
Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сломаный рогалик
Heavy Bullets is a first-person roguelike shooter that takes a simple premise and transforms it into a tense and engaging experience. Developed by Terri Vellmann with a soundtrack by Doseone and published by Devolver Digital, the game throws players into a surreal, neon-hued labyrinth where survival depends on precision, caution, and resource management. The setup is straightforward—you are tasked with venturing into a malfunctioning security system to reset its mainframe—but the journey itself is what provides the true challenge. Every corridor, every corner, and every flicker of light hides the potential for sudden danger, and the game never lets you feel entirely safe. At its core, the game relies on a unique twist to traditional shooters. Players are given a revolver with only six bullets, and rather than finding endless ammunition, you are expected to retrieve the ones you fire. This mechanic forces careful aim and deliberate pacing, as wasted shots can leave you vulnerable and scrambling in hostile environments. Reloading is slow and deliberate, heightening the tension of each encounter, while the need to chase down expended bullets creates an almost rhythmic flow between attacking and repositioning. It’s a system that rewards accuracy and restraint, setting Heavy Bullets apart from more frantic shooters. The procedural generation of the levels ensures that no two runs are identical. Every attempt presents new room layouts, enemy placements, and hazards, making adaptation a constant requirement. While some may find the randomness punishing, it also lends the game a sense of unpredictability that keeps the player on edge. Traps, wandering creatures, and malfunctioning turrets can turn an otherwise calm moment into instant chaos, and because death is permanent, every mistake carries weight. There are systems in place to mitigate some of this harshness, such as banks that allow you to save money across runs and items like insurance or wills that preserve resources, but the fundamental nature of the game is still uncompromisingly tough. Visually, Heavy Bullets embraces a striking retro-futuristic style. Its neon colors, geometric simplicity, and bold contrasts create an aesthetic that is both minimalist and hypnotic. The art design pairs beautifully with the soundtrack by Doseone, which leans into atmospheric electronic tones that balance between eerie stillness and sudden intensity. Sound design is crucial beyond its musical value, as audio cues often warn of nearby threats or hint at hidden dangers. The combination of glowing environments and immersive audio enhances the sense of unease, making exploration as nerve-wracking as the combat itself. Beyond its primary mechanics, the game introduces a variety of tools and items that deepen the strategy. Mines, homing bombs, teleporters, and coin magnets offer situational advantages, but inventory space is limited unless expanded with upgrades. Deciding what to carry and when to use it becomes another layer of survival strategy. Despite these additions, the overall weapon variety is intentionally restricted, which reinforces the minimalist design philosophy but may leave some players wishing for more options to experiment with. What ultimately defines Heavy Bullets is its atmosphere and tension. It’s a game that excels at putting the player in a state of constant awareness, where every decision, from pulling the trigger to stepping into a new room, feels consequential. The pacing can swing between stretches of eerie quiet and bursts of sudden danger, which keeps adrenaline levels high. However, the same qualities that make it thrilling can also make it frustrating, particularly for players who prefer progression systems with more permanence or games with broader variety in enemies and stages. Despite its limitations, Heavy Bullets remains a compelling experience for those who appreciate precision-based roguelikes. Its distinctive mechanics, moody presentation, and unforgiving challenge combine into something memorable, even if it does not provide the depth of larger roguelike titles. For players who thrive on tension, minimalism, and the satisfaction of mastering difficult systems, it offers a tightly crafted adventure where every bullet counts, every sound matters, and every step could be your last. Rating: 8/10
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Languages: English, Portuguese - Brazil
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要手感有画风,要玩法有画风。 肉鸽,所以弃。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4.5M | 11.4K | 90% | $19.99 | |
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| $1.1M | 2.1K | 97% | $19.99 | |
| $853.7K | 1.5K | 90% | $24.99 | |
| $51.2K | 171 | 81% | $14.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $372.5K | 499 | 51% | $19.99 | |
| $372.6K | 963 | 76% | $19.99 | |
| $371.5K | 957 | 74% | $24.99 | |
| $371.4K | 468 | 88% | $24.99 | |
| $371.4K | 894 | 89% | $14.99 | |
| $373.1K | 1.6K | 97% | $9.99 |