
A series of disruptive events cause uneasiness among the people. The mayor needs your help to investigate different parts of Hatchwell and figure out what's causing these events, which seem to worsen as the day goes by.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 47reviews | 85% | — | $9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just didn't really find it all that fun. It is cute, it is well-made, but ultimately it feels that terrible combination of non-stop backtracking and map consultation. Eventually I started to realize that the "game" is just really me remembering what part is next, what little mini-puzzle I haven't had the "thing" to get past, then getting past it. Then there's another thing you can't get past, and you back track suuuuuuper far to push one block you couldn't before for example. It's is a lot of fun, it's is very charming, for the first couple hours. Then the bloom falls off the rose and the monotony sets in. As much as I like about this game, I found it really just a time waster and didn't give me a rewarding feeling. I'm stopping early just after the mine-cart switcheroo part because playing makes me feel exhausted.
It perfectly captures the vibe of the old Zelda games! And you get a dog friend.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay: https://youtu.be/bSpY3BdzmFM Jogo fofo e misterioso ! hehe Infelizmente não tem em português! :( Gostosinho pra quem curte 2D!
Buon Zelda-like. Il vari dungeon sono molto fluidi e non ci sono bug. Forse l'unica pecca è la poca varietà di ambientazione.
- 2D 젤다류 게임 - 텍스트량이 많지 않고 어려운 단어도 안나와서 언어 압박 없이 플레이 가능합니다. - 최종보스가 살짝 뇌절이지만 전체적으로 무난한 게임입니다. - 50퍼 할인에 사면 적당할 듯 싶습니다.
Interesująca gra. Twórca poprawił kilka rzeczy po moim zgłoszeniu. Gra się lepiej.
[b] 2 MINUTE REVIEW: [/b] https://youtu.be/XTFrIGnAiDE --------------------------------------- TL;DW: Worth every penny and a "must have" for people who love Legend of Zelda,it's a lot of fun and follows the Zelda formula quite well. Only complaint I have is the music is too repetitive and can get a bit annoying, but it's not too big of a deal breaker.
Delightful.
Zeldalike with some good bits that are ultimately overshadowed by persistent UI/UX and flow of play problems. Good - Some creative ideas e.g. for bosses, puzzles, and usable items Bad - Very little exploration - Lots of missables/loseables. Missable quests (due to timing), missable upgrades/bonuses (from quests and minigames and planting seeds), expensive items that are lost without warning, e.g. the 200gp pet ball is lost if it lands in the wrong place when you throw it. - Despite the lack of exploration, there still manages to be a surprising amount of backtracking -- just within a given dungeon. The dungeon design isn't actually bad, there's just a lot of slow time wasting, especially when e.g. you happen to not take the door with the key in it right away, etc. - The game doesn't autosave. This is good given all the missables, but it's also bad, because we're all used to Zeldalikes autosaving, so it's hard to remember to do it manually all the time; and that means when you actually miss/lose something and have to reload, you're potentially going back a half hour. - If your pet ever has a good use case, I never found it. This also compounds the sidequests being uninteresting since so many of them give dog treats as a reward. - Your sword swing covers basically a 90 degree quadrant on your front/side. This is to be contrasted with every single other item, which works straight in front of you. So you have to approach enemies a bit oddly sometimes to use your sword. Mostly this isn't a big deal, but it starts to feel like a handicap any time you're in a cramped map space, or sometimes even on bosses (which mostly have a very brief window where you can hit them for damage) - Moving is fine on its own, but combining it with attacking feels very awkward due to the long pauses (where you are still) before and after attacking - Roll is mostly great and helps speed up movement, but if you bump even slightly into a wall, you richochet backwards enough that you are very likely to take damage if there are enemies (or spikes) around. - There are some weird hitboxes that feel unfair, especially on bosses. For example, approaching the 3rd boss from the front, you can get in their face without taking contact damage, but approaching from behind, you take contact damage when you are like 15 pixels away from touching, which is the opposite of what you'd expect given that the boss is a lot taller than you. - A few less significant weird UI choices - to switch pet modes you have to go to the menu, equip an item, exit the menu, use it, then swap your items back to normal. Needlessly complicated versus just an in-menu toggle. Similarly, to save, you go to the menu, press "map" (why that button? who knows), use the regular buttons to save and confirm, then have to press "menu" (not cancel) to exit the save options.
A neat little Zelda-like that's a bit rough around the edges. It could use some QoL additions, the music is blah, and the boss battles were frustrating at times with their RNG. Overall though, it's a charming action adventure with a neat little story(if a little generic) and fun gameplay.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $725 | 5 | 80% | $6.99 | |
| $573 | 19 | 68% | $1.99 | |
| $91 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| $139.1K | 296 | 91% | $13.49 | |
| $76.9K | 133 | 75% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 149 | 60% | $1.88 | |
| $9K | 161 | 74% | $1.74 | |
| $9K | 71 | 93% | $7.99 | |
| $9K | 283 | 47% | $0.99 | |
| $9K | 50 | 88% | $5.99 | |
| $9K | 272 | 78% | $1.49 |