
The toughest prison sim in the yard has been locked back up to serve another sentence in 2D!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mein Charakter musste pissen und mir wurde mein Toilettenpapier gestohlen. Ich habs von dem Typen zurück geklaut und wurde daraufhin von zwei Typen verprügelt (die wahrscheinlich miteinander befreundet waren). Ich wollte Rache nehmen, aber habe auf dem Weg zu den beiden Typen ausversehen einen Gefängniswärter angepisst (wortwörtlich) und der Wärter hat sofort einen Reverse Suplex bei mir gemacht und ich wurde verhaftet. Das Ganze hat mich beeindruckt. 10/10 game
Perfect.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mükemmel oyun önerdim
虽然是2D,但是麻雀虽小五脏俱全 开局拿上一把铲子,找个无人的地方铲,铲到外面之后进小房子里睡觉,直接睡到刑满到期
就让他留在过去 现在玩已经没那个感觉了
Hard Time is a prison simulation that transforms everyday survival behind bars into a constantly evolving sandbox of unpredictable events. Developed and published by MDickie, the game abandons scripted storytelling in favor of player-driven experiences, allowing every sentence to unfold differently. Instead of guiding players through a fixed narrative, it encourages them to carve out their own reputation inside a dangerous correctional facility where every interaction has lasting consequences. Whether you choose to become a respected inmate, a feared troublemaker, or someone simply trying to serve their time peacefully, the game offers enough freedom to make every playthrough feel unique. Life inside the prison revolves around balancing relationships, following routines, and adapting to an environment where danger can emerge without warning. The prison population is made up of inmates, guards, and other characters who all react dynamically to your actions. Forming friendships may provide protection during conflicts, while making enemies can quickly turn everyday routines into constant battles for survival. The game's prison is divided into numerous accessible areas filled with interactive objects, creating opportunities for exploration beyond simply moving from one objective to another. Every decision, from participating in conversations to getting involved in violent confrontations, shapes your standing within the prison community. One of the game's greatest accomplishments is the way it creates emergent stories through its simulation systems. Characters are not static background figures, as they develop rivalries, alliances, and personal histories that continue evolving throughout your sentence. New prisoners arrive while others leave or meet unfortunate ends, ensuring the prison never feels repetitive or lifeless. Survival involves more than winning fights, as maintaining your character's health, morale, and social standing becomes equally important. This blend of role-playing and life simulation keeps players invested because every day introduces unexpected situations that demand quick thinking and adaptability. Combat is intentionally straightforward but highly unpredictable, often resulting in chaotic brawls involving inmates, guards, and improvised weapons scattered throughout the environment. Violence is only one option, however, as diplomacy, cooperation, and careful decision-making can sometimes produce better results. Beyond the prison walls, the game also includes a larger world with civilians and additional rules enforced by the authorities, making the overall simulation feel more expansive than its setting initially suggests. The PC version further enhances replay value by allowing players to customize characters and edit the prison population, while local multiplayer lets another player join the experience, adding even more opportunities for unscripted moments and memorable encounters. Visually, Hard Time reflects its independent origins with simple graphics and basic animations that show their age compared to modern simulation games. The presentation lacks polish, but the underlying mechanics are strong enough to keep players engaged once the simulation begins to reveal its depth. The sound design is similarly modest, serving its purpose without drawing much attention to itself. More noticeable are the occasionally awkward controls and interface, which can create a learning curve for newcomers. The artificial intelligence is also inconsistent at times, producing situations that range from hilariously absurd to unexpectedly frustrating. Nevertheless, these rough edges often become part of the game's charm, reinforcing its reputation as an unpredictable sandbox where almost anything can happen. Hard Time remains one of the most distinctive prison simulations available because it focuses on freedom, player choice, and dynamic storytelling instead of cinematic presentation. Its willingness to let players create their own stories through spontaneous interactions makes every session feel personal, even when the results descend into complete chaos. While its dated visuals, clunky controls, and unpredictable mechanics may discourage those seeking a polished experience, players who appreciate open-ended simulations will discover a surprisingly deep and entertaining game with exceptional replay value. It is an unconventional title that succeeds through creativity and ambition, proving that memorable gameplay often outweighs technical limitations. Rating: 8/10
very fun game
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Way too many glitches and odd gameplay choices. Like for example, when you're fighting other characters, the game will freeze your character when an announcement is on the screen, but the other NPCs can still attack you. You're probably better off just playing the mobile version.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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