
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banana
Muito bom, o tempo passa voando e tem boas horas de jogo.
cool builds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta bien, pero sigue dando la sensacion que algo le falta
Hell Clock is a Diablo-like ARPG that takes influence from rogue-lites†. It feels very tightly designed, with every mechanic going towards one unified goal: recreating the experience of playing Path of Exile in a much much shorter amount of time. The feeling of playing PoE is the important part here. Hell Clock has a timer which encourages going fast and optimizing movement, much like high-level farming in PoE. The crafting system is similarly based on singular items that change an item slightly, and has a lot of room for god crafts. The itemization is very good, with affixes/prefixes and unique abilities that you would expect. However, it doesn't include some pain points from PoE, like inventory management and the sheer complexity. The inventory is entirely irrelevant while in a run, only mattering when constructing a build; the game is still deep but a lot easier to understand from the get go. One downside I would say is that the game can be really repetitive and grindy early on IF your build sucks. Being exponentially scaling like any other Diablo-like, you can hit some walls. Often, if you are doing run after run for incremental improvements early-on, your build sucks. Reconsider it. The repetition and grindiness comes back late-game but that's basically what defines the genre, as the game becomes more and more difficult and you need to squeeze every single percentage point out of your build. If you've bounced off of games like PoE due to complexity and grind, but like the gameplay itself, play this game. If you've played a simpler game like Diablo, this game should feel like a simplified and streamlined alternative. †Diablo invented roguelites, so this is redundant. But not everyone is as enlightened as me, the roguelike knower. Fight me.
10/10 من زمان ما استمعت بلعبه كذا
All the pomp and circumstance without the speed or finesse of better games.
Made 2 runs, almost to floor 7, the clock runs out and my computer blacks out. Nice guys, you fried my GPU, stupid game
A very fun hidden gem so far! Wish I knew about it sooner. Only looked into it due getting a copy via Humble Bundle. Plays great on controller & seems to be running fine too, probably be perfect for something like the Steam Deck. Whole package seems solid. The only thing that bugs me is that there's no English dub available. There's nothing wrong with having it in Spanish considering the story subject, but having to read subtitles while playing a high paced ARPG can be cumbersome at times. Overall around a 7 or 8 out of 10 for me.
It's alright. - The game has a unique visual style that (combined with some odd UI choices) causes legibility issues sometimes, but is otherwise striking and capable of setting an oppressive tone. - The items / passives you choose for your build feel impactful, but narrow in their scope and interactions, so once you pick "Build X" your subsequent choices are basically made for you and all else falls to the wayside. - Outside of "beeline" upgrades like increased meta-currency rates or inventory space, a majority of your upgrades feel boring, unimpactful, or uninspired (like 5% resistance to a specific element). There are multiple meta-progression systems that feel incongruous with each other, tonally and / or mechanically, but do offer a feeling of progression between multiple playthroughs if you so choose. - The titular hellclock doesn't add much to the experience. Sometimes you feel frustrated that you've run out of time (possibly due to bad luck with +30 second item drops) and have to end a run prematurely, but oftentimes I'd forget it existed, with runs either ending from boss encounters or narrative stops. On paper, it's a clever idea for preventing overpowered runs from going further than intended, and it hypothetically keeps you engaged and focused on efficiency, but in practice it's either annoying or forgettable. - The narrative focus on Brazil's Massacre of Canudos is novel, if not a bit dark, but the game kinda drops you into the story without much explanation, and by the end I felt like I only had the bullet points to work from. There are times when characters, enemies, or settings will be introduced that will lack impact without the background knowledge of Canudos - which Hellclock does not always provide. - The campaign is decent and enjoyably short. Your mileage may vary depending on your skill level though, as the levels all contain the same exact layouts and content, so if you get "stuck" in your progression, the repetition can become intense. This also means that any "new game+" / "Ascension" runs you do will become increasingly dire, which is at odds with how desperately the game wants you to play through multiple subsequent runs. I don't think Hellclock is good enough to warrant the 200 hours of repeated playthroughs it wants from you, but I do think it's worth playing through the 8-ish hour campaign once, for those already curious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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