
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Free bird + HARD BULLET = 🦅🔫🔫🔫🎬🍿🍿🍿🩸🩸💥💥💣
хорошая игра и оптимизация хорошая но если нужно прямо мясо покупайте blood trail там реалистичные человечки
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 9K | 78% | $13.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 74% | Free | |
| $0 | 0 | 50% | Free | |
| $28.7M | 20.4K | 82% | $31.99 | |
| $1M | 1.2K | 40% | $19.99 | |
| $127.9K | 247 | 56% | $10.04 | |
| $295.2K | 2.1K | 62% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gun play is crazy bad.
на psvr 2 после последнего обновления не запускается. а так игруха прикольная.
wohn jick simulator
The closest thing to hotline miami on vr amazing game just amazing
我很难不承认我是喜欢血肉横飞的砍肉爽感的,这种来自现实无法发泄的压力转移到了游戏,可谓是虚拟版的“情绪发泄屋”。 这也让我想起的那些港剧电影的打戏,子弹时间也可以帮你做出帅气的动作。 诚然,这样一款游戏就是为了那些喜欢虚拟暴力,和压力大的玩家设计的,但是我有几点建议,还望制作团队留心。 优化问题:我看评论区有很多朋友提到了,我实测下来,是的。先说我的配置rog枪神8plus4060,inteli9,vr设备为pico4ultra宽带有两个都为5g,电脑vr独立用一个网络。我不敢说我的配置是顶级,但也是能玩的程度,但即使这样也会有点卡顿掉帧,一刀下去有概率直接卡住。 定位问题:我是坐姿游玩,因为我懒,在坐姿状态下我会经常拿不到弹匣(腰带弹匣差不多在小腿偏上一点位置),运气好弹匣位置可以刷在我想要的高度,希望制作组可以增加一个调整弹匣高度位置的设置。 皮肤纹理:目前来说角色皮肤有点少了,希望能加更多吧! 以上就是我自己游玩后给出的建议,简而言之,这款游戏可以说是steam上vr暴力种类中,自由度较高的爽作。希望多多优化,我十分期待接下来的更新,我会尝试的!
Cannot recommend, at least if you are playing on a Quest 3 maybe. Each level I progressed through I noticed the difficulty increased exponentially with no real way to get a feel for how the game actually works before hand. Each time I would reach for an object the character would grab literally everything except for what I was reaching for which brought the "fast action" to a grinding halt. Usually when you are looking down for 10 seconds trying to get the right item while people are shooting you. The calibration seems to be wrong, and the grab points for the tool belt are very far off from where they should be on the character body.
It's really weird how i managed to put a positive review on this. But the game doesn't have the best combat, its nice to play around with one in a while, but im not the biggest fan. One thing i really wish the game could fix would be the IK. but yeah this games is buns but not totally buns
i mean its ok i like the idea but for PCVR its terrible and blurry with 120FPS and graphics fully maxed it just needs to be way better for PC other wise its not great. i know its early access but the game play is way to rough for me at this time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.