
Get in, get the goods, get out. What could possibly go wrong? In this single-player, story-driven cyberpunk RPG, play as Alexandra - a street-smart thief on the run after a failed heist. Put together a team of unusual allies, pull off thrilling heists, and fight and hack using your deck of cards.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HeistGeist is a story-driven (non-roguelike) cyberpunk RPG where you fight and hack using cards. Take on the role of Alexandra, a double-crossed street-smart thief on the run after a heist gone wrong. Assemble a team of specialists, mastermind intricate heists, engage in card-based battles, and hack into the most secure corporate systems.

Set in an original post-cyberpunk world based on real locations in a fictional version of Central Europe in 2040’s
Plan highly sophisticated heists for super secret prototypes or classified corporate intel. But be prepared that even the best laid plans can sometimes get messy. Adapt to change, make the right choices, stay alive and most of all, get the job done.
Put together a team of professionals made up of unusual allies with a very particular set of skills.

Follow the story of Alexandra, a professional thief for hire who's desperately trying to stay alive after her last job in Venice went terribly wrong. On the run from corporate assassins and with a knife to her throat courtesy of a very unhappy client, Alex needs to assemble a team of professionals to pull off the heist of a lifetime.
The game is set in a futuristic version of Central Europe of the 2040s, in a sprawling cyberpunk-inspired agglomeration inspired by our hometown.

If stealth is not an option, fight guards and automated security systems in tactical card-based battles. Instead of traditional skill trees, customize your character by assembling a deck of cards tailored to your chosen strategy.
Utilize the unique combo mechanic by playing cards in the correct sequence to enhance their effects. Kick things off with a cheap attack, plan ahead to build your combo, and finish strong with a powerful finisher.
As you play certain cards, they accumulate modification points. Once the card levels up, it can be modified into one of two versions, each suitable for a different character build, offering deep customization enhancing your strategic options and synergies.

Hack into the most secure corporate systems in our reimagination of cyberspace net running with a special card-based hacking mechanics inspired by the new DeusEx games and Android: Netrunner.
Break through strong barriers, dodge deadly ICEs and run powerful programs and viruses all to get to data storages full of valuable data.
Heists - Pull off high stakes heists in which every choice matters
Story - Follow an original cyberpunk story full of twists and intrigue, set in unusual setting in Central Europe, with a fully voiced cast of characters (Over 70,000 words of dialogue & nearly 5 hours of voiceovers from 14 talented voice actors)
Combat - Fight your enemies in card-based battles where sequencing and powerful combinations are the key to your success
RPG - Build your character by constructing a deck of cards that suits your playstyle and by augmenting your character through the installation of cyberware that changes your attributes.
Hacking - Use cyberspace to hack into secure servers in a unique card-based puzzles where you run programs and install viruses in order to get to server at the end of the grid

