
An ill-fated hiking trip spirals into a chilling fight for survival in this interactive psychological horror movie, inspired by centuries-old tales of vengeful spirits from Germany’s Black Forest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.29/day in the week after.
About
On an ill-fated hiking trip through the Black Forest, a mismatched group of students fall under the spell of a vengeful spirit trapped deep inside the woods. Now they must fight for their survival while trying to escape its corrupting influence.
Haunted by fear, trauma, and secrets of the past, each character is pushed to their breaking point, and their survival depends on your choices in this interactive psychological horror story by Germany-based indie studio, Trapped Predator.
As the events unfold, the members of the group find themselves confronted with their deepest fears and the shadows of their past. Who will survive? Help the protagonists stay alive during their horrific journey through the woods.
Experience a thrilling story inspired by German folklore. Join the characters on their ill-fated hike into the mysterious yet beautiful Black Forest, the backdrop of many myths and legends.
Who will survive? Help the protagonists stay alive during their horrific journey through the woods. Try not to get corrupted and fall prey to the dark powers lurking inside the forest.
Follow the story of multiple characters as the POV switches throughout the game for you to shape the story through their eyes.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 236reviews | 71% | — | $47.9K |
| $12.99 | 122ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Os personagens não são carismáticos o suficiente para um filme e não há escolhas realmente interessantes ou com impacto para ser um jogo. cerca de 5 escolhas importam e o resto é um filme barato. Não vale a pena. Existem uma serie de jogos melhores nesse estilo
This was a way to kill time. Spooky and not dookie
저게,이게 뭔데, 아니 왜 이러는데의 무한 반복,, 잘 모르겠음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Polish*languages with full audio support
| $12.99 |
| 42ratings |
| 84% |
| — |
| not modelled |
| $11.69−10% | 3ratings | 74% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game deserves a better rating. I thoroughly enjoyed my first playthrough. The camera work, the lighting, sound effects and score are all great. The acting and special effects aren't bad either, and it's a great setting with several interesting locations near the German Black Forest. I've seen plenty of non-interactive horror movies with a higher budget that weren't remotely as good. There's plenty of non-obvious choices to make, and at least some of them have long-lasting repercussions. The plot is a bit thin and sometimes hard to follow, but for a game that is meant to be replayable, that's actually a good thing. Since you're able to skip scenes after making it to the end the first time, I'm quite sure I'll give it another go at least once.
Heart of the Forest is a narrative-driven psychological horror game that embraces the strengths of full-motion video storytelling while immersing players in the eerie mythology of Germany's Black Forest. Developed by Trapped Predator and published by Wales Interactive, the game delivers a cinematic experience where every choice has lasting consequences. Instead of focusing on combat or complex mechanics, it places its emphasis on tense decision-making, emotional storytelling, and the gradual unraveling of a supernatural mystery. The result is an interactive horror adventure that feels closer to starring in a suspenseful film than playing a conventional survival horror title, making it particularly appealing to fans of branching narratives and character-focused experiences. The story begins with a hiking trip that quickly spirals into a desperate fight for survival after a group of students encounters an ancient force hidden within the forest. As fear spreads among the group, long-buried secrets and personal conflicts emerge, blurring the line between psychological trauma and supernatural influence. Drawing inspiration from regional folklore, the narrative gives the setting a distinctive identity that separates it from more familiar haunted house or zombie-themed horror games. The forest itself becomes an oppressive presence, with every shadow and unfamiliar path reinforcing the feeling that the characters are being watched and manipulated by something far older than they can understand. One of the game's greatest strengths is its commitment to player choice. Every important decision can alter relationships, determine who survives, and reshape the direction of the narrative. Rather than presenting simple right-or-wrong answers, the game frequently challenges players with morally uncertain situations where every option carries potential consequences. This design encourages multiple playthroughs, as different choices reveal alternate scenes, character developments, and endings. The inclusion of multiple playable perspectives also enriches the storytelling by allowing players to witness events through different emotional lenses, creating a broader understanding of both the characters and the supernatural threat pursuing them. The production values help elevate the experience considerably. The live-action performances feel convincing, while the cinematography makes excellent use of the dense woodland setting to create a constant sense of isolation and dread. Carefully composed lighting, effective camera work, and atmospheric sound design steadily build suspense without relying entirely on sudden scares. The haunting musical score complements the unsettling visuals, enhancing moments of tension while allowing quieter scenes to develop the emotional weight of the characters. Together, these elements create an immersive atmosphere that captures the unsettling beauty and mystery associated with the Black Forest and its legends. Because Heart of the Forest is built around interactive storytelling, players expecting traditional gameplay mechanics such as combat, extensive exploration, or intricate puzzles may find the experience more limited. Its pacing is largely driven by dialogue, cinematic sequences, and decision-making, meaning the overall enjoyment depends on how invested players become in the narrative and its cast. Fortunately, the branching structure, multiple endings, and meaningful consequences provide solid replay value, rewarding those who want to uncover every possible outcome and explore the different paths available throughout the story. Heart of the Forest succeeds by combining psychological horror, authentic folklore, and cinematic storytelling into an engaging interactive experience. Its memorable setting, believable performances, and meaningful player choices create a tense narrative that remains compelling from beginning to end. While it may not satisfy players looking for action-heavy gameplay, it excels as a choice-driven horror adventure that prioritizes atmosphere, suspense, and emotional storytelling. Fans of interactive films and narrative horror games will likely appreciate its unique blend of supernatural mystery and character drama, making it a worthwhile addition to the growing catalog of modern FMV experiences. Rating: 7/10
叙事节奏太慢了,故事设计也有点崩坏,但是整体上还是达到了基本的水平。
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A very enjoyable FMV game. Don't expect something Oscar worthy, but it's a good indie horror with very good cinematography (and I love the forest setting). I appreciated a lot that you can skip old scenes on subsequent playthroughs and that you can look at the story tree in any moment to help you reach alternative routes and endings.
Peak
Love The Setting, The Story, The Mystery of it all, and Trying to get all the scenes/endings. But I never really fell in love with the characters ... apart from Nick, he's cool :) My main issue was in the dialogue, don't know if it was the writing or just because the actors weren't speaking their first language, but at times it felt a bit amateurish and not believable. I do recommend the game though, I enjoyed it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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