
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo não tem combos de itens e maldições tão legais como as combinações de um binding of isaac, por exemplo, mas tem algumas opções bacanas de dano e sobrevivência em itens e upgrades. Até você se acostumar com a localização das coisas dá pra se acostumar, também, com o que cada coisa faz(upgrades de capa, maldições, interações dos itens e etc) em relação ao combate, então acaba por ser um processo relativamente natural. Os diálogos com os personagens são bem divertidos e relativamente memoráveis. Acho que esse jogo tem espaço de ser ainda melhor, mas eu gostei bastante e todo dia sinto vontade de jogar uma run
Very fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 12.3K | 70% | $19.99 | |
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 5.1K | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $293.7K | 2K | 93% | $6.79 | |
| $58.2K | 278 | 94% | $8.99 | |
| $27.3K | 129 | 98% | $16.99 | |
| $16.2K | 154 | 77% | $6.99 | |
| $11.9K | 79 | 91% | $5.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐 1.肉鸽系统做的极度糟糕,你的流派选择完全不会增加你选到这个流派的概率,第一个诅咒蹦 出来个处决,第二个诅咒蹦出来个反击,总之就是完全玩不到自己想玩的流派。 2.路线的规划及资源分配完全不合理,我要升级商店得赌假条房,要刷新诅咒就得赌刷新,小怪又不爆金币,我想多打点钱还得赌保险库,但是你一层就几个房间,拿了这些我亏血不说,拿完了之后还有几个房间给我打啊,打完发现自己零提升,我用的出去吗?而且加上上一条说的诅咒概率不会随着选择的流派增加,我的刷新次数打了还有极大可能刷不到我想要的流派,那我不是白打了一个房间? 3.物品及诅咒强度分化明显,稀有度和等级就明摆着告诉你,你这个东西在高稀有度高等级的 物品或者诅咒面前就是垃圾,并不存在所谓的强化就能变强,强化三的武器依然比不过高一级品质的一级物品,而且不管是从武器数值还是敌怪数值上来说你都必须得换更厉害的武器,不是说靠你喜欢这把武器的手感就可以玩的下去的。 4.血条问题,我我承认血条做成这样很优秀,但是是不是太脆了点,再加上血药的获取并不算 简单,运气不好还得赌房间,各种buff持续时间也很短,我想要回复多一点的血量还得先扣点 血去打血药房,有实力有技术的玩 家可能觉得这并不会产生什么影响,毕竟自己没怎么掉血,但这款游戏钟武器答辩一样的手感和后摇,即使是有这类游戏经验的玩家来了前几个小时也很难不掉血。 如果你看了这篇评测仍然想入手这款游戏,那么请三思之后记住两小时后不能退款并且把它当成一款魂游而不是肉鸽游戏去玩。 但这款游戏的问题还远不止这么点,谨慎入手
good fun
fun
Bonito e com boa jogabilidade
MELHOR JOGO QUE JÁ JOGUE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PORFAVOR CONTINUAÇÃO!!!!!!!!!!!!!!!!!
里面东西开始的时候很多,但是大部分是垃圾,商店和武器升级是分开的。。。最大问题是到时间部开始变成跳跳乐了,但是设计一坨,操作本身就不行,掉刺了会被黏住,难得神装配置爽了,结果直接去世。boss很多设计也是一言难尽。
Tu sai do trabalho e vai trabalhar com a Morte Super recomendo.
操作有点僵硬,但是美术很可爱所以原谅你了(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.