
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good. It has the same vibes as the original Hand of Fate but with a different gameplay loop.
I dig it! Give it a shot if this is your cup of tea.
The thematic nature of these games is incredibly realized and this iteration, although it feels rough around the edges right now, is no different. I can't wait to see where this ends up.
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Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果不是因为命运之手的情怀,完全不推荐购买。是一个离合格线还有遥远距离的肉鸽。包括但不限于: 角色没有翻滚类技能,无法瞄准加上墙体有体积,经常出现读条半天技能打墙上,构筑基本没有,来来去去就是加一点数值,不管多胡被怪堵门=死,流程也很短,没有无尽模式(当然,这怪的数值和数量指数级上升,有无尽模式都不知道怎么打) 只有经典的抽牌和骰子算是情怀加分项,还是好好打磨吧
When I first saw this game I was disappointed that it wasn't Hand of Fate 3 and it looked like a cashgrab to get on the vampire-survivor-like train, but having played it for 12 hours now I can say it holds up pretty good. Ofc it's still EA but there is quite a lot of depth in the game already with a decent amount of content for now. Really fun to unlock all the tokens and planning how to get them. The deck-building is still missing and that's gonna be a huge part when it releases. Only complaint I really have is the chance games (card shuffling and dice throws): They for some reason simplified the shuffles to a point where it is very possible to be 100% certain having tracked the right card. Also dice throws don't have the select which dice to keep feature from HoF2 so it's just luck no skill. Also the wheel or pendulum are missing as well. I wish they would make those more interesting again
재미는 있습니다 다만 버그가 있는데 tab을 눌러 리롤하면서 마우스로 누를 경우 버그가 발생해서 넘어가지 않는 버그가 나옵니다. 이거 때문에 강제 포기를 할때가 너무 많아요 ㅠㅠ
[h1]当塔罗牌遇上类幸存者 [/h1] [h2]前言—— [/h2] 对于熟悉《命运之手》系列的老玩家来说,作为外传的《命运之手:人各有命》玩起来熟悉而又陌生。 熟悉的是那个带着兜帽和口罩,坐在桌子对面给我发牌的塔罗牌卡牌人,他又回来了。 但同时让人感到陌生的是——翻开牌之后居然进入了一个类幸存者游戏。 [h2] 玩法——[/h2] 这一作的核心玩法依旧是卡牌构筑,不同与之前的是,这次玩家是通过选择装备、技能卡牌来增加自己角色的实力,在自己选择的关卡内自动攻击小怪。 每一局开始时可以挑选初始装备卡牌,并通过挑选进入的事件卡牌来触发下一轮战斗,当角色升级和战斗结束后会出现技能卡牌的选择。 升级时还会出现另外一种加强基础属性的效果,不仅仅是角色属性,同时也可以作用于角色所带着的装备效果,比如说让某件装备的释放间隔变短、射出子弹数增加等等。 [h2]英雄—— [/h2] 游戏目前提供了四种风格迥异的英雄,每个英雄都有自己独特的武器装备和增益卡牌,初始会有一个自动攻击的武器、以及一个可以主动使用的装备。 比如说魔法师的初始武器就是一本释放魔法弹追踪敌人的魔法书,主动装备则是一个可以暂时格挡少量伤害的护腕。 [h2] 超级随机性——[/h2] 每一次冒险都是充满不确定性的,随机形成的关卡、随机分布的宝箱、随机出现的事件,这一切都会让关卡游玩过程中需要时刻保持谨慎,注意走位和行动路线,不然很有可能会被小怪潮给堵在死胡同里围殴。 游戏中出现的事件也是充满了随机性,甚至还保留了前作桌游的特色——那就是掷骰子,当事件出现时,有些选项需要我们通过扔骰子看最终点数之和,以此判断这个选项是否可以成功。 事件也有另外一种成功判定方式,那就是让玩家直接简单粗暴的随机抽卡,在四张牌里随即放入成功、大成功、失败等字样的卡牌,随机抽一张来决定事件结果。 但这一点由于随机性过大,实际游玩时还是会时不时抽到失败。 进入关卡地图后,场景里会分布着随机宝箱、资源点,玩家需要站在上面十秒钟不出圈才可以激活效果。 在此期间需要小心围过来的小怪,强行在怪潮之中占领的话血量损失也会很大。 清完一个关卡并打完守关的精英/boss之后,前往休整点的传送门就会出现在附近,玩家有三十秒的剩余时间来收集资源和掉落经验,赶在时间到之前传送回去。 来到休整点之后就可以使用食物来恢复生命值,并继续选择下一轮的挑战任务。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
It's alright. It's not an amazing game, it doesn't even do what it does better than the others, but Hand of Fate is a good IP and the way they handle it is decent. Still would rather have had a Hand of Fate 3 by miles though
缺点是节奏慢,选择的搭配少,感觉是还没更新完。 沿用了前作的卡牌+小游戏组合,卡牌完成任务解锁新卡牌。这点在前作搭配动作战斗的快节奏是加分项。在这作上的体现适配度不高。先观望吧,基于对前作的认可暂时先给个好评
This is what is lacking in most survivors-likes - good quests! Gimme more stuff that I can strive for, grind for, trying to figure out how to achieve... Signature part of HoF is here in full swing; and the usually by far weakest part of HoF - combat gameplay itself - is sufficiently hidden by it being a survivors-like this time. I really hope for deckbuilding feature AND much more variety - right now it's not enough to warrant deckbuilding in the first place tbh. BUT the strong foundation is there in this early access! Lend the devs support! PS. also this game is a good example why "bullet heaven" is a trash name. This game is not a bullet heaven, it's slower and requires precision - but it is a survivors-like.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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