
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich finds super
bom
jeux sympa, grande variete d arme. multiple Biome, DA tres cool, humour sympa. Par contre bcp de bug impossible de relancer une partie depuis 2 jours ....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.7M | 7.3K | 92% | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 11.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $293.7K | 2K | 93% | $6.79 | |
| $58.2K | 278 | 94% | $8.99 | |
| $27.3K | 129 | 98% | $16.99 | |
| $16.2K | 154 | 77% | $6.99 | |
| $11.9K | 79 | 91% | $5.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然有点单调但打折入的不亏
Um pedaço de merda 💩
C'est vrai que c'est joli
Mierda de juego aprended a hacer bosses
bem feito
デッドセルズのほうがわかりやすくて圧倒的に面白い・・・ デッドセルズを100だとしたらこのゲームは55~60ぐらいかな。 このゲームで一番悪い部分は回復の弱さ。 回復があまりにも弱すぎるので敵から攻撃を食らう事が重いペナルティとなっていてものすごくバランスが悪い。 攻撃は食らうけど回復もさせる、というバランスにしておいてあげないとプレイヤーのやる気を削ぐでしょうに。 このバランスで何回死んでも恒久的なパワーアップ無しというのもキツい。 他にも色々と説明が不親切。翻訳の問題なのか、読んでも効果のよくわからない装備が結構あるし 次のフロアに行くと何がもらえるのかもめちゃくちゃわかりづらいし フロアの最奥に有るお目当てのアイテムを取った後、出口まであと少しだけ距離が有り そこにちょっとだけ敵が出てきたり、段差を降りさせられたり、なぜこんな構造になってるのか意味がわからない。 「最奥のアイテム取ったらその直後に次のフロアへ行く」ただそれだけで良いんだよ!センス無いな。 道中の雑魚と戦う理由が薄くて私は全部無視して突っ走ってしまう。 ボスと戦う前、倒した後の短い会話やムービーみたいなのも飛ばせないのがきつい。 10秒程度だが飛ばせないし早送りすら不可能なのが塵も積もればで精神的ダメージが蓄積していく。何回も同じの見るのに。 装備の強化にお金を50金突っ込まないと強化されないのに 中途半端に3金とか47金とか、好きな金額だけ突っ込めるのも理由がよくわからない。 50金払う以外は何の意味も無いのに?なんで中途半端なお金払ったままにしておけるの? 過去の戦績も装備等がアイコンで表示されてるだけで詳細を見る事が出来ない。 (見れないわけがないと思うので私かやり方わかってないだけかも?見方がわからない時点で不親切) ただ、見た目とか雰囲気はめちゃくちゃ好み。操作感も良くてキャラはスムーズに動く。 それだけに肝心のゲームの部分がこれでは残念。ちゃんと直せば今の3倍は面白くなれると思う。 作者はこれで良いと思ってるのか?センスの問題か?もっともっと面白くなれるゲームだったよ。 内容とは関係ないのだがこのゲームの実績(トロフィー)で 「別の鎌を装備する」という2~3回目のプレイで簡単に達成可能な実績ですら50%ぐらいしか取られていない。 みんなこのゲームを買っただけで全くプレイしてない、ってことなの?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.