
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5年近くEAということだけれど、目玉のRIDEモード(ウェーブ制で敵を倒すモード)のゲーム性はかなり薄い。 2,30分遊べば飽きる。飽きた。 狭いマップに、ワンパターンの湧き方をする敵。遊びのバリエーションが乏しいと思った。 ドアからバカ正直に湧くんじゃなくて、例えばヘリからファストロープで降りてくるとか、ドアからの場合でもスモークを焚いて出てくるとか、もうひと工夫が欲しい。 敵もあまり強くないというかアホだし…近接武器で遊ぶならブレソサの方がゴア表現以外圧倒的に面白いし… 操作性にも非常にクセがあり、急いでいる時のリロードでは誤操作が頻発して鬱陶しい。撃って倒したらポイ捨てして敵の武器を貰うのが早いが、せっかく買った武器に愛着がわかない。 サンドボックスゲームとしてはまずまず。 そこそこアップデートはやっているので、まだ寝かせる必要がありそう。
a cool game and as we work to fix some problems with the arms and hands flipping out. think this is a room scale or height setting problem. but as things get fix and even when broken it still is a cool must play game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably one of the most meh VR experiences I've ever played. If you're impressed with the massive arsenal like I was, you'd have better luck looking elsewhere. Because the arsenal, while impressive on paper, all end up feeling the same to use. It has a similar issue I have with the Far Cry games where it has a massive arsenal of weapons, but you aren't required to buy better weapons, so you just end up using the weapon you would deem "cool". What this game doesn't have that Far Cry does is weapon animations. Far Cry guns (specifically FC5) feel like actual weapons, with their sound design, recoil, and animations that showcase how powerful and aggressive guns can be. A main issue this game has is translating that to the chosen platform. Virtual Reality has always been about immersion. Even a game with a more cartoon art style like Budgets Cuts requires some level of immersion to be enjoyed. Hard Bullet just assumes that the work put into making a VR games immersive comes with putting on a headset. Guns feel light, like objects that can be swung around freely and shooting them has little to no recoil or weight behind it. Melee combat isn't fun when the enemies you're fighting have the AI of a homeless man after 10 buzzballz and the physical capabilities of a toddler. You'll often see them tripping on their comrades, physics objects, and sometimes nothing at all. And while it is fun grabbing and throwing them around (akin to Boneworks or Blade and Sorcery), it gets stale after about 15 minutes because of how little of a threat the enemy actually is. Pretty much no enemy is able to kill you or do remotely enough damage to even think about taking cover (like in The Light Brigade). Enemies just seem to be there to be killed in whatever "cool" ways you can think of. The maps are pretty much all the same, mainly consisting of an upper, and a lower area with environmental kills sprinkled here and there that promote really boring and unfun game play. The only way I can see someone enjoying this game for more than an hour is if they convince themselves the game play for being deeper than it actually is. My only enjoyment from this game came with the immersion breaking bugs and glitches my brother and I found while simply just trying to play the game. Including but not limited to: Slow Motion sounds effects despite not being in slow motion, extremely high jumps, stuck enemies, getting stuck in objects, using upside down tables to fly, and falling through the floor/getting on top of maps. My 6 hours of game play was spent laughing at how buggy and poorly put together this game is. I am not a day 1 player, but I'm just going to assume this game might not ever come out of early access. Every update for this game adds little to nothing except for a few new guns and a couple new maps. Progress for this game seems to be moving at a snail's pace. This game just feels so uninspired, like the developers are taking so many concepts and mechanics from different games, movies and TV shows that they forgot to carve an identity of it's own. I compared this game to Far Cry 5 earlier because Far Cry itself is like the Burger Combo of video games. Decent but nothing special. This game feels like an à la carte side of french fries and a soda and every update to the game is a refill on your drink. And oh boy there are only so many french fries. It's hard to enjoy what it tries to be and more fun to discover new ways to break it. it's uninspired, dull, repetitive, and has been in early access far too long. It needs A LOT of work. The updates and patches feel more like band aids on a much, much bigger issue. I feel like the developers need to focus on making the game play feel like a smooth and more immersive experience rather than adding new content.
decent game, but needs multiplayer for more fun
aga ellerim havada kalıyor daha birşey yapamadan iade etmek zorunda kaldım işe bak.ÖNEMLİ:Meta quest kullanıyorum ve sizde kullanıyorsanız almamanızı öneririm.Yalan değil gelişriciler yardımcı olmaya çalışıyor ama malesef bunlar oyunun çalışmadığı gerçeğini değiştirmiyor.Fiyatına değermi onu bile göremedim. ayrıca böyle bir sorunu ilk defa görüyorum.
