
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 19 → 0.5/day in the week after.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game
I'm on day 4. It's a charming time management game so far. Combat is pretty light. Maybe it gets more intense later? IDK. I think I will actually play it one day at a time, per real day. I am enjoying it so far. Calm life in a medieval village, with crops that grow all the way to harvest in just one day! Living in your own fairly splendid, split level home, because it was abandoned. What more could you ask for in a virtual life away from life?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哈哈哈还以为自己在玩FF14,连boss机制都一样……
do you want an RPG that has Stardew stapled on its hip? then here you go. do you want to marry a orphanage-running huge-hipped milfy goth? this game lets you do that. it's good! game is really good.
Ignore my hours played, it's not accurate, but i did put at least 80 or so hours into the game in the playthrough i completed. The game is missing some QoL features that it should have had at launch and it could have used slightly more of a budget. However, i can't deny that i had a great time and that the game kept my interest more the longer i played it. HIGHLY underrated game that is perhaps held back by that lack of some QoL and a bit of polish.
L'histoire est intéressante, les perso quoi que assez caricature sur les bord sont quand même attachant un minimum. Cela dit le combat est pas super "oof", c'est plus des "DPS/Heal" check que des combat "tactique" qui requiers du tallent a faire. Mais reste plaisant. Puis niveau "Farming sim'"... ehhhh, y a mieux c'est sur, mais c'est sympa quand même
The story is fine, it's cute, but I've lost my save data twice. While I have a back up to repopulate the folder I have to start a new game and play a stupid long tutorial that's boring and annoying and doesn't have a skip function! Who doesn't implement a skip function? I'm about to give up all together on this game.
Eu amo muito esse jogo. É um JRPG que você tem uma fazenda, não um Life Sim que você luta. Mais do que 30% de desconto e vale muito a pena. O início é meio parado, mas depois.... eu passei mal porque esqueci de tomar os meus remédios já que queria saber o que acontecia.
it's just a fun game! bit like a fancier RPG with farming stuff to it.
Edit:The story is stupid and contrived, and the game bricked my save file because the pre rendered cutscene refuses to work in a no return situation, meaning my nearly 30 hours of progress are now wasted. Edit 2: I got the game to work out by not playing it on steam deck. I wish I could say the game was worth finishing, but as one of the few people here who's seen the games ending, it was not worth it. The game has bloodily ripped off chuncks of other stories that it thought were cool without understanding what about them worked. I swear the only reason you can't skip cutscenes is because they knew it was the only reason anyone would watch them. Story is not worth sticking around for, which is sad since it was trying to be rune factory with a huge story focus. But the story is a failure. This game is the bones of a better game that I really really really want. This game draws heavily on rune factory. This game is rune factory if Square enix gave a team of interns the hard drive for generic final fantasy assets and told them to make a ps3 rune factory game with a diet final fantasy 14 combat system. I got to give them props, they did deliver. I can't claim to love the game, but somehow I've gotten into it. At the ground level, it's a farming game. You plant seeds, water them, then collect what ever they grow into. Put what you wanna sell in a box, put what you wanna keep in storage, get some animals, rinse, repeat. The game does the basics and it does em fine enough. You want the harvest moon half of Rune factory, you got it. Done clean too. The other half of the gameplay is wandering into dungeons and hitting whatever you find there with a stick while it hits you with its face horn or whatever. I thought, given Square Enix's history, that the depth would be. Just like the farming, it's fine. If you've ever played the MMO final fantasy 14 then you know what you're getting into. You don't avoid hits unless there's an orange circle or line on the ground, and hope you got enough HP to tank the hits you will take. or better yet, get one of your tag alongs to tank em. When they do, the AI targeting on enemies is a lil hard to read sometimes. The story is extremely thin though, and it thinks it's smarter than it actually is. All they really did was shake the shoe box of the most generic JRPG story beats on top of the rest of the game then patched them together. it is as generic as it comes, and everything moves towards it's decided endpoint weather it makes sense or not. They're the most dressed down version of whatever character arc they're trying to fill in as. This game really needed a skip cutscene option, or a better story, Whichever comes first There are some stellar parts too though. Music is amazing stuff, just delightful to the ear everywhere you go. I'm especially fond of the Quietes music, it's very serene. The game is also extremely responsive and doesn't waste your time outside of cutscenes. It loads extremely quickly too. Even on my steam deck, I've never a black screen for more than a second. And it runs like butter. If there is ever a Harvestella 2, I hope they expand on what this game needs without burning what does work about it. It has real potential but doesn't really live up to it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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