
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Start with a pure farming loop: dig farm plots, plant seeds, water your crops, and harvest Diceshrooms from D4 to D20. Bigger dice bring bigger profits through higher multipliers.
Roll dice in 6 different ways: roll them manually, click the UI roll button, hire Dice Roll Helpers, summon Multi-Dice Roll Helpers, use Hover Roll to roll dice under your cursor, or unleash a Grand Roll to roll everything at once.
Build your way from manual farming to full automation with 3 types of farming automation and 2 types of dice rolling automation. Let your systems seed, water, harvest, and roll while your dice economy grows faster and faster.
Unlock and level up 130 Upgrades to speed up farming, boost dice profits, improve automation, and accelerate your money-making process before debt catches up.
In Hard and Hell modes, profit is survival. Make money fast, pay your debt on time, and stay ahead of the pressure. Miss your payments, and your run may come to an end.
Genres
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addicting music, chill ambient, great visuals and even a pretty decent tutorial. This game will take 2-4 hours of complete with achievements left to hunt but also harderer challenges ahead to keep you plsying (although I currently finished the regular game only). While it seems innocous at first, don't underestimate the requirements to play this game, especially in the late game where my laptop constantly suffered extensive heat and major lag spikes that. Don't worry too much though, you shouldn't have these many issues on a half-decent PC and there are plenty of options that disable the majority of the noise! Now some feedback and bugs [spoiler]The main issue of the game is that it starts as factory-like incremental but the automations quickly turn the experience into and idle "circle-strafing-with-the-mouse" experience which loses a little bit on the initial concept. A large bug hindered by gameplay experience a ton, and I discovered the source of it. Basically the screen was flooded with D10 and I realize they came from the D20s splitting up. 300 D20s burst into 900-1200 D10s which are extremely durable, way more than any other die regardless of the durability upgrade. This durability was causing the boards to be flooded with original and generated D10s for long periods of time until I unlocked the D10 explosion power-up. Now D10s lasted like all other dies, the game ran way more smoothly and my clover gain increased as well! Minor bugs includ the 1Q dollars flickering to 9.999.999.999.999 constantly as I keep playing and the experience can't hold XXX.000.000 / XXX.000.000 numbers so I suggest to turn the xp into XXXM / XXXM. Another bug is that I got the achievement for all the upgrades.. without having all the upgrades! After I actually find them all, the exprience meter broke into showing my actual XP / 1. This happened when I only had 2 cards to choose from and it told me that I had 5 upgrades available. Of course, getting the last two, it got stuck at the 3 and there's nothing I can do about it. Designwise, the interest mechanic is unfortunately a big fail. Doesn't help, it's extremely priced and it has a separate tab for no reason. All other upgrades would love to be placed in this tab where you can actually see (sort of!) the upgrade cap and because they all use clovers as currency. The upgrade menu is also quite weird, as you get to chose an upgrade but then immediately have the option to upgrade it and this confused me at first, thinking I had to click on that to actually unlock the upgrade. I get why it's like this, but it's very confusing. The button you press to claim an upgrade is the same as the upgrade menu which is unheard of all these upgrades have a cap that ranges from 4 to 33 or something like that, with no way of telling beforehand. With the max upgrades rate of gaining clover, I think 5B clovers for a purchase is the most expensive I can think of without resorting to grinding, which you can't really afk do the lag spikes of the dices. When the random "D4 odd multiplier" went as far as 36B clovers I gave up. All the odd/even multipliers are actually so expensive they can only be unlocked way after the 1Q milestone, so they're also completely useless. As I see it, all the upgrades should have been placed in the interest tab to remove the redundancy of having one button doing 2 things and having a visible cap to these upgrades.. unfortunately I know this is wishful thinking as it would require trashing all the hard work put into the upgrade menu, which unfortunately is quite hard read having the stats of the next upgrade when it should only tell me how much will it increase in efficiency and how many I have to but in the end[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般般,就是个增量游戏,玩的着急的话有点废手,后面基本上挂机就行了,我挂了一会回来看就到上限了,金币上限只有9223372036854785807,感觉上限太低流程太短而且内容也有点单调,游戏玩法新意倒没啥可指摘的,就是内容做少了,感觉就是一个玩法然后重复很多遍,但反正也不贵,几块钱玩个三个小时差不多就吃灰了,而且游戏刚开始体验的玩法和后面几乎一样的所以玩了感觉不好玩直接退款就好了。
il est cool
.
fun game honestly, Saw it on insta and decided to play it got all of the achievements other then the secret ones in 5 hrs, lowkey a good game to just chill and play worth the 2 or sum dollars for it
ran surprisingly well on the deck. fun for a bit. just started the debt mode. upgrades feel insignificant after a while so it eels like a waste to spend resources on them.
一番難易度が低いアイドルモードなら2時間程度でさくっと終わるインクリメンタル。 ダイスのキノコとはなんぞやと思うかもしれないけど、少しプレイすればすぐにルールが理解できる。それでも奇妙と感じるけど。 最初は緩やかに進むが途中から一気に進むのが楽しい。サイコロが転がるエフェクトも見ていて面白い。 とはいえ中盤からはダイスの面数が増える以外の新規要素がないので少し飽きてくるかも。 別のモードでプレイすれば新しい要素があるかもしれないが、何度も同じことをしたくないので、個人的にはひとつのモードで出来るだけすべての要素を楽しめるようにしてほしい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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