
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 15 → 4.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Engagement
Reviews
Themes across 497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как игрушка на пару вечеров с друзьями сойдёт. Поверьте, много в неё не поиграть. Как игра, от которой я ждал что-то в духе первой части...ну тут тоже есть бургеры, так что да, сиквел. Итог прост, хотите продолжение первой части, то не берите. Хотите просто провести время с модным в наше время коопом ради кеков, то тогда брать можно
這個唐寶遊戲不能只有我玩到
汉化把我和朋友都搞成文盲了,而且游戏内容挺单一的就是汉堡店员的日常工作,玩游戏搞得像打工一样,开始游戏要跳坑都是自己摸索的。建议怪和关卡玩法都多样化一些,新手教程再详细一些。 好吧,开发者的态度很不错,但是我永远不会忘记连续做错的10个配料正确的mother clucker,QAQ,如果是bug请修正,thanks。如果有更多内容加入的话,相信这会是一部好游戏。
Media

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| $198.2K | 426 | 83% | $17.99 | |
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| $12.6M | 163.5K | 94% | $7.99 | |
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| $12.7K | 43 | 74% | $7.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think the game needs a way better tutorial but I have now learned you can punch I didn't even know that was a feature. all in all ever since I learned how to punch I have killed Toe 30 time sorry Toe. Thank you to the person who commented that bit of advise I now can actually play the game and it's great! though still make the tutorial more detailed but all in all it's great now that I know I can punch things I LOVE PUNCHING DRONES YAY!!! 10/10
Not as fun as I thought. Messy map, everything is everywhere.
9.9/10 game. The previous difficulty level was better.
My personal issues with the release so far, exclusively for solo: This game let's you know that any solo player will endure a game that was designed, almost very exclusively, to be played in a group. It welcomes you, but doesn't accommodate you. With the addition of pacifist mode, it still feels like I'm not playing the whole experience. Why? Because it was designed to be played in a group. Even the gameplay trailer is a reaction farm. They invested all their points on that front alone and it shows. The game itself tells you so. Beyond that, if you call the complete cluster of trash around every single nook and cranny on the very first level, which serves as the welcoming mat for everybody, a 'stylish aesthetic' then I would say that is a problem. What do I mean by trash? Literal trash. Candles, robot heads, mannequins, screens everywhere, machine for different upgrades, mini-game machines, a literal hole serves as a waypoint to the burger joint, and many, way sweet Mary way more. Yes, everything stated before is just the lobby, the actual kitchen is way messier mainly because that's your work station, nothing is close enough to anything and nothing differentiates smoothly between one another. (For example, I spent days looking for cups. Cups. They are literally one inch away from the ordering machine. How did I miss it? I'm not gaslighting myself and say 'yeah, I'm dumb', no. They are not hiding, it's simply not distinct enough from everything else.) Like I did, you will spend time MEMORIZING the whole layout and still get lost eventually when orders pile up. Good luck memorizing recipes; because if you want to be skilled, that's what you have to do. Reading an order and making intuitively is not part of the menu. e.g. Instead of delivering instructions in a recognizable pattern, they put in front of you spices first, then ingredients to your right, meat behind you; in the recipe, you see toppings first and spices at the very bottom and meat somewhere in between. Since you have to READ because there's no visuals to guide you in a smooth way, you stare at the screen and memorize it before starting or do 3-4 toppings at a time. Good luck if you oversaw an ingredient (you will), because you have to start all over again. Not because you are bad, do not gaslight yourself, is because the game is a cluster of text you need to stare at for a long time. Everything is like this. Don't think is just the gameplay of receiving orders/cooking/delivery - it's everything. All is a clustered mess of trash piled together. Again, do not call it 'aesthetic'; a game can be messy, but flawlessly intuitive. This game as it is at time I'm writing this review, is anything but intuitive. After each shift, you have different tasks just like the first game. When in the first one was tedious because they were static, yet at least easily discoverable. Here is all that... except it's random. Which is better? None, in my opinion. For example: you have a task of checking thermostats, it's a click fest from 80~90 all the way down to 22; that's average 58 to 68 clicks per thermostat. There's 4-5 of them, I believe. That's 232-272 single clicks to complete this task. Carpal tunnel be damned. By the way, if you don't have pacifist mode on, a random organ-demon cow chases you. This is not a chasing a game, this shouldn't be an extraction game... still here we are. Why? Because this game was designed to farm reactions by groups on youtube. Not for you, solo player. Should you buy it? Yes. I wish to know if you share this opinion once you play it. I will recommend it. Just be very aware of what you just read and if you're okay with that, then cool! Also because is cheap. It won't be your worst purchase.
They already introduced a PvP. What's next, a story mode?
語音一直辨識犯規 不太OK影響遊戲體驗 一直通關失敗
W game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.