
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Instense gory crazy wacky fun
guns blazing and just fun
Hard Bullet은 제가 평소에 좋아하는 텍티컬 / 슈팅 VR 장르의 게임이라 처음부터 관심이 많았고, 게임이 추구하는 방향성과 콘셉트 자체도 매우 마음에 들었습니다. 다만 실제로 플레이하면서 몇 가지 부분에서 몰입이 깨지는 경험을 했습니다. 가장 크게 느꼈던 문제는 NPC가 스폰 위치 근처에 머무르며 캠핑하는 듯한 상황이 자주 발생했다는 점입니다. 이 부분은 전투의 흐름과 몰입감을 조금 아쉽게 만들었습니다. 물론 아직 앞서 해보기 단계인 만큼 버그나 미완성된 부분이 있을 수 있다는 점은 충분히 이해하고 있습니다. 다만 그 외에도 AI가 마치 벽 너머의 플레이어 위치를 알고 있는 것처럼 계속 사격을 시도하는 문제, 캐릭터 몸의 하단 부분이 끼이는 문제 등 몇 가지 버그를 경험했습니다. 특히 게임이 2020년에 출시된 이후 시간이 꽤 지났음에도 이러한 문제가 남아 있다는 점은 개인적으로 조금 아쉬웠습니다. 이 글은 게임을 비난하거나 개발자분들의 노력을 깎아내리려는 의도로 작성한 것이 아닙니다. 오히려 저는 이 게임의 장르와 방향성을 좋아하기 때문에, 앞으로 더 좋은 게임으로 발전하기를 바라는 마음에서 작성했습니다. 개발자분들께서 앞으로도 좋은 방향으로 게임을 개선해주시길 응원합니다. 이 글을 읽어주신 개발자분들과 다른 플레이어분들 모두 좋은 하루 보내시길 바랍니다. EN Hard Bullet is a game in a genre I genuinely enjoy, especially because I like tactical and shooter VR games. I was interested in it from the beginning, and I really like the overall concept and direction the game is aiming for. However, while playing, I experienced several issues that affected my immersion. The biggest issue for me was that NPCs often seemed to stay around their spawn locations, almost as if they were camping. This made the flow of combat feel less natural and hurt the overall immersion a bit. I fully understand that the game is still in Early Access, and that bugs or unfinished parts can be expected during development. That said, I also encountered other issues, such as the AI repeatedly trying to shoot me through walls as if it knew my position, as well as parts of my lower body getting stuck during gameplay. Considering that the game has been available since 2020, I personally found it a little disappointing that issues like these are still present. I want to make it clear that this is not meant to harshly criticize the game or dismiss the developers’ efforts. Rather, I am writing this because I genuinely like the genre and direction of the game, and I hope it continues to improve. I wish the developers the best as they continue improving the game. To the developers and other players reading this, I hope you all have a great day.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
SO ♥♥♥♥♥♥♥ FUN
the enemy physics is ok but it could be A LOT better the ai is brain dead no real progression besides unlock new gun and i know its slow motion but you move fast still walk slow as dirt and frankly no mod support for a game that very clearly needs it is just the final nail in the coffin I feel like I could mod blades and sorcery or bonelab to do everything this game tried to do and and it would work better
ITS FUN
super a brutálná hra že tam je sámá krv prosťe skoro ako doom
Fun and plenty to do.
一拳一个小朋友。上至大圣金箍棒,下至街头小西瓜刀,一棒一个,一刀一个,血液狂飙!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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