
Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 82% | — | $747.9K |
| $34.99 | 3Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredibly Rich and Detailed visuals. Pace of story is a bit slow but it's pure eye candy
深海版的《挽救计划》,科幻的浪漫
beautiful and unique game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 23.8/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish, Italian*languages with full audio support
| $34.99 |
| 2.8Kratings |
| 80% |
| — |
| not modelled |
| $9.79−72% | 108ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful, creative, touching experience, that leaves you with warm feelings at the end.
最近一直在玩Harold Halibut,它属于是我觉得很好但不会主动给人推荐的游戏🫠因为它几乎没有游戏性,大部分时间都是在进行一些冗长的对话,主角移动速度慢得惊人(还有些场景不允许慢跑),说是游戏任务其实是大量看起来毫无意义的跑腿和杂事。很多时候我都想快进赶紧完成任务,好去推剧情。但玩的时候也在想现实生活其实也是这样的。我们会想快进各种杂事和无聊工作,可人生真正占据大部分时间的,正是这些看似无意义的日常。 游戏里最喜欢的支线是老邮差留下的那箱信。一开始我只是为了做成就去送信,后来却慢慢开始在意每一封信件的内容和他们的收信人。在Fedora这样一个被时间困住的地方,有些信来得太晚了,有些关系已经改变了,有些等待甚至连等待的人都快忘记了。支线的最后,老邮差留给 Harold 的那封信让我最难受。 他说信可以被珍藏,可以被带在身边,可以被折成纸飞机,也可以被当成杯垫。它的形状会改变,但它承载过的东西不会消失。他大概也是在说他自己,他虽然已经去世了,但他留给大家的那些东西并没有离开。那些被送出的信、那些建立起来的联系、那些关于他的回忆,都还留在Fedora上。最让我泪目的是最后那个玩笑,他希望 Harold 把那封信折成纸飞机,再去和那个老朋友赛跑一次,最后赢他一次。 Harold总在记东西,任务,日常甚至偷听到的gossip以及和别人的聊天。刚开始我总觉得这些有什么必要记下来(尤其是任务,纯粹就是些跑腿传话的小事根本不可能忘记🫠🫠)但后来我发现,不只是Harold会忘,我也会忘…我本来是去找一个人的,路上和别人聊了几句天,去了另一个区域,看见了一些新的故事,等回过神来,已经忘记自己要干什么了。于是只能打开笔记本重新确认。这种感觉意外地真实。因为现实生活里也是这样,我日常干事会被琐碎小事打断,偏离原本的计划,最后连自己出门时要做什么都忘了。 到了最后重新启航的时候,Fedora给我的感觉也不是那种科技馆很强的航空载具,反而像一个缠满圣诞彩灯的家,一个真正有人生活过、相爱过、争吵过、等待过的地方。 我本来对全成就有些执念,但这一次有点懒了。当然一方面是因为游戏机制导致我要是想全收集Harold的日志基本得从头到尾再来一次🫠🫠但另一方面也是因为我忽然觉得,没见到的人、没去过的地方、没聊过的天,本来就是生活的一部分,有些故事错过了,并不意味着这段经历不完整。 这个游戏让我不断想快进,但它最后留给我的,恰恰是那些我原本想快进掉的部分。
Ein wunderschönes liebevoll gestaltetes Spiel mit interessanten philosophischen Blickwinkeln. Ich habe dieses Spiel sehr genossen und es hat viel Spaß gemacht diese Welt zu erkunden.
Cute story and beautifully created.
Una aventurilla narrativa de ciencia ficción bastante calmada y agradable. El estilo stop motion le queda genial y valoro mucho todo el aspecto artesanal del juego. Gameplay lo que es gameplay no hay mucho, es casi como ver una película. Protegería a Weeooo con todo mi ser.
+
On y est bien dans ce jeu. L'ambiance générale, le design, la musique et la mise en scène sont vraiment bien. Harold prend son temps. Peut-être un peu trop c'est le point négatif pour moi. Mais d'un autre côté c'est en parfait adéquation avec le héros. Je recommande ça vaut le coup d'oeil.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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