
An abandoned arena shooter overtaken by bots. You are a mere passerby, a witness to a world that has long been lost to fake accounts and false advertisers. Thousands before you, and thousands after you.
Modeled estimate, not a reported figure. How we estimate →
About
a minimalistic FPS movement shooter. An energy drink-sized time capsule of endless fighting. A micro-world of bots in a perpetual state of meaningless conversation with each other. Stay as long as you like - they've fought long before you, and they'll fight long after you're gone.

Master a simple and responsive player moveset, featuring sliding, jumping, and a double-jump that allows you to redirect your velocity. Kill enemies with your sword and gun and find unique interactions hidden in these mechanics.

You are a rare visitor in this world. Go deep into chasing high-scores and watch as enemies begin to target you, escalating the gameplay into chaos. Alternatively, sit back and observe the bots stuck in the endless cycle of violence.

Walk around the lobby and explore the world that houses none. Take it all in as the world hangs in a standstill, near entropy but never quite there...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful little experience that takes inspiration from Devil Daggers and Hyper Demon set in an retro online FPS. Complete with multiple hidden endings and an endless mode with a leader-board, definitely give this game a try!
Wonderful little arena shooter, highly recommend for anyone looking to get into the genre. Easy to pick up with some awesome and really satisfying little mechanics. Much love and thanks for this experience <3
i weally likew thiswqqs
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, sweet, and addicting. Love the PSX aesthetic, first thing that drew me in. Then the whole concept of "Stay as long as you like - they've fought long before you, and they'll fight long after you're gone." is just so good. Love it. It is cheap, simple, and addictive. Time will fly, but so will you :D P.S.: You might find some things, but they are secret :3
Such a vibe. It's a sweet little arena shooter, with some really interesting bits of humanity in the form of encounters you can find if you look hard enough <3. Awesome visual style and MORE than worth the price of admission!! Highly recommend getting! It deserves much more love than the Steam algorithm is giving it.
[i]"I don't understand how they can keep going. I don't understand this world."[/i] i've never been a fan of fps, myself. my aim is poor, my attack/stealth strategies are bad and the way people get aggressive real quick scares me a lot. but bonitaka had already made games in genres that i was not interested in before and i loved them so i thought "why not?". the game looked good, it wasn't against real people and the whole concept was banger. i had to give a shot (literally). the gameplay is simple and easy to remember, which is comforting. the combat is challenging in its own way and also very fun. i love how it escalates in a way that makes you panic at first, but even when you get used to it, it doesn't get boring. it really makes you feel inside some kind of eletronic sandbox, where the different types of enemies keep throwing you new stuff to deal with. i think it really captures the chaotic atmosphere of being inside a full pvp server. the fact that all enemies are bots and the whole server is kinda trying to "stop" the violence but at the same time contributing to it feels deliciously ironic. the feeling of being in an abandoned old game is also really well nailed here. the colors, the 3d models, the textures, even the dialogue of the bots at the lobby, all of them contribute to that feeling, and combined with the soundtrack, it becomes a package of mourning nostalgia. i really loved the quote in the game's description ("they've fought long before you, and they'll fight long after you're gone") because it describes pretty well that feeling of being alienated from the world. i had to use the guide to get the achievements because i'm that type of girl, and they were pretty fun to get. the secret storyline behind the game touched me. while i was playing, i kept thinking about hate and violence, and how those things are so common and so encouraged. this game doesn't touch directly on those themes, but as i unlocked the "friends." achievement, i could see that they were part of the game's narrative as well. the never ending cycle of violence is not only the game's dynamics itself -- it became part of the people's lives in it. hate creates violence that is fought with more violence, which creates resentment and more hate. you think you would end the bad things in the world if you just had a Big Red Gun and could sweep everything away, but in the end, it only feeds the cycle of violence. the message was beautifully told, and i mourn the friendships that were destroyed by things like this. this is a pretty good game. i'm sure i'll play it even after this. it's fun, it's touching and it's accessible. (i'll tell my kids this was roblox.)
Cool little game!
short to 100% but for a first game it's pretty good, i really like the art direction and the few interactions with bots. i'm waiting for new update or a spiritual sequel ^^
very charming little faux old online arena shooter, enjoyed the challenge of the fights and seeing the secrets through to the end
Hate.net shows how a abandoned server filled with bots works, just hate and automatic commands. I really enjoyed hate.net because i hunted all the achievements and you will enjoy this game more if you try to get it all too, it's a quick experience so in a single day you can get all achievements or even refund if you are extremelly good at the mechanics, i just encountered 2 little flaws, when you die some projectiles will be carried to the next run and sometimes the slow motion will be longer for some reason, but a really well made game that can run in a potato.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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