Мне нравиться эта игра, потому что она показывает что я не инвалид и умею попадать в голову даже без оптики=)
Absolutely one of the best ways to blow off a bit of steam in VR. Great bit of fun to live out your John Wick fantasy. Only issues I'm facing are when trying to throw melee weapons (never go where you want them), disarming enemies (janky as shii), trying to pick weapons off dead enemies (holstered weapons are unreachable for me) and the occasional graphical hiccup that I mostly put down to an average machine. I still find it a lot of fun, I just wish it had a little less jank. I run mine via Steam VR and a Meta Quest 3.
Самая главная претензия - абсолютное однообразие. Вся игра состоит из: выбери снаряжение, зайди на арену, убей всей противников. Поиграв в нее 30 минут, вы поиграете в нее во всю. Арены проходятся быстро и единственная прогрессия - новое оружие. Однако большой ли интерес играть с новой пушкой, если всего их 4 типа: пистолет, пп, дробовик и винтовки + рукопашка, но там оружие просто по локации разбросано. Вторая проблема - неотзывчивое управление. Оружие хватается постоянно не пойми каким местом, перезарядка - просто ужас, проще подобрать оружие с трупа. Особенно больно с дробовиками и револьверами, где патроны нужно заряжать по одному? Представим ситуацию, вы под обстрелом в укрытии и у вас закончились боеприпасы, скажем, на дробовике. Вы нажимаете на кнопку перезарядки, открывается патронник, вы пытаетесь схватить патрон в кармане, но вместо этого берете пистолет, который лежит в кармане в сантиметре от кармана с патронами. Пытаетесь положить пистолет обратно в карман. Пистолет падает на пол. Пытаетесь притянуть пистолет телекинезом. Притягивается топор, который валяется в 5 метрах от вас. Бросаете топор в противника, благо, попадаете. Пытаетесь взять патрон. Притягивается пистолет, который вы бросили ранее. Бросаете пистолет во врага. Берете патрон. Вставляете в патронник. Берете еще патрон. Пытаетесь вставить в патронник, но он не вставляется. Пытаетесь еще раз - тот же результат. Пытаетесь еще - не выходит. Понимаете, что патрон нужно вставлять с силой, поэтому разгоняете руку - получается, но теперь вам сложнее попасть в патронник. Перезаряжаетесь. Выглядываете из-за укрытия, пытаясь взять дробовик, но рука хватается почему-то сверху (свойственно для двустволок, но все же). Перехватываете оружие. И наконец, у вас есть целых 5 выстрелов удовольствия до следующей перезарядки, и то при условии, что противник просто не добежит до вас, пока вы делаете все описанное, а таких ситуаций у меня было дохрена. Третья проблема - непеси. Интеллект скудный мы еще потерпим, но отдельная шутка - это их устойчивость. Помните, как я бросал пистолет во врага? После этого он обязательно упадет на лопатки, еще и выкрутив какое-нибудь сальто, а то и заденет пару соседей, увлеча за собой. Оружие после этого он, конечно потеряет и перейдет на пистолет или кулаки, не пытаясь поднять пушку. Учитывая проблемы с управлением, проще подбегать к ним и запинывать ногами, подбирая вместо перезарядки пушки с пола (если, конечно, притянется то, что вам надо) Стрельба пластмассовая. Вес и отдача оружия не ощущаются. Можно стрелять по-македонски с двух рук, что никак не повлияет на разброс. Возможно, так и задумывалось, но мне не нравится. Из плюсов. Локации интересны - карты действительно предоставляют простор для исследования. Много разрушаемых объектов и укрытий, повсюду валяется какое-нибудь оружие ближнего боя, какие-то интерактивные объекты. Однако на фоне проблемы в геймлпейном ядре советовать играть не могу
Hard bullet is a solid game, basically boneworks with more blood. BUT!!!!! (MOST IMPORTANT PART) There is no way whatsoever to delete items you have spawned at least that im aware of, the game will get super laggy if you play too long because of that. (edit: turns out i was wrong but its a very hard thing to notice in the menu) AND speaking of playtime i have SIXTEEN HOURS played on this game and not a single card drop, game still says i have 5/5 drops remaining so thats great especially for someone like me who loveeeees trading and farming cards n stuff. If you're able to look past all of that then you're gonna love this game a lot cause its got basically no flaws other than that! If you find this review helpful please dear god PLEASE award me some points im dirt broke and wont be running into them any time soon :/
Отличная игра, приятно провел несколько часов
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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