Doublequote Studio is an independent game studio based in Bratislava, Slovakia.
Founded in May 2014 by two brothers, Ivan and Martin Kozmon, the team now consists of four members. The studio focuses on creating visually distinct game experiences, leveraging its strengths in 2D graphic design and illustration, combined with compelling narratives.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.96−60% | 152reviews | 96% | — | $75.3K |
| $5.97−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HeistGeist is a story-driven cyberpunk role-playing game developed and published by Doublequote Studio that combines narrative-heavy design with strategic, card-based combat and hacking systems. From the very beginning, the game establishes itself as something more deliberate and character-focused than a typical deck builder or roguelike. Set in a gritty near-future version of Central Europe, it presents a world shaped by corporate dominance, surveillance, and desperation, where every job carries personal and moral consequences. Rather than relying on randomized runs or endless repetition, HeistGeist is structured as a crafted narrative experience, inviting players to immerse themselves in its world, characters, and unfolding story. You step into the role of Alexandra, a seasoned thief trying to survive the fallout of a disastrous heist that has left her hunted and fractured. Unlike many RPG protagonists, Alexandra is not a blank slate but a defined character with history, regrets, and complicated relationships. The writing places strong emphasis on dialogue, character interaction, and personal stakes, allowing the story to unfold gradually through conversations, missions, and difficult choices. These interactions feel purposeful rather than filler, often revealing layers of the world and its inhabitants while shaping how events play out later. The narrative leans heavily into classic cyberpunk themes of identity, exploitation, and resistance, grounding its futuristic setting in human struggles that feel relatable and weighty. Combat in HeistGeist is handled through a turn-based, card-driven system that prioritizes planning and synergy over brute force. Cards are categorized into combo types, encouraging players to think carefully about sequencing and deck construction. Success comes from understanding how different cards interact and building a deck that supports a coherent strategy rather than simply stacking the strongest options. This approach gives combat a puzzle-like quality, where each encounter rewards foresight and adaptability. As enemies grow more complex, players are pushed to refine their decks and consider alternative tactics, keeping combat engaging throughout the campaign. Hacking is treated as a fully realized system rather than a side mechanic, reinforcing the cyberpunk atmosphere. These sequences use their own card-based logic, challenging players to navigate hostile digital environments, break through defenses, and extract valuable data. Hacking encounters feel distinct from combat, offering a different kind of strategic challenge that emphasizes efficiency and risk management. By giving hacking equal mechanical weight, the game reinforces the idea that intelligence, preparation, and technical skill are just as important as physical confrontation in this world. Between missions, the game shifts into quieter moments of exploration, planning, and character development. Players recruit allies, manage resources, and choose which leads to pursue, all while learning more about the city and the people living in its shadows. Companions are more than passive stat boosts; they bring their own personalities, histories, and mechanical contributions, influencing both story outcomes and gameplay options. These interludes give the narrative room to breathe and make the high-stakes missions feel earned rather than rushed. Visually, HeistGeist embraces a grounded cyberpunk aesthetic that favors atmosphere over excess. Neon lights, shadowy interiors, and detailed character portraits establish a sense of place without overwhelming the screen. The art style complements the writing, reinforcing the mood of a world that is both technologically advanced and deeply broken. Sound design and music further enhance immersion, with subtle electronic tones underscoring tension during combat and quieter, reflective moments during story-driven scenes. Voice acting adds emotional texture to the dialogue, helping characters feel distinct and believable. The pacing of HeistGeist is deliberately measured, which may not appeal to players looking for constant action. The game often prioritizes narrative buildup and decision-making over rapid-fire encounters, asking players to slow down and engage with its systems and story. This approach pays off for those willing to invest the time, as choices feel meaningful and progress feels earned. However, players expecting a fast, endlessly replayable card battler may find the experience more restrained and focused than anticipated. HeistGeist ultimately succeeds by committing fully to its vision. It is not a game trying to appeal to everyone, but rather one that confidently blends narrative depth, strategic card mechanics, and cyberpunk worldbuilding into a cohesive whole. Its strength lies in how these elements support one another, creating an experience where story and gameplay are tightly interwoven. For players who enjoy character-driven RPGs, thoughtful deck construction, and immersive cyberpunk settings, HeistGeist offers a rich and memorable journey that stands out within the indie landscape as a carefully crafted, story-first experience. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Good mix of combat card game and text quest. - There is little variety in musical themes, especially in combat(you get tired of it quickly.).
