
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 10.9Kreviews | 62% | — | $21.2M |
| $39.99 | 3.1Kratings | 62% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Temporary review for now, Hope the devs improve the game. Graphics look bad, LOD, pop-in and draw distance issues are very prominent. Not a big fan of the new map style. Controls feel a bit janky, got stuck very easily on some cardboard boxes, horrible sound due collison(?) while being stuck in cardboard box. feels like a downgrade from the original HLL. I do hope devs improve the game, has potential. Update 19-08-2026: after a few more matches, found the compass, can confirm pop-in and draw distance issues are obnoxious, VOIP also suffers, sometimes lots of droid-like voice. janky control and animations. As medic, some death and wound markers would stay even after reviving teammates, cluttering a lot of screen space. Sound design leaves a lot to be desired, some bomb sounds like someone is breathing on the mic, guns and explosion doesn’t sound right. On the tutorial, while the drill sergeant voice is a cliché, it is infinitely more enjoyable as the neutral, monotone, no emotion voices they currently use for tutorial, tutorial voices detract from the experience and make it as entertaining as sitting on an hour-long lecture where the presenter is bored. Still would not recommend right now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 16.1K | 80% | $39.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21.1M | 12.8K | 51% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 66% | $29.99 | |
| $3.6M | 59.3K | 87% | $2.49 | |
| $851 | 12 | 92% | $2.49 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $2.3M | 7.5K | 63% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.7Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Someday this war's gonna end.... :(((
(I fixed the issue the games fun now). The game keeps crashing either on start up or after a minute or 2 after waiting in a long ghost queue or being in a match for a couple of minutes. I just want to play the game bro....
Its good unless you have a toaster pc
i aint no fortunate son
yes i love this game
Muito bom.
very fun and quick pace for a large scale battle field. fun challenge trying to spot the enemy all the time
i paid $40 for a glorified dlc, thats on me icl
Game is fun and I always enjoy the gameplay loop for this game however, it does seem a bit buggy although for me its just like 1 crash after trying to start up the game but other than that it seems fine. Oh...I guess the voip does need some work specifically proximity chat. Also the anti-air machine gun for some reason when looking around with it i get like 10 fps...maybe there are more issues than I thought but still fun. I do think that engineer can be better the lvl 3 barricades are terrible and it lacks some of the same blueprints that I think are really useful.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.