
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 267ratings | 63% | — | $212.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All the pomp and circumstance without the speed or finesse of better games.
It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or inventory space, a majority of your upgrades feel boring, unimpactful, or uninspired (like 5% resistance to a specific element). There are multiple meta-progression systems that feel incongruous with each other, tonally and / or mechanically, but do offer a feeling of progression between multiple playthroughs if you so choose. - The titular hellclock doesn't add much to the experience. Sometimes you feel frustrated that you've run out of time (possibly due to bad luck with +30 second item drops) and have to end a run prematurely, but oftentimes I'd forget it existed, with runs either ending from boss encounters or narrative stops. On paper, it's a clever idea for preventing overpowered runs from going further than intended, and it hypothetically keeps you engaged and focused on efficiency, but in practice it's either annoying or forgettable. - The narrative focus on Brazil's Massacre of Canudos is novel, if not a bit dark, but the game kinda drops you into the story without much explanation, and by the end I felt like I only had the bullet points to work from. There are times when characters, enemies, or settings will be introduced that will lack impact without the background knowledge of Canudos - which Hellclock does not always provide. - The campaign is decent and enjoyably short. Your mileage may vary depending on your skill level though, as the levels all contain the same exact layouts and content, so if you get "stuck" in your progression, the repetition can become intense. This also means that any "new game+" / "Ascension" runs you do will become increasingly dire, which is at odds with how desperately the game wants you to play through multiple subsequent runs. I don't think Hellclock is good enough to warrant the 200 hours of repeated playthroughs it wants from you, but I do think it's worth playing through the 8-ish hour campaign once, for those already curious.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game!
SteamPY 1.29 购入 游戏虽然有Rouge标签,但是似乎是暗黑风格的丧尸刷子游戏。 打的还挺爽的,就是玩到后面一直用同一个主武器有点无聊。 好像还能挂六张卡,说不定能回本 ( 乐 )
I waffled on my review of this a few times. Overall I'm going to say this is a thumbs up, for what it is. I was very surprised by the storyline ending in a simple 3 hours, though. I'm not sure if I'll come back to keep grinding for grinding's sake. From a roguelike standpoint: The game is nice and you can keep coming back to get stronger. Sometimes you'll get killed by the storyline for no reason other than "story" and have to start over. Most every drop in the game, and all gold, will be lost at the end of every run. This does kind of make it hard to "build" sometimes because you may not get the same things (like "Using X ability doesn't slow your movement speed" etc) on the next run. From an ARPG standpoint: Lots of things coming at you, though there are periods of emptiness. Treasure every so often, but you have to wait for the loot to drop, which slows you down. Much faster paced than many arpgs, though. The game is VERY linear. There are no branching paths, outside of the rare portal to a "harder" zone for a few moments, but it puts you back into the same line you started from. If you hope for a diablo/PoE/etc style of exploration. Don't. This game just doesn't have it. You will walk in a straight line going upward-right ALWAYS. There's branches for a few feet to grab a chest, but that's it. There's very few enemy types and you won't see new ones until a new "act". Overall, it's about the same enemies throughout. The things I liked, though: Not having to constantly fight through inventory and drops while playing. I enjoy ARPG - I don't enjoy inventory management sims. This one still requires you to deal with inventory back in town, but during combat - you just get to enjoy the combat. New items pop up a compare screen and you pick. Leveling pops up a screen like a Bullet Heaven game. At the end of every section is an altar where you can spend money for temporary upgrades, and if you hover, you can see what's going to get removed/added to the pool. Honestly, I only ever ran out of time on my clock twice, and both were my first 2 runs. There's definitely builds that seem more powerful than others, but realistically I BARELY TOUCHED the progression of the game and the storyline ends right after unlocking one of the systems. Act 3 was minutes long and I finished it the very first run I had access to it, not including the forced respawn. Overall I enjoyed the gameplay. If you're one who is going to want to grind to unlock everything on the progression tree - great for you. Personally, I enjoy unlocking progression trees to make it further in the game. At this point the only "further" is just increasing difficulty and doing it again. I'm sure that interests a lot of you. I might try it again at some point, but I likely won't try act 4 for the cost vs how short act 3 was.
承诺首发玩家DLC呢?还把首发玩家的支持者包偷偷删掉,脸都不要了
PVE POE, но это и неплохо. P.S.Если дополнительно заресерчить инфу про Канудус, играть как будто, становится даже интереснее...
se vc gosta de fazer bilds tão quebradas que faz ate seu pc travar de tanta explosão na tela, rapaz , esse é o jogo certo para vc
Very nice arpg based on horrific events. Amount of spells is limited but they are different which is a good thing overall. Relics let you change how they play and feel is another positive. Fantastic art design and great music. There is a lot to do after finishing the main story and new DLC is huge content wise. Thank you for letting us disable the game title giving clock to play on our terms. Also removing the portal to hell from main menu.
This game is somehow everything I've been looking for. And endless, procedural dungeon crawler ARPG. Tons of loot, relic synergies, and a vast array of abilities to min/max. An absolute gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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