
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8Kreviews | 89% | — | $3.8M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
.Si,recomendado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Çok sevdim ilk başlardayım farklılık yavaş yavaş katıyor oyun bayağı kolay rogue like kart oyunu ama siz oynuyorsunuz savaşları belki savaşları otomatik olsaydı daha zevkli olurdu olurdu daha hızlı ve oynaması keyifli olurdu neyse bitirmete çalışacağım tabi steam çöplüğümde unutmazsam.
白金黑洞,本体可玩性还可以,DLC纯纯折磨白金党,总共超过60%的时间是刷成就。正常通剧情,通军神,试下无尽和各职业,爽胡两把龙之套就封盘的话体验应该还行。 以前弃过一次,这玩意不知道大退SL法简直不能玩,大退SL是核心玩法的一部分,军神那个开局诅咒怀疑是改机制,卡牌快洗状态下是不是变成了先选再开奖,四选一SL二三十次就离谱,如果每次要重开一辈子别想白金。 龙之套严重提升(破坏)游戏体验,龙甲过于逆天,单件比之前任何BD都强,无脑绕圈连平A都不用,龙之套一解就迅速变成开局胡龙套的游戏。此时白金还早,以至于之后的局就是无聊胡龙套,非常同质化,体验一降再降。 DLC的成就设计硬拖时长,每个职业有多少层任务就要至少重刷多少局,注意是至少,因为你不一定满足条件,满足条件的时候又不一定刷出这鬼任务,我操了检测一下有未完成的任务必刷出有这么难吗,就硬拖。 职业怎么说,只有雄狮王子是能调动玩家积极性、趣味超越本体的好设计;老兵中规中矩没啥差异性;探险家纯官方外挂比学徒模式还学徒;游牧机制还行,垃圾任务是毫无意义拖时长中的拖时长,我都没耐心直接WIKI看答案,不然重开穷举1024种结果?和尚让你打最穷的仗,不胡经济戒指就寄;暗影使者则是军神之上的军神,开局超级刮痧加上永久动作放慢DEBUFF,军神是怪快我也快,暗影使者是怪正常我减速,好家伙来个鼠王鼠后被连到死,最恶心的就是这最不好玩的一个职业故事线是最臭最长的甚至保底七次任务,必然是故意的;收藏家很像雄狮但也太难回本,我想知道为什么收藏家200血以后(用命运之轮+满足戒指堆)买装备不加血线但卖装备扣血线,人家雄狮200血以上不加了也不会扣啊,你收藏家统共就那几个装备能加还扣扣嗖嗖;最后食铁者不说了,专为为难白金玩家设计的,其实这机制可以好玩,但你数值一坨,精细操作倒来倒去算半天根本盈余不了两块,全靠无尽刷经济和神牌金属矿物。
Surprisingly fun and simple.
玩游戏的时候会卡住不动了游戏只能重开咋搞??、
Very boring and repetitive. Apart from the bland combat you're stuck wasting time with animations you cannot skip such as when cards are moving around, or before you're about to try for a success, failure card flip.
Like yugioh, mtg, Slay the Spire, roguelikes? You'll probably like this.
3/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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