
Mining Wizards is an incremental mining game. Mine minerals, gather materials, upgrade a massive skill tree, level up, unlock talents, discover artifacts, and attract artifact visitors!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mining Wizards is a simple idle incremental game. Mine massive amounts of minerals and strengthen your magic as you progress.
Move the mining area to cover minerals and automatically mine them. The Core Orb fires magical projectiles to carry out the mining.
Mined minerals drop elements, which can be crafted into crystals. You can obtain various elements from different minerals.
Upgrade your skill tree using crystals. The stronger your mining power becomes, the more resources you can gather.
Level up to gain mana and unlock talents. Talents further boost your mining abilities.
Mine artifacts to further increase your mining power and attract more visitors. Artifact visitors generate idle crystals even while you're away.
7 Resources
10+ Orbs with unique magic
300+ Skill tree nodes
30+ Talents
90+ Artifacts
40 Achievements
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's kinda like [i]Keep on Mining![/i], but significantly worse in every aspect. If that doesn't bother you, it's a relatively easy completion, but of course, I recommend the aforementioned game much more.
[b]Mining Wizards[/b] to bardzo przyjemna growa odskocznia z gatunku gier relaksacyjnych, przypominająca w pewnych aspektach darmowe „clickery” w którym to gracz będzie wydobywał magiczne pierwiastki z poszczególnych różnokolorowych skał – walcząc z wyznaczonym upływem czasu, jak i starając się wyszukać w ich wnętrzach potężne magiczne artefakty. Tytuł bez wątpienia jest dla każdego gracza, a w szczególności dla tych którzy chcieliby się po prostu odprężyć, miło spędzić czas przed monitorem, bądź też zagrać w coś na szybkiego w przerwie od pracy czy też nauki – jedna runda rozgrywki trwa od kilku do maksymalnie 37s, lecz odblokowanie wszystkiego co gra ma do zaoferowania zajmie wam kilka godzin. A co się tyczy samej rozgrywki to jest banalnie prosta, polegająca w gruncie rzeczy na najeżdżaniu kursorem myszki na obszar gdzie znajdują się kolorowe skały, co będzie powodowało ich powolne rozłupywanie i ostatecznie zniszczenie. Czynność ta będzie generować wirtualną walutę w formie poszczególnych pierwiastków (kolorystycznie odpowiadających im skał), niezbędnych do wykupowania późniejszych ulepszeń w solidnie rozbudowanym drzewku bonusów (kryjących nowe magiczne moce wspierające gracza w aktywniejszym demolowaniu planszy). I tak w kółko. Co ciekawe produkcja pod względem systemowym dosyć mocno przypomina grę 猫船长与环球渔场 - Kapitan Wąsik Przyrostowe Morza (czyżby projektowy kopiuj/wklej?) oraz absurdalną cenę, która ma się nijak biorąc pod uwagę dostępną zawartość i sama rozgrywkę (przy której było wykorzystywane wsparcie AI). Z całym szacunkiem dla twórców ale to przesadza, gra nie jest tego warta. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не рекомендую, только в случае если осталась ломка после Keep on Mining Игра является блеклой копией первой части KoM!, причем с не очень приятной визуальной частью. У этой игры есть одно отличие по сравнению с оригиналом - в игре есть механика посетителей, которые пассивно генерируют руду в зависимости от количества полученных артефактов, можно просто оставить игру афк и ресики сами накопятся Вишенка на торте - в конце всей прогрессии появляется омега кристалл босс, который спавнится в абсолютно рандомном квадрате на старте сессии, которого нужно сломать 9 раз, благо хоть разраб додумался давать новые аномалии для борьбы с ним
Whoever made this desperately need psychiatric help. The skill tree is so absurdly expansive that I fully stopped reading what the upgrades did long before I requested a refund. I would just search for whatever was cheapest and buy that. Once you're pushing your skill tree beyond 200 nodes, I have no idea how you expect anybody to care about each node. It also got to the point where I couldn't tell what was doing what or how I was impacting the game beyond lazily moving my cursor around. Your main "orb" is throwing 30 different projectiles, that all somehow miss what they're aimed at, and then you have something like 6 bonus "wizards" just lighting your entire screen up with a nonsensical number of spell animations. This feels like 'Keep on Mining!' and 'Subway Surfers' had a baby cursed to finally squeeze that last drop of mindless dopamine out of a 14-year-old with autism.
Just got 100% after getting the game because it looked like a simple small time sink for an easy 100% The skill tree isn't shaped well and is really hard to see what can actually be bought at times. It's made to look as though certain aspects are random but in my experience the order they appeared felt fully planned. The artifact icons make no sense and are just the random output of soulless AI use. After around 2 hours playtime you don't need to even play the game, which while being nice in some incremental games, here takes the form of annoying screen clutter abilities. Overall i wouldn't say it was worth the 100% and while being pretty simple it just wasn't enjoyable like other games i've played for this same purpose.
Plutôt cool, ça fait passer le temps !
nice game !
I want to like this game, but its so ungodly infuriating for one major specific reason. Projectile speed. ♥♥♥♥♥♥♥♥♥. It takes almost two full seconds between when the main tower that you control fires its projectiles, and it reaching where you are aiming. So it CONSTANTLY feels like you are playing with a massive input lag. It just feels so ♥♥♥♥♥♥ jank and unsatisfying and like you have little to no control over what's happening, and it doesn't get better later. You just always have that stupid slow agonizing lag. Plus, the other side element towers you get take 10 years to fire their projectiles, so they also feel completely ♥♥♥♥♥♥ useless. Unfortunately, I am an achievement hunter and I buy these incremental games because normally they are fun and easy achievements to get. However, this game feels like getting teeth pulled with a horse hoof nipper, so instead of largely playing the game, I do a few rounds, and then just leave the game open and let the little "customers" that pass behind the upgrade menu give me mats for a few hours. Then come back, upgrade some stuff, do a few rounds, decide id rather get stabbed in the eye with a firepit poker, and then have the game sit on the upgrade menu again. Not worth the 5 bucks I spent. I wouldn't make prisoners play this.
[h3] Чиловый айдлер, где вы играете за волшебника, который с помощью спеллов добывает ресурсы. [/h3] По началу прогрессия затягивает, приятно наблюдать за автосбором руды, открытием новых нод дерева умений и в целом за ростом цифр. До получения первой "не тру" концовки игра проходится на одном дыхании и не надоедает. Каждый уровень дает либо новый артефакт, либо открытие новой ноды. Для получения платины, нужно получить вторую концовку, и вот тут то игра переходит в разряд духоты. Ничего нового почти не происходит, просто гринд в надежде пройти уровень или выбить новый артефакт. Уровни однообразные и чтобы продвинуться дальше вам нужно чтобы вам повезло найти артефакт или чтобы рандомный спелл прокнул в нужную точку. Стабильный idle-середнячок и хороший тайм-киллер. Попробовать стоило. Рекомендую.
The game looks like Keep On Mining!, but I thought it was worth playing. I really enjoyed the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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