний ребенок был счастлив. За основу сюжета взята Божественная комедия Данте Алигьери. Визуальный стиль выполнен в шикарной аниме стилистике, напоминающей Сейлор Мун. Музыкальное сопровождение ласкает уши в каждом забеге. Хороший и неприторный юмор в диалогах(лично мне чем-то напомнивший Hades). Геймплей представляет собой помесь из survivor и deck building игр. Хотя игра сейчас в раннем доступе и доступно всего 2 уровня, но потенциал для развития просто огромный. Текущий билд является одним из лучших клонов Vampire Survivors, наравне с Halls of Torment. Очень хочется верить, что разработчики не забросят проект и не свернут не туда. А пока лишь палец вверх их отличному начинанию.
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