This is a story driven deckbuilding game. Initially the card battler aspect drew me in but what really makes this game shine is the fun shadowpunk narrative, likeable authentic characters, stylish art and professional voice acting. But honestly, what really motivated me to write a review was just how much love and care the developers put into the game. The game is full of personality and little details. As for the gameplay, the card battle itself is just okay. It's definitely not going to be engaging enough for fans of games like Slay the Spire, Battle Train and the sorts, but the game doesn't really go for that either. It tries new, original ideas, and it's really cool how most cards have their own animations. Unfortunately it's not very well balanced, some cards are just straight up good or bad without sinergies to compensate, or have weird effects to the point that even upgrading them can be detrimental. Enemies don't have enough variety, with simple movesets and no challenge at all, and the deckbuilding is very slow, so combat can get stale and repetitive very quickly. The lack of adjustable difficulty makes progression very straightforward, so players will be most likely playing for the plot. The hacking minigame is okay as well, nothing groundbreaking but it does offer a mild challenge while not being a hindrance or distraction during missions. The missions themselves were very creative and fun, it's really cool how you have multiple teams that progress at different speeds. Overall a very fun and engaging experience, definitely worth for the plot if you don't mind the combat.
[h1] Wirklich gutes Deck-Building RPG [/h1] Ich hatte eine gute, kurzweilige Zeit mit diesem Spiel. Ich habe es immer wieder in kurzen Happen gespielt, und dafür war es perfekt. Zwischendurch hatte ich einen Moment wo ein bestimmter Kampf plötzlich deutlich schwerer erschien als alles davor, aber mit ein bisschen tüfteln am Deck und einer Überarbeitung meiner bisherigen Taktik ist auch das gut zu machen gewesen. Ich hatte viel Spaß und kann es nur empfehlen.
A beautifully stylish cyberpunk heist with deckbuilder mechanics that isn't quite like anything I've ever seen before. Excellent storytelling and amazing production values for an indie, but I feel there are issues with the main card game that could use improvement. Love: - Aesthetics: music and art are gorgeous. - Characters: Honestly, they're all great. The writing is very well done IMO. It's like watching a great heist movie. - Storytelling: Everything related to the visual novel part of the game is truly excellent. I like how the missions have you trading between characters. Meh: - Minor UX things. The typeface on steam deck is excruciatingly small even at the largest font setting. It would be nice for the cards to zoom in when you focus on them. It would also be nice to get a confirmation if you try to end your turn while you still have playable cards, because it's not so hard to fat-finger the end turn button by accident, which is potentially a death sentence. - Card games: The hacking game is fun but super easy. The shooting game that you get to rarely play is pretty great, but isn't developed. The main razorgirl combat game, though, has issues IMO. It relies heavily on looping combos; it seems the designers took that and said "well, in order to make this challenging, let's stop them from comboing." All this does is slow everything to a screeching halt. 90% of the time it's fun, but the other 10% it can feel excruciating. It's compounded by the fact that you can't see what the opponent decks are before fighting them, and you have to wait to lose if you don't want to go back to the previous checkpoint. I had one fight last over an hour, and an enemy racked up over 1700 shields (normal values are 0-20ish.) I was never in any real danger, but only had one shield-piercing card in the deck, and decided to be stubborn. As the famous fighting game adage goes, "I didn't buy this game to block." Enemies with AP gain, bleed, and shield gain all need revision IMO. - Ending: It feels like it ended just as things were coming together. It's an tribute to the designers that I was sad to see the team go. I'd love to see a sequel. Zoya was the runaway favorite, but I would love to see more of all of them. Even the dog!
fun little story card game
Such a cool little gem! A cyberpunk deckbuilding RPG with complete voice overs and a nice story. Took me 15 hours to complete and had fun all the way through. You role-play as a femake cyberpunk merc who is caught up in a messy situation. All interactions have voice over which is really cool. The "cinematics" are comic-book like drawings which I found pretty darn good (would have been nice to see lip-movement animations but I guess that's asking for too much). Aside from combat which is fun, there is also a hacking mini-game which is incredibly fun to do. Hope to see more games like this, from the studio.
Very addictive cyberpunk card battler. Vibes wise it's like Shadowrun meets Neuromancer meets Robocop meets System Crash (the cyberpunk card game). Just from the achievements and the language you can see the devs love the genre and Gibson in particular. Having it set in neo-Bratislava gave it a unique Slovakian polish to it - I loved the folklore based cyberwitch names and illustrations and the ammo named for Slovak vampire myths. The voice acting was quite slow - i enjoyed listening to it sometimes and skipped it other times, but the speaking pace was very clear and leisurely. Might be a cultural difference with faster talking countries. The story was interesting, i enjoyed building a crew. I only figured out halfway through it was harder than it needed to be because I forgot about the black market, so Karel reminding us it existed before the ending was good. Overall, well worth a play if you like card games and cyberpunk. It's incredibly polished and everything works well.
Hacen mucho con poco, buena historia, voces cojonudas, mecánicas cojonudas, en fin, si te gustan los juegos de construcción de mazos, dadle un try
This game was a huge surprise for me — now I can't get enough of it. Pros: – The card combat and combo mechanics are really entertaining. – The story has a nice pace, the characters are interesting, and the dialogue is well-written. It really gets to me when the storytelling goes deeper into the developing relationships between the crew members. – Cyberpunk and synthwave aesthetic. Cons: – The controls can feel a bit clunky. Every time I want to close a menu, I instinctively press ESC and get annoyed when it kicks me to the main menu instead. Minor gripe though.
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Where this game's players are, estimated from review languages.
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