
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 19 → 0.5/day in the week after.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed Harvestella. I personally didn't hear much about the game when it first came out, but I think it deserves more attention. It's a fun JRPG with farming sim elements.
fun
I absolutely love this game! beat it on the swich and am playing again. wish they would make a sequel with upgraded farming/combat/crafting mechanics. I like the story to, though some say it is long i don't mind.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego muy simple y que probablemente no vale su precio, pero para los ojos correctos es un juego excelente. Yo lo jugué en Nintendo Switch y lo disfrute bastante, aunque debo admitir que al inicio es bastante tosco y aburrido, pero conforme pasen las horas te atrapa, la historia es excelente y tambien las historias de los demas personajes, los graficos son simples pero el diseño de los escenarios son hermosos, el sistema de juego Granja/Combate es similar a los Rune Factory (Solo he jugado un poco Guardians of Azuma, pero es casi lo mismo) y te puedes casar con uno de tus compañeros. Yo recomendaria que lo compren en oferta, es un juego muy bueno e infravalorado (y mas por su precio), si eres fan de los simuladores de vida/granja combinado con RPG, este juego te fascinara.
ストーリー中のキャラボイスがなかったので欲しかったですね あと序盤に出てくる中ボス的なモンスターの挙動が怪しく、いきなりデスポしてリスポで体力全回復されることが結構あったので、そういうところの調整不足が少し勿体ない気がしました。 ストーリーに関しては好き嫌い別れそうです でもbgmやグラフィック、農場システムや戦闘システム、ゲームのボリュームややり込み要素など個人的には満足いきました。 値段的には少々高いですが、買って損はしないゲームだと終始思ってました。 ゲーム性が好きなので進化して続編が発表されるのを期待してます。
Ich liebe dieses Spiel :) Meine Pro's & Kontras: Pro's - viel zu tun, lange, gute Story - visuell und aduitiv sehr ansprechend - Charakteraufmachung ist super - Kampfsystem macht richtig Spaß und ist sehr umfangreich - Farmingelemente Kontra's - Gar keine Romantik vorhanden - Sequenzen teilweise zu lang
definitely quite good with mechanics and story i have found interesting. it quite successfully mixes the farming side into the combat side. but its a console game on PC so the price point is very questionable. wait for a discount unless you are really interested.
作为一款“轻量”种田的日式RPG,Harvestella把剧情叙事做的相当好,更重要的是把主线剧情的推进交到了玩家手里,这是其他按部就班推进剧情的日式RPG所忽略的玩家本身的想法和选择,这让这一款本来并不出色的23年出品的13年技术级别的游戏得到了更高的评价。 游戏本身核心玩法为:种田 + 迷宫探索,种田比较简单,按季节种田+引入了简单的畜牧和钓鱼,本身并不复杂,上手难度简单,很显然开发者明白自己系统做的简单,因此引入了相当多的收集要素:作物、采集、挖掘、种苗、加工、敌人再到各样鱼类,主打一个量大管饱。战斗系统比较平庸,属于你打你的我打我的,唯一的交互在于需要走位躲范围技能,越往后解锁的职业和技能越多就越变成:僵硬的打对应属性伤害破防,再切职业放输出灌伤害。这让游戏的战斗变的十分无聊,并且职业之间也有强有弱,弱的职业本来就不好用,还要带着刷jp的体验真的很差。 游戏本身设置了体力系统和时间系统限制玩家每天的行动,从跑步、采集、钓鱼、播种到迷宫里攻击、放技能都要消耗体力条,这使得玩家不得不在种田和迷宫探索中作出平衡,并且还设置了饱腹值,限制玩家的食物使用,这使得游戏初期缺乏启动资金,买了种子买不起烹饪台,买了烹饪台做不起饭,下迷宫打不过boss,到了死季作物全烂完给玩家带来的挫败感极强。不过整体难度不高,第一次玩第一年冬季就达成完美结局通关。 而在游戏性之外:角色本身的建模只能说复古,但是制作组做了比较多的肢体动作,这才让没有配音死气沉沉的对话多一点生气,此外,由于没有剧情配音(SE能掏不起全文本配音的费用?)却在战斗方面为队友做了配音,并且还请了大牌声优来,这使得战斗和对话的割裂感更强,好在本作的音乐可以说是满分,为主旋律做了各种变调以适应不同气氛下的剧情,可惜官方没有上架OST,但是各大音乐软件居然有,这一点倒还不错。 这款游戏并非没有闪光点(含剧透):Harvestella把主线剧情的推进交到了玩家手里,[spoiler] 在了解了艾丽亚面对该隐种和亚伯种的痛苦抉择后,选择让击败魔王艾丽亚的玩家来作出选择,但是在游戏推进过程中,新盖亚不断地暗示玩家,进而犹豫不决选择了放弃整个伊甸计划,最终毅然选择消除死季确实让人很难不有所触动,而成功消除死季之后玩家身份的揭示更是令人感到震撼。 [/spoiler]整体上来说整个剧情的伏笔转折,同时配合优秀的音乐和恰到好处的玩家视角带入,让这个游戏的故事不止是故事。除此以外每个伙伴的羁绊任务都写出了伙伴的背景故事、还有文本量超大的休息时间对话,从主线剧情之外生动刻画人物形象,其次是各类支线,与传统的清问号不同,大量支线都是类似小剧场的温馨故事[spoiler] 除了艾尔贞的骗家产的艾尔玛,难以理解一个可能手上沾血的骗子居然能获得原谅...... [/spoiler] 最后的最后,这游戏的成就是真难做,怎么想的能要求玩家收获10000次,逆天
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太好玩了~~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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