
Explore a world without your eyes and ears to guide you. Uncover the secrets this world has to offer, hoard all the items you can find or get lost trying.
Modeled estimate, not a reported figure. How we estimate →
About
Helen Keller Simulator is an experimental exploration game where you navigate a world without sight or sound.
With no visuals and no audio cues, you must rely entirely on whatever you stumble upon.
Let subtle tooltips guide you as you collect items, avoid unseen dangers, and traverse unfamiliar environments with no clear map or direction.
Each new area is only revealed as you find it, challenging your sense of space, memory, and orientation. Death is possible, and progress depends on learning how to feel your way through the darkness.
This is not a game about winning or a linear story. It’s an abstract, difficult experience meant to immerse you in an unfamiliar way of perceiving a world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WATER
Hyper realistic graphics- I was actually pleasantly surprised with the quality of the graphics. The audio quality is just as amazing. There are many quests, and its quite action packed, I flew a plane and dodged cars like crazy! Highly recommend 💯
This game Truly is a masterpiece within itself you really do become immersed in the world you are living in it truly is something of its own class id recommend buying this game off sale because it is that good and worth the money
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 70 | 97% | $4.99 | |
| $12K | 67 | 88% | $5.99 | |
| $12K | 87 | 57% | $6.99 | |
| $12K | 127 | 80% | $4.99 | |
| $12K | 217 | 77% | $3.99 | |
| $12K | 83 | 88% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $613 | 11 | 82% | $1.99 | |
| $21.6K | 190 | 63% | $3.99 | |
| $3.2K | 18 | 83% | $6.99 | |
| $1.1K | 50 | 68% | $1.99 | |
| $336 | 3 | 33% | $3.99 | |
| $0 | 751 | 61% | Free |
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The immersion I've experienced in this game outclasses anything I've played before it. From visually to spiritually I am there. Easily the best Helen Keller experience this century. 10/10 Avoid the bus.
♥♥♥♥♥♥ game since I can't see, hear or find anything else except grass and a ♥♥♥♥♥♥♥ fence I seem to be sexually attracted to. I 100% recommend.
One of the most immersive games I've ever played! 10/10
I never saw it coming and I definitely didn't hear about this game from anyone. I randomly stumbled upon it and I'm glad I did. One of the most ingenious games I've ever played. Proof that you don't need high fidelity visuals and audio to create a great experience. When I died by drowning in the ocean my very first instinct was to reach out in from of me and shout, "WA. WA. WAHH WAHHH!" repeatedly until someone else in the house caught on to what I was trying to convey. I feel this game should win an award.
Pretty good game, the visuals, graphics and audio are top notch. Playing it in ultra but you have to remember to turn off motion blur because its on by default. Only gripe i have is they really just drop you in with no tutorial or anything like i cant really see where im supposed to go
Great Game! Only problem pc gets over 4200 fps then pc gets confused on what to do with all this fps.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.