
The first entry of the Abime Series. Eight captives must cooperate or compete to escape an underground subway under the manipulation of a dangerous psychopath. Can you really trust anyone? What about yourself? And what is the meaning of a good ending? Is reaching one even possible?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Head AS Code is the first entry of the Abime Series.

It is April 22, 2022 and Simon Fournier woke up in a strange location. Surrounded by friends, strangers and foes, he has to play the dangerous game introduced only as the Dating Game. It's not a joke; it's real and it's dangerous. If they failed, they would die.

It is a merciless environment where tensions rise and where no one is safe. Any suspicions could get you killed. Everyone's questions quickly multiplied. Who is Smiley? Who really are the other participants? Is Smiley among them? What is the real purpose of the Dating Game?

A surprising story full of twists! Head AS Code is a story with plenty of twists and turns to keep you on the edge of your seat. Every one of Head AS Code's 19 endings contains thrills, chills and kills.
Many riveting choices! No need for saves when the game autosaves for you. Every choice has its own weight. And if you don't like where you're going, there's always...
An ever-expanding flowchart! You can access it after your first ending. Use it to jump to any point you already read! The game autosaves, but there's global, visible progress.
Numerous interactive sections! Active Searches were designed to give YOU control over which interactions you'd like to read. Talk to someone, investigate an object or skip the optional searches if you'd like.
Note: Only 16:9 resolution ratio is fully supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goood
One of these games that tries to resemble Zero Escape Series , it's the same class as Zodiac Trials and has the same problems : no death CGI's , self solving puzzles with the help of main protagonist, overcomplex story, the dialogues are boring and poorly written. The things I liked are : the art quality - certainly better than than : Zodiac Trials , The game of foutune , Friendly Facade ect. Also the music composed by Alex Shea is very climatic - almost like in movie The Saw. To conclude the game is average but somehow it made me last to the very end 7/10 or 8/10 if you liked Shin Tsukimi from YTTD.
Just no.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible. Played it through after seeing it years ago. If you liked Zero escape or simnilar games you'll love the story on this. Great plot twists and the small hints made me go back to check what i missed. Brilliant
This oozes Zero Escape vibes from the very start. Writing is good for an amateur, definitely not to the level of a polished professional, but adequate for the story they are trying to tell. Some grammatical errors, especially with a mixture of past/present tense, incorrect usage of 'would've' and similar words, and strange sentence structure, but nothing too jarring. Story overall definitely worse than ZE, but not bad by any means. Took me about 11 hours to finish This is primarily a visual novel. There are escape rooms, but other than one exception, the puzzles are solved by the characters, not by the player. For an indie visual novel, this the game is well polished, great UI choices, easy to navigate. Major Plot Hole - [spoiler]How do the characters not feel the train stopping, going up and down, and rotating? Before this scene, I thought there were literally 28 different floors of the same rooms and clones/androids of the characters. [/spoiler] True Ending Spoilers - [spoiler]Danganronpa V3 Spoilers[/spoiler] - [spoiler]Yes this game takes the meta approach to endings. It's like the author never heard about the backlash against Danganronpa![/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.6K | 50 | 94% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $27.5K | 102 | 85% | $14.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20K | 373 | 93% | $3.99 | |
| $20K | 94 | 97% | $10.99 | |
| $20K | 125 | 80% | $4.99 | |
| $20K | 99 | 75% | $14.99 | |
| $20K | 169 | 56% | $5.99 | |
| $20K | 250 | 64% | $4.